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  1. #81
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    No one is "fighting" with the SE developers.

    We are merely reacting to the abilities and modifiers that we have absolutely zero control over.
    (6)

  2. #82
    Player
    AlexSag's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    105
    Character
    Alex Sage
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I don't think you can get many of the tanks in the community to participate in something like this because there are many tanks hate the idea of having their DPS decreased. I think for some, the interesting part of tanking is getting maximum DPS output while surviving the fight. Anything done that decreases that amount will be a turn off for them. If SE is going this way, they likely will alienate a lot of tank players. Thought I suppose locking tanks into a specific play style will do that.
    (5)

  3. #83
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by AlexSag View Post
    I don't think you can get many of the tanks in the community to participate in something like this because there are many tanks hate the idea of having their DPS decreased. I think for some, the interesting part of tanking is getting maximum DPS output while surviving the fight. Anything done that decreases that amount will be a turn off for them. If SE is going this way, they likely will alienate a lot of tank players. Thought I suppose locking tanks into a specific play style will do that.
    Yeah I'm getting that feeling too. After going through the "Why do you tank?" thread I noticed that a large amount of the answers are along the lines of "I like the short queue times" or "no one in my fc wants to tank, so I will". Which tells me a lot of tanks don't actually want to tank, they want to dps; but an overabundance of dps players, queue times, and necessity pull them over to the tank role.
    (7)

  4. #84
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Can we stop with the whole pure tank thing? Any good tank that knows what they're doing can focus on dps while still performing the same roles as a "pure tank." That's why some people are saying that playing a "pure tank" is bad, you're doing the exact same thing just with much less dps.
    (3)

  5. #85
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by HoodRat View Post
    Can we stop with the whole pure tank thing? Any good tank that knows what they're doing can focus on dps while still performing the same roles as a "pure tank." That's why some people are saying that playing a "pure tank" is bad, you're doing the exact same thing just with much less dps.
    You're completely correct, and that's part of the issue. "Pure tank" is so easy, that any competent tank can both "pure tank" and dps at the same time. If thats what SE wanted tanks in FFXIV to be (and it seemed like it was) then fine, thats cool. But recent events suggest they want to change that. It seems like they want us to use tank stance and "pure tank" while tanking.

    I just want us to come up with ideas that would make both us and SE happy. I fear that if we don't they'll just take away our str, add tenacity, and thats it. We might be forced into the "pure tank" playstyle with no changes to make "pure tank" fun because we were too busy resisting a change that they've already made their mind up on. That's my fear.
    (1)

  6. #86
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    There is no fighting really, they do what they want.

    If they keep screwing up tanks, I'm out. Simple as that. For me, this expansion is terrible. My favorite class is Dark Knight, and this is what they took:

    A lot of attack power
    Shadowskin
    Delirum
    Reprisal
    Low Blow
    Dark Dance
    Blood Price giving MP
    Dark Passenger being worth using
    Unleash being worth using
    Scourge
    Less healing on Soule Eater

    And in return they gave us Bloodspiller, The Blackest Night, and Quietus and more MP return in Grit on Syphon Strike.
    (1)
    Last edited by Falar; 07-08-2017 at 01:07 PM.

  7. #87
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I can't think of any way they can without doing a massive rework of tanking. At this point, it seems they have two options: deny tanks access to the attributes they need to do high dps, or increase the difficulty of tanking to where we actually need to use vit and can't sit in dps stance the entire time. With the former, the more experienced players are screwed over; and with the latter, the less experienced players are screwed over. Either way, someone is getting screwed over. And if they do rework tanks, like someone else said, it'll take a large amount of work and time so it won't be happening anytime soon.
    (3)

  8. #88
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Inuakurei View Post
    You're completely correct, and that's part of the issue. "Pure tank" is so easy, that any competent tank can both "pure tank" and dps at the same time. If thats what SE wanted tanks in FFXIV to be (and it seemed like it was) then fine, thats cool. But recent events suggest they want to change that. It seems like they want us to use tank stance and "pure tank" while tanking.

    I just want us to come up with ideas that would make both us and SE happy. I fear that if we don't they'll just take away our str, add tenacity, and thats it. We might be forced into the "pure tank" playstyle with no changes to make "pure tank" fun because we were too busy resisting a change that they've already made their mind up on. That's my fear.
    I personally think active mitigation and constant damage WoW has would be fun.
    http://wow.gamepedia.com/Active_Mitigation
    http://www.wowhead.com/spell=2565/shield-block
    http://www.wowhead.com/spell=190456/ignore-pain

    The problem is I think that would clash with SE's desire for tanking to be easy for newcomers.

    As HoodRat stated, it would need a massive rework of tanking.
    (0)

  9. #89
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Inuakurei View Post
    I pretty much agree with all of you. The big issue is that pure tanking is not very engaging and the only engaging part about tanking is when we are optimizing dps.
    The only solution to have SE and the player base happy i think its just remove the tank stance damage penalty, allowing us to keep the DPS and being tanky at the same time.

    But idk why its not a popular idea over here.
    (0)

  10. #90
    Player
    Remiilia-vermilion's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Remilia Vermilion
    World
    Shiva
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    The only solution to have SE and the player base happy i think its just remove the tank stance damage penalty, allowing us to keep the DPS and being tanky at the same time.

    But idk why its not a popular idea over here.
    How would that work with WAR though? Unless they're adding the same effects of defiance to deliverance
    (0)

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