
I have not seen anyone mention this, so I will share: While it is not the intended way of using it, I use Excogitation after the person is under 50%. It then instantly restores the HP instead of granting the effect. Otherwise, I'd never touch it.
https://www.youtube.com/watch?v=B2LG...ature=youtu.be
I got so sick of trying to reply to new SCH threads that I just made a video. Battling unfair nurfs is exhausting.
Want to watch easy-to-understand lore videos with crappy doodles and my meme-tier microphone quality?
Youtube @ Extremely Casual, baby.



I want to see the CD on Indom reduced to 15 seconds.
You have to understand that things are designed around timers and boss mechanics, if Indom dropped down to 15 seconds that would require them to start creating bosses that aoe spammed the party more often for absurd damage. This would have an effect that would drip into the other healers forcing a need for aoe heal MP cost to be reduced to keep up with that aoe damage pace so they don't OoM



Since Stormblood dropped, I have seen MANY complaints about SCH's lack of AOE healing. My request, whether you approve or not, would help in that regard. It would not solve the issue completely, but it would certainly help.You have to understand that things are designed around timers and boss mechanics, if Indom dropped down to 15 seconds that would require them to start creating bosses that aoe spammed the party more often for absurd damage. This would have an effect that would drip into the other healers forcing a need for aoe heal MP cost to be reduced to keep up with that aoe damage pace so they don't OoM



While I haven't decided whether or not I like the notion of decreasing Indom's CD, I don't think it would have any appreciable effect on design. They wouldn't create a scenario that WHM and AST (both already having reasonably potent AoE healing options, several of which being spammable on GCD) couldn't handle, so SCH being able to cast Indom more frequently wouldn't make a dent. They would have to assume the presence of a SCH, which of course they wouldn't.You have to understand that things are designed around timers and boss mechanics, if Indom dropped down to 15 seconds that would require them to start creating bosses that aoe spammed the party more often for absurd damage. This would have an effect that would drip into the other healers forcing a need for aoe heal MP cost to be reduced to keep up with that aoe damage pace so they don't OoM



I'd love to talk a bit about Selene. I used to use her all the time, and now I'm pretty sad about how reliant we all seem to be on Eos, mainly because our heals suck and Selene also doesn't really bring anything strong to the party. A flat out buff to Fey Wind would be nice, though I would even be in favour of removing that along with Silent Dusk and giving her back Fey Glow/Light. It still adds some interactivity with the pet, and those two abilities always felt better than Fey Wind has been. I don't think Selene needs anything major, just something that validates actually using her.
On the note of Faerie usage, I would be very happy if Dissipation was completely reworked to simply be an instant, free Faerie swap on a shorter CD. Even if it means losing the heal buff and AF stacks, if both Faeries actually contributed decently to the party, I think it would add a lot to the job to have both Eos and Selene participating. It makes the job a tad bit more about pet management, and as they seem to be so focused on removing our mitigation, that could become the main focus of our job as it should be. As it stands, with AST unfortunately being a thing, pet management is the only thing that makes us unique, so I'd like to see a bigger overhaul in that department.
Last edited by Kabzy; 07-07-2017 at 07:59 AM.
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