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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Without completely overpowering the job lulz these would be my changes.

    Healing perspective:

    Adloquiem: MP cost reduced, spell is made instant cast or Potency is increased.

    Deployment Tactics: resets the duration of galvanize and Eye for an Eye and then spreads it as original effect does.

    Excogitation: Grants target party member other than self the effect of Excogitation, restoring HP activating the buff. The buff will activate like EMnation and it's viril. IT will be set to a different keybind by default. L2+ L3 on controller. It will heal off the GC and OGCD completely. 650 potency. on second thought, just keep current effect now, but when the buff if the buff falls off, excog heals the target for 650 potency and then shields them for half of what was healed. 650 + 325 shield or with crit, 975 heal (which will probably just be overheal) + 477 shield. Lots of options like using it on your fairy to purposefully proc galvanize and then spreading it after a 30 second setup.

    Dissipation: Orders your pet away while granting you a full Aetherflow stack.
    Also grants a buff that increases healing magic potency by 20%. Your next Summon or Summon II is instant cast. Buff ends after 30 seconds or when your next Summon or Summon II is cast. Aetherflow spent while in dissipation will fill fairy gage at a rate of 20 instead of 10. Using aetherflow outside of a fairy summoned or dissipation will have no effect on the gage.

    Fey Union:

    When active with Eos All party members within 10 yalms receive 200 potency in healing every 3 seconds . A buff is placed on all members within range increasing spell based healing potency by 10%, which ends as fey union does. Fey union remains unaffected as an ability.

    While Selene is active 350 potency every 3 seconds to a single target within 15 yalms. A buff is placed on that party member reducing damage taken by 10%.

    Fairys:

    Eos:
    Fey illumination returned to 20%.

    Selene: Fey Charm-Silent Dusk no longer applies Silence, instead it places an 8 second magic vulnerability down on a single target and is called Fey Charm. Cool down of 90 seconds.
    Fey wind buffed to 5% speed increase.


    Rouse: Increases healing magic potency and damage dealt by pet by 40%. Pet is restored to max HP. While roused, pet will be immune to Stun, Sleep, Bind, and Heavy.
    Duration: 20s- This change is to mostly help SMNs, but some people miss sustain e.e.

    DPS changes:

    Bane: Also spreads Chain Strategum. 15% chance to reset its duration on the mobs hit.

    Emergency Tactics: Transforms the next Galvanize status into HP recovery equaling the amount of damage reduction intended for the barrier or transforms your next Bio II or Miasma into a front loaded effect of 350 potency or 300 potency respectively. Will not apply the debuff, but instead do the entire damage up front.

    Broil: Cast time reduced to 2 seconds. Recast remains 2.5.

    ROLE CHANGE FOR ALL CASTERS AND HEALERS:

    Break: cast time 2 seconds. Recast 2.5. MP cost equal to 1.33x Broil II. Deals unaspected damage with a potency of 60-80 to target and all nearby targets.
    Additional Effect: Heavy +20%
    Duration: 15s

    Helps all classes who do not get aoe until higher level but will often be inefficient once their new aoe is gained: Holy and Gravity as examples.


    All of these changes together, would probably make the job a bit much, but a few of these changes would go a long way, causing SCH to want to fairy swap, curbs SCHS dps boredom and strengthens SCHs base utilities. These sort of changes could get me healing again.
    (4)
    Last edited by Rawrz; 07-09-2017 at 10:12 PM.

  2. #2
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rawrz View Post
    -snip-
    I am on board with a lot of this, but I would put in a few tweaks:

    Adlo would be better as instant cast rather than higher potency because, if the spell isn't cast at the exact right time, the shield will miss the damage it's meant to block.

    I cannot agree with Excog since, in instances with Instance actions, Excog will be unusable.

    I like the idea around Dissipation as I have suggested it be a free fairy switch. I like that you're only locked out as much as you want.

    I like the idea around Selene's Fey's Union, but why a defense boost? Why not make it a damage boost?

    That Emergency Tactics change is weird, but I can kinda see what you're going for? Maybe if the potency was increased as well, I would be more on board since it's less convenient to weave oGCD abilities now with less instant-cast spells.

    I love this Break change, but I think SMN's Tri-Bind should be 80 while Break is around 60.
    (0)

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by inhaledcorn View Post
    I cannot agree with Excog since, in instances with Instance actions, Excog will be unusable.
    On ps4 my buttons to use Veil is R2 + R3. You would use a different skill for popping Excog. L2 + L3.

    Quote Originally Posted by inhaledcorn View Post
    I like the idea around Selene's Fey's Union, but why a defense boost? Why not make it a damage boost?
    If it became a damage boost, you wouldn't be finding yourself use Eos for the gage whatsoever.
    Quote Originally Posted by inhaledcorn View Post
    That Emergency Tactics change is weird, but I can kinda see what you're going for? Maybe if the potency was increased as well, I would be more on board since it's less convenient to weave oGCD abilities now with less instant-cast spells.
    Its just another opportunity to use your kit. Bio II -> ET -> Bio II slams them with 700 potency compared to Bio II + Broil = 580.
    Quote Originally Posted by inhaledcorn View Post
    I love this Break change, but I think SMN's Tri-Bind should be 80 while Break is around 60.
    At 60 it would take 4 targets to outweigh Broil 2. At 80 it would about tie with 3.
    (0)
    Last edited by Rawrz; 07-09-2017 at 06:32 AM.

  4. #4
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rawrz View Post
    On ps4 my buttons to use Veil is R2 + R3. You would use a different skill for popping Excog. L2 + L3.
    Wait... I know you can set macros to L3 and R3. Did you find a way to make it do different things in combination with R2 and L2? If so, I would be interested in learning.
    (0)
    How To Train Your Faerie
    http://forum.square-enix.com/ffxiv/threads/209109-How-To-Train-Your-Faerie-A-Comprehensive-Guide

    Best tank guide ever! (Not mine but I am putting it in my sig because it is THAT awesome.)
    http://forum.square-enix.com/ffxiv/threads/228662-A-Visual-Guide-to-Tanking

  5. #5
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rawrz View Post
    At 60 it would take 4 targets to outweigh Broil 2. At 80 it would about tie with 3.
    That's fine. That's where Blizzard II vs Broil was in HW.
    (0)

  6. #6
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rawrz View Post
    Emergency Tactics: Transforms the next Galvanize status into HP recovery equaling the amount of damage reduction intended for the barrier or transforms your next Bio II or Miasma into a front loaded effect of 350 potency or 300 potency respectively. Will not apply the debuff, but instead do the entire damage up front.
    Your idea I think doesn't fit the name and will be used only to do dps.

    Quote Originally Posted by Rawrz View Post
    Choice is what is important. It has a cool down of 30 seconds. How often do you use ET? Probably allot less than that. Being able to help BURST something down is an EMERGENCY. See Bismark's Carapace.
    Ok for this kind of situation.

    -----------------
    It was 2 years ago now I have suggested a modification of this spell and now it's even more important with the mp management.
    My idea was "The cost mp of the next succor or adlo is reduced by 50%"
    (0)
    Last edited by Ceasaria; 07-09-2017 at 11:02 PM.

  7. #7
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ceasaria View Post
    Your idea I think doesn't fit the name and will be used only to do dps.

    It was 2 years ago now I have suggested a modification of this spell and now it's even more important with the mp management.
    My idea was "The cost mp of the next succor or adlo is reduced by 50%"
    Choice is what is important. It has a cool down of 30 seconds. How often do you use ET? Probably allot less than that. Being able to help BURST something down is an EMERGENCY. See Bismark's Carapace.
    (1)