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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Rawrz View Post
    Emergency Tactics: Transforms the next Galvanize status into HP recovery equaling the amount of damage reduction intended for the barrier or transforms your next Bio II or Miasma into a front loaded effect of 350 potency or 300 potency respectively. Will not apply the debuff, but instead do the entire damage up front.
    Your idea I think doesn't fit the name and will be used only to do dps.

    Quote Originally Posted by Rawrz View Post
    Choice is what is important. It has a cool down of 30 seconds. How often do you use ET? Probably allot less than that. Being able to help BURST something down is an EMERGENCY. See Bismark's Carapace.
    Ok for this kind of situation.

    -----------------
    It was 2 years ago now I have suggested a modification of this spell and now it's even more important with the mp management.
    My idea was "The cost mp of the next succor or adlo is reduced by 50%"
    (0)
    Last edited by Ceasaria; 07-09-2017 at 11:02 PM.

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ceasaria View Post
    Your idea I think doesn't fit the name and will be used only to do dps.

    It was 2 years ago now I have suggested a modification of this spell and now it's even more important with the mp management.
    My idea was "The cost mp of the next succor or adlo is reduced by 50%"
    Choice is what is important. It has a cool down of 30 seconds. How often do you use ET? Probably allot less than that. Being able to help BURST something down is an EMERGENCY. See Bismark's Carapace.
    (1)

  3. #3
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I'm not sure why ppl are having MP problems. I seem to be doing ok. Before the MP cost changes, mp management was a complete joke on scholar.

    I do have some suggestions though:

    -Succor could use 50 more potency.

    -Eos Aetherpact should follow the target it is healing or have much larger range, Players should be able to cancel it as well by repressing the skill. If SE does not want to make it follow the target, make it an AOE regen with a smaller potency, get rid of the chain and just give players a light glowing affect.

    -Selenes Aetherpact should be different and grant the whole party some kind of DPS output buff, no chain link and a slight glow.

    -I'm still on the fence about dissipation, Perhaps our fairy could fuse into us during the 30 seconds giving us a light green glow then phase back out afterwards and continue healing. Having to recast the fairy is a severe loss without quickcast. I honestly never use this skill out of fear of needing to recast the fairy in an already critical situation. If anything SE could just make this skill grant the emergency random aetherflow of 1-3 without any kind of drawback and no +% healing and I'd be happy. Either way I still think this skill needs reworked.

    -chain strategem is to short, with too small of a usefulness and too long of a cooldown to make it worth even being a skill. This thing is literally a skill bloat.

    Those are my only concerns at this time.
    (0)

  4. #4
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    @Rawrz: People suggested that Eos could be an AoE heal pulse for the gauge, or maybe make Eos a defense boost and Selene a damage boost. The gauge just being a glorified Rouse is really underwhelming.

    While the Break suggestion would be a DPS gain with 4 at 60, it's a gain at 5 at 70. With Break at 80, the gain would be at 3 and 4 for 60 and 70 respectively.

    I still don't understand why Excog should be an instance skill.
    (0)

  5. #5
    Player
    MajikNET's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    18
    Character
    Russell Tyler
    World
    Omega
    Main Class
    Scholar Lv 70
    You know what would be really nice? A "reverse" Emergency Tactics. Sometimes I know something big is coming and I want to prepare and mitigate, so instead of wasting my MP on over-healing (because every-time I want to be prepared for something, I basically _have_ to over-heal to get the shield), let me have a "Predesign Tactics" button (I'd sacrifice Dissipation or Exgoc for this at this point?) to put 100% of the Adlo / Succor into the Galvanize and forego the heal!
    (1)

  6. #6
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MajikNET View Post
    You know what would be really nice? A "reverse" Emergency Tactics.
    This is a brilliant idea! Having a capability like this would make us competitive with Noct AST in the shielding department again without adding more power creep by just inflating potencies. I think the best implementation of this would be to revamp Deployment Tactics into what you described. This will allow us to get the equivalent of a deployed Adlo every 30 seconds at a larger radius (via Succor), at the cost of losing the potential to deploy an ungodly amount of shielding through spreading a crit Adlo. I honestly think the potency of a deployed crit Adlo is a bit of a problem for the Dev Team, and this would be a solution that works for almost everyone.

    I've added this to my idea thread.
    (0)
    How To Train Your Faerie
    http://forum.square-enix.com/ffxiv/threads/209109-How-To-Train-Your-Faerie-A-Comprehensive-Guide

    Best tank guide ever! (Not mine but I am putting it in my sig because it is THAT awesome.)
    http://forum.square-enix.com/ffxiv/threads/228662-A-Visual-Guide-to-Tanking

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    100% succor is basically a deployed adlo (150 + 150 and adlo is 300).
    But this is some idea (i mean, actually giving scholar mitigation again instead of raw heals)

    But I'd rather like they increased succor/adlo potency and reduce the mana cost.
    (0)

  8. #8
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    My 2 cents on Scholar adjustments.

    Excog: I have a feeling that the "original" effect of this skill like Dissipation was something they felt was too broken so they last second adjusted it to give Sch another near worthless skill because of how fringe its uses are. I mean what is Excog except a pre-emptive heal...just like a...shield....My suspicion is that Excog used to be an Aetherflow skill that cast a potent shield on the target that they later felt was too broken and then instead changed it to the near worthless current Excog....Just make Excog give a shield, that would actually be useful on a Sch.

    AoE DPS: Sch definitely needs some help in this regard, and I don't really see any other good way around it besides just giving us another skill. At the same time I'd be disappointed if the skill was essentially a weaker Holy or Gravity. What I'd like to see is a skill that hits the primary target with a short DoT of like 12 secs, but also hits everything else around that target with like 100 potency. This would make Sch's AoE DPS rotation actually somewhat interesting as the ideal way to DPS a pack down would be to cycle through the pack to cast this DoT on each monster so they all get the DoT yet the rest of the pack would continue to get hit by the 100 potency AoE even after (or before) you cast the DoT on them. If you are concerned about Sch single target damage then so long as the initial DoT is less than Broil IIs damage then people probably won't use it (except when they actually need to AoE adds)

    Faries: I know this is something that has a near 0% chance of happening, but it'd be nice if the way both fairies were handled were changed. Mainly what I'm thinking of is that Summon I summons the fairy, then Summon II swaps the fairy for free, but the skill has like a 30sec-1min cooldown. It would be interesting to have the ability to use both fairies in combat besides needing to spend a bajillion MP to do so.
    (1)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Bumpity /10char
    (0)

  10. #10
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    In addition to everything relating to AoE output and the general DPS and healing kit, I'm wondering why SCH didn't get the most basic QoL of all: faerie abilities that change according to the faerie being summoned. WAR's stances have it, and multiple other abilities on other jobs change depending on gauge and stacks. So why do I still have to use summoning macros to set my pet abilities every time?
    (1)

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