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  1. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by YitharV2 View Post
    I personally think active mitigation and constant damage WoW has would be fun.
    As a gameplay element of a single tank class, sure. As the basis for all tank gameplay, no thanks. I hung up my sword and shield when Blizzard forced-fed that turd sandwich to prot warriors during Mists ("oh it worked so well for Death Knights that we're making everyone play like them"), and I don't want to have to give up tanking for the same reason here.
    Quote Originally Posted by shao32 View Post
    The only solution to have SE and the player base happy i think its just remove the tank stance damage penalty, allowing us to keep the DPS and being tanky at the same time.

    But idk why its not a popular idea over here.
    At that point you'd have to entirely remove stances. At most, WAR would probably keep theirs since they can then truly be a class that is mechanically dependent on stances (as opposed to now, where the only reason stance dancing is a thing is because "muh deeps").

    I'm not opposed to the idea, but it really is terra incognita.
    (0)
    Last edited by Duelle; 07-08-2017 at 03:56 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)