Without completely overpowering the job lulz these would be my changes.
Healing perspective:
Adloquiem: MP cost reduced, spell is made instant cast or Potency is increased.
Deployment Tactics: resets the duration of galvanize and Eye for an Eye and then spreads it as original effect does.
Excogitation:
Grants target party member other than self the effect of Excogitation, restoring HP activating the buff. The buff will activate like EMnation and it's viril. IT will be set to a different keybind by default. L2+ L3 on controller. It will heal off the GC and OGCD completely. 650 potency.on second thought, just keep current effect now, but when the buff if the buff falls off, excog heals the target for 650 potency and then shields them for half of what was healed. 650 + 325 shield or with crit, 975 heal (which will probably just be overheal) + 477 shield. Lots of options like using it on your fairy to purposefully proc galvanize and then spreading it after a 30 second setup.
Dissipation: Orders your pet away while granting you a full Aetherflow stack.
Also grants a buff that increases healing magic potency by 20%. Your next Summon or Summon II is instant cast. Buff ends after 30 seconds or when your next Summon or Summon II is cast. Aetherflow spent while in dissipation will fill fairy gage at a rate of 20 instead of 10. Using aetherflow outside of a fairy summoned or dissipation will have no effect on the gage.
Fey Union:
When active with Eos All party members within 10 yalms receive 200 potency in healing every 3 seconds . A buff is placed on all members within range increasing spell based healing potency by 10%, which ends as fey union does. Fey union remains unaffected as an ability.
While Selene is active 350 potency every 3 seconds to a single target within 15 yalms. A buff is placed on that party member reducing damage taken by 10%.
Fairys:
Eos:
Fey illumination returned to 20%.
Selene: Fey Charm-Silent Dusk no longer applies Silence, instead it places an 8 second magic vulnerability down on a single target and is called Fey Charm. Cool down of 90 seconds.
Fey wind buffed to 5% speed increase.
Rouse: Increases healing magic potency and damage dealt by pet by 40%. Pet is restored to max HP. While roused, pet will be immune to Stun, Sleep, Bind, and Heavy.
Duration: 20s- This change is to mostly help SMNs, but some people miss sustain e.e.
DPS changes:
Bane: Also spreads Chain Strategum. 15% chance to reset its duration on the mobs hit.
Emergency Tactics: Transforms the next Galvanize status into HP recovery equaling the amount of damage reduction intended for the barrier or transforms your next Bio II or Miasma into a front loaded effect of 350 potency or 300 potency respectively. Will not apply the debuff, but instead do the entire damage up front.
Broil: Cast time reduced to 2 seconds. Recast remains 2.5.
ROLE CHANGE FOR ALL CASTERS AND HEALERS:
Break: cast time 2 seconds. Recast 2.5. MP cost equal to 1.33x Broil II. Deals unaspected damage with a potency of 60-80 to target and all nearby targets.
Additional Effect: Heavy +20%
Duration: 15s
Helps all classes who do not get aoe until higher level but will often be inefficient once their new aoe is gained: Holy and Gravity as examples.
All of these changes together, would probably make the job a bit much, but a few of these changes would go a long way, causing SCH to want to fairy swap, curbs SCHS dps boredom and strengthens SCHs base utilities. These sort of changes could get me healing again.


Broil: Cast time reduced to 2 seconds. Recast remains 2.5.
Reply With Quote



