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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90

    Scaling mechanics

    Right. I'm a new player, and now I'm into SB content...

    I just realized a huge pet peeve when it comes to the level scaling in dungeons or FATEs.

    It scales you completely to the point you unlearn spells! Does anyone knows the reasoning for this?

    Why we can't just be scaled down in a power level and keep all of our current abilities?

    It's awful to be scaled down to Satasha and have like... 1 button to press. I realize we'd be OP to those low level dungeons if we have all of our arsenal avaliable. Well, just make stuff tougher if that's the case, no?
    (2)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I'd rather them just keep everything how it is with Level Sync
    (5)

  3. #3
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    im kinda guessing its to ensure that actual low level players who dont get unsynched arent at disadvantage.

    just imagine everyone being freely able to use every skill...it would make a lot of people think of the lowbie person as a burden/inconvenience....because they'd obviously be the worst player in that scenario.
    (24)

  4. #4
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Faliandra View Post
    im kinda guessing its to ensure that actual low level players who dont get unsynched arent at disadvantage.

    just imagine everyone being freely able to use every skill...it would make a lot of people think of the lowbie person as a burden/inconvenience....because they'd obviously be the worst player in that scenario.
    Who cares about a new player having low dps, Satasha takes 15mins. At least it wouldn't be super boring for all the people who have done it 100 times.
    (0)

  5. #5
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Valinis View Post
    Who cares about a new player having low dps, Satasha takes 15mins. At least it wouldn't be super boring for all the people who have done it 100 times.
    Indeed. Screw that new player for not starting when you did. They don't deserve a chance to learn how to properly play their jobs, because you've done the dungeon 100 times already. What selfish jerks they are.
    (8)

  6. #6
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by FMElan View Post
    Indeed. Screw that new player for not starting when you did. They don't deserve a chance to learn how to properly play their jobs, because you've done the dungeon 100 times already. What selfish jerks they are.
    Excuse me? How does me having all of my abilities prevent them from learning their class? Why make it more boring to veterans than it has to be?
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valinis View Post
    Excuse me? How does me having all of my abilities prevent them from learning their class? Why make it more boring to veterans than it has to be?
    Try completing a lvl 70 dungeon as pld without shield oath on and only with savage blade, fast blade, and flash. See how that goes for ya.

    Now flip that, as a new player tanking sastasha against DPs with their full kit.

    Its already hard enough for new tanks to hold hate against sync'd players, and this would make it worse lol.
    (5)
    Last edited by Valkyrie_Lenneth; 07-09-2017 at 12:13 PM.

  8. #8
    Player
    Unscene's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Arya Noone
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Valinis View Post
    Excuse me? How does me having all of my abilities prevent them from learning their class? Why make it more boring to veterans than it has to be?
    You sound like a mentor.
    (1)

  9. #9
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Valinis View Post
    Excuse me? How does me having all of my abilities prevent them from learning their class? Why make it more boring to veterans than it has to be?
    Even putting aside the tank issues, you'd have the problem of mobs just dying way too fast. Palace of the Dead is a poor place to learn a class simply because nothing lives long enough to bring the full suite of abilities to bear. This change would make dungeons far more PotD-like. It probably wouldn't be as bad but new players would lose out on pacing.

    Further you'd neuter what challenges the dungeons do have. While Satasha->Thousand Maws probably don't have enough substance to lose, beyond that it is an issue. Think on something like Sunken Temple of Qarn. This dungeon poses real challenges to a group of new players. Needing to kill bees before "Final Sting", having to deal with Doom, killing the golem core before the healer's MP pool is gone. These issues basically all vanish if max level players can vaporize the mobs with max level rotations and potency values. Stone Vigil, Brayflox Longstop, Aurum Vale. All of these have mechanics that teach good lessons that are more trivialized the higher DPS climbs. These are valuable learning experiences.

    Another reason is clarity. Say a new player is trying out a few jobs at once, he gets into a Haukke Manor run on his White Mage. He's been thinking of trying out a DPS class and sees a Ninja in his party. This ninja is the same level as him: Level 30. Holy cow that guys shooting lightning bolts, summoning giant frogs, he can teleport, and he has that awesome buff that helps the tank get aggro. "~Sweet~" he says, heading to the Limsa to start a rogue. A couple days later he's 30 and excited to equip his job stone to see his cool new toys and... "Oh. Wow, those are all level 50+. How the world was that other guy using them? This is kind of unfair...". It places a burden on new players to do external research or ask exhaustive questions to be able to have a fair understanding of the context of the group content.

    However if we put aside those issues another big one remains, a massive difficulty spike at 60+. Let's say we're OK with players not learning those specific lessons, and bosses going down a bit too quick. They're going to hit a wall and hard when they reach level 61+, as their party members kits start to come into alignment with the content. The effective amount of "Carry" they're starts going down at a far greater rate than any of us veteran players were exposed to. Not that dungeons are the most challenging content but they will certainly seem that way next to the previous 60 levels of steamroll carries.

    Besides, the purpose of the roulette system is not to be terribly exciting max level content. Leveling roulette is not around for the benefit for us. It exists for the newbies. It's low level basic content of course it is bland for a veteran. The tomestone rewards and exp for higher level characters are bribes to get us to do content that wouldn't otherwise be engaging to us. If it was supposed to be otherwise they'd get rid of the daily limit, tune the rewards a bit and slap every 70 ability they could inside. Instead the system exists to preserve the low level content in as close to an "Original State" as it reasonably can for new players. Once you make changes to make it compelling for high-level players you totally lose purpose, hence the bribes. So long as these bribes are enough to keep people in they have no reason to change it. If the bribes start failing to be enough they'll either increase them, or change the content the bare minimum away from the Original State to get people in.

    They know it is dull, it is supposed to be dull.
    (9)
    Last edited by HPDelron; 07-09-2017 at 02:23 PM.

  10. #10
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valinis View Post
    Excuse me? How does me having all of my abilities prevent them from learning their class? Why make it more boring to veterans than it has to be?
    Your responses in this thread read as if you've never actually played a game that has done exactly what you are suggesting.

    Which is to say, every game I know that has done this has resulted in essentially killing off the flow of new players to the game, dooming the game to a slow, irreversible decline.

    Chances are the devs have already thought of this, and have more than enough foresight than to risk the very future of the game over mere convenience for veterans.
    (0)

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