Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 195
  1. #141
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Hey pro-STR tank players. What about the fact literally everything can crit you? How do your fixed percentage of heals and mitigation handle RNG?

    Imean, unless there is an exploit STR tanks have collectively found in which Awareness lasts more than 25 seconds and has a shorter than 2 minute cooldown like it does for every other tank player, I feel like game RNG is setting these fixed HP damage and mitigation arguments on fire.
    (3)

  2. #142
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I suppose all those tanks and healers who aren't having this perceived problem are a myth then? Those auto attacks aren't going to hit fast enough to ever kill you due to constant HoT up time most healers have. I have done V3 with a full Slaying tank and the healer had no issues keeping them up nor did they have to baby them.
    I hope youre not seriously trying to argue that a possible death of a tank from 2 autoattacks does not warrant undivided attention of at least 1 healer.

    And ive tanked it in slaying as well, just for the record.
    (1)

  3. #143
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zojha View Post
    And then when people actually do that and complain about the queues, the same people that told them to play a DPS then end up telling them to just play a tank/healer if they dislike the queues.

    You just can't win there.
    In case you hadn't noticed people on the forums (and some in game) simply blame everyone else for their issues. DPS blame the tanks and healer, healers blame tanks and DPS, tanks blame healers and DPS. The funny part is, if everyone did their own job 90% of the problems would evaporate.
    (5)

  4. #144
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wizhard View Post
    I hope youre not seriously trying to argue that a possible death of a tank from 2 autoattacks does not warrant undivided attention of at least 1 healer.

    And ive tanked it in slaying as well, just for the record.
    I am saying you are overestimating the healing requirements. For one, she is not constantly auto attacking and both healers putting their single target HoTs on the main tank will tick for approximately 6,000 HP every three seconds. Factor in party wide damage is typically handled by aoe HoTs while Assize/Earthly Star should be weaved in regularly and the damage will easily be covered. None of this even counts tanks own ability to self heal. You're presuming tanks will be hit back to back for 19,000, thus requiring an immediate heal. That just isn't the case. If you or your healers struggled, they either weren't utilizing their HoTs properly, were undergeared or just inexperienced. That has nothing to do with Slaying accessories or their viability.
    (1)

  5. #145
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I am saying you are overestimating the healing requirements. For one, she is not constantly auto attacking and both healers putting their single target HoTs on the main tank will tick for approximately 6,000 HP every three seconds. Factor in party wide damage is typically handled by aoe HoTs while Assize/Earthly Star should be weaved in regularly and the damage will easily be covered. None of this even counts tanks own ability to self heal. You're presuming tanks will be hit back to back for 19,000, thus requiring an immediate heal. That just isn't the case. If you or your healers struggled, they either weren't utilizing their HoTs properly, were undergeared or just inexperienced. That has nothing to do with Slaying accessories or their viability.
    Sigh. Lets see what accessories your tanks will use when they get to that fight in savage.
    (0)

  6. #146
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,488
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Alkimi View Post
    Increasing enmity modifiers every time dps get stronger gear options isn't really a solution. Or if it is, it's a really bad one.
    I generally don't approve of SE choices. But explain why its bad? It greatly benefits new/fresh players. It allows for dps checks to be tuned around dps and not tanks. It allows tank checks to be designed around actual tanking mechanics and not secondary stats. Does it make the game a little easier, yes. Does it homogenize the game, that's the game you are paying for. Does it make it easier for devs, yes.

    All I can see is it limits a secondary play style that has been divisive in the community. The same reason we got gates and can only pull 6 mobs max (most of the time). One side isn't willing to compromise and the other side can't (maybe won't). So we end up with devs moving stuff as close to the lower side as possible. I see this as a win for the lowest side.
    (1)

  7. #147
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alkimi View Post
    Increasing enmity modifiers every time dps get stronger gear options isn't really a solution. Or if it is, it's a really bad one.
    All you have to do is use more enmity combos if dps is stronger. Right now you maybe can get away with using 1 enmity combo before going full time dps combo and hold hate on a boss. Using more enmity combos is a fix that is already in the game. If you watch your enmity meters and see people catching up to you then you can adjust and use more enmity combos.
    (0)
    Last edited by Zumi; 07-08-2017 at 03:40 AM.

  8. #148
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ametrine View Post
    Hey pro-STR tank players. What about the fact literally everything can crit you? How do your fixed percentage of heals and mitigation handle RNG?
    Only autoattacks can crit. Concurrent discussion about V3 aside, no crit autoattack is more than a healer can adjust for, and none even comes close to approaching the damage a tank-buster attack will do. Healers can easily cover for RNG from autoattacks. So, yes, once tanks have enough VIT to survive the worst that the enemies have to offer, it's time to start piling on the STR.

    And speaking of V3...

    Quote Originally Posted by Wizhard View Post
    Sigh. Lets see what accessories your tanks will use when they get to that fight in savage.
    You and others in this thread seem to imply that stacking STR is a binary all-or-nothing thing. That a "STR tank" is going to pile on every bit of STR they can slot, regardless of the situation.

    This is a silly notion.

    A good tank will stack whatever VIT they need to survive the worst a mob has to offer. Any VIT beyond that is WASTED STAT. That's what folks in this thread are trying to make clear. No one is advocating stacking STR to the point where a tank can no longer function as a tank. It's simply an undeniable truth that the only purpose of VIT beyond the minimum to survive is pointless. Well, aside from covering for bad healers - but as I said before, folks should gear with the assumption that their party members are competent.

    So, in your V3 (Savage) example, if there's a risk of a double-crit ending the run, tanks will stack enough VIT to survive a double-crit. And then STR beyond that. Simple as that.
    (2)

  9. #149
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by LineageRazor View Post
    You and others in this thread seem to imply that stacking STR is a binary all-or-nothing thing. That a "STR tank" is going to pile on every bit of STR they can slot, regardless of the situation.
    I do not imply anything of the sort. I started using pentamelded/str accessories when we were still in coil. Then gordias and another set of pentamelded and another 20 million down the drain(got really unlucky with the melds >_>). I breathed a sigh of great relief when calculations for damage started taking Vit into the account.

    And now, honestly...how can you possibly defend tanks using accessories FROM A PREVIOUS EXPANSION with a straight face? I use them but i find that the whole thing is stupid, abhorrent and unnatural.
    (3)

  10. #150
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wizhard View Post
    I do not imply anything of the sort. I started using pentamelded/str accessories when we were still in coil. Then gordias and another set of pentamelded and another 20 million down the drain(got really unlucky with the melds >_>). I breathed a sigh of great relief when calculations for damage started taking Vit into the account.

    And now, honestly...how can you possibly defend tanks using accessories FROM A PREVIOUS EXPANSION with a straight face? I use them but i find that the whole thing is stupid, abhorrent and unnatural.
    you cant meld vit onto those accessories?
    (0)

Page 15 of 20 FirstFirst ... 5 13 14 15 16 17 ... LastLast