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  1. #10
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Duelle View Post
    As a gameplay element of a single tank class, sure. As the basis for all tank gameplay, no thanks. I hung up my sword and shield when Blizzard forced-fed that turd sandwich to prot warriors during Mists ("oh it worked so well for Death Knights that we're making everyone play like them"), and I don't want to have to give up tanking for the same reason here.
    Well, I doubt SE would be implementing active mitigation anyways because it's too hard for newer players.

    That being said, in terms of balance, I don't think it would be possible to balance active and passive mitigation because active mitigation is generally much stronger. Like I imagine hypothetically if they were to implement just one tank job with the ability to actively mitigate damage, almost no one would play anything other tank.

    You remind of what someone once said on Reddit.

    I really disliked tanking in legion. Active mitigation isn't engaging, it's just spamming short cooldown buttons like every 6 - 12 seconds on top of all the regular ???? you do. Granted, I didn't play all the tanks just some.
    I never played WoW. Just TERA. But personally for me active mitigation in TERA was fun because you got a "Defense Successful!" and 0 damage taken every time you blocked something (and depending on the boss, it could be every 3 seconds or something), plus now you get buffs for blocking. And blocking is also a component of animation cancelling which makes gameplay even faster. But to each their own. I understand not everyone will find that fun. But I do know a lot of players find tanking in FFXIV to be boring outside optimizing their DPS.
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    Last edited by YitharV2; 07-08-2017 at 04:35 PM.