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  1. #21
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sora_Oathkeeper View Post
    1000 char
    Disclaimer: I am not strictly disagreeing with you. That being said...

    I think that at this point you might as well just change class. It is extremely early into the expansion which means no major changes are coming any time soon. Things that change the gameplay of a class or change properties of abilities that aren't purely numerical are quite unlikely. MNK is also in quite a good spot when it comes to the class doing its job despite all of the complaints people have so as much as it sucks, there isn't much they can actually do for a while. Coming from DRG, I personally adore playing MNK. It feels really satisfying and I feel like I am rewarded for my effort. The kicker being that I like the way DRG plays but it is just shit quite frankly. People are already excluding the class from joining PFs and statics (pseudo try-hards most likely) and despite being a 99th percentile DRG, for most other jobs it is like around their 80th.
    (0)

  2. #22
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    74
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KingFrost View Post
    If it's any consolation, our number of useless abilities could be potentially awesome if we ever get an overhaul.
    Stormblood was the chance for that overhaul. There isn't a chance at any real change for 2 more years now.

    SB monk gets more disappointing the more I think about it. I don't care that monk is "meta" now because DRG got nerfed into the ground, I just want monk to be fun again.
    (3)

  3. #23
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by KingFrost View Post
    If it's any consolation, our number of useless abilities could be potentially awesome if we ever get an overhaul. They just need number tweaks to be good and no one will miss the old versions! Cheap and effective.

    AoE chakra move? Arm of the Destroyer or Tornado Kick! Greased Lightning refresh? Riddle of Wind! Anything remotely useful to out kit via formless skill? One-Ilm Punch!!

    The sad thing is a stun and silence are actually great utility, we just have them implemented in such stupid ways.
    That's not any consolation, it's an indictment of the Dev Team's complete failure to address useless actions on Monk during the action rework. Most of the changes Monk got didn't make actions useful, they were more like appeals toward the actions being useful while fixing none of the underlying problems. One Ilm Punch is now a stun, but it's infeasible to use because of how forms work, Tornado Kick had its recast reduced but it still has such a high use cost it's a loss to use, and Tackle Mastery and the Riddles try to incentivize not using Fists of Fire but fail because Monk is a DPS job so why leave Fire ever.

    And frankly I doubt the devs will be held to task for this, the Monk player base is one of the smaller ones in the game so we can't make enough noise for them to care.
    (6)

  4. #24
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Snip.
    That's why I said I don't want more damage (Save for an AE Chakra dump). We hit hard, no doubt, but despite that, we just feel... rough, of that makes sense. At least looking at our whole kit. We ain't as smooth as we used to be (Less dots to Max out other dot ticks), and our new skills also either feel off or are just a little janky to use (I hate using Wind tackle by accident) with RoF slowing is down and praying for good RNG for our slowest ability to proc.
    (0)

  5. #25
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HoLoFoNo View Post
    1000 char
    I did actually already jump ship to Samurai, i think i stated it in another thread. My posts are not to discourage people from playing the job or anything or the sort. But more to show that we do have problems and lost our job identity in the shift to 4.0. I still love monk, but i disagree with the direction they've taken it in gameplay wise. Monk is by no means bad by numbers, when I do play it i regularly get 95+% but from my experience it is in no way as fun at it used to be and the slowdown from RoF is a contributing factor to this. And brotherhood is not worth me changing back from Samurai to monk. for my composition it's roughly a 0.87~ raid dps gain for me to go Monk instead of samurai. but that still doesn't work out better than what I can pull on Samurai. The ONLY way Monk will ever balance things out with it's utility is if the job doesn't suffer so brutally from phase changes and Brotherhood affects the whole raid, not just physical. In a fight with no downtime I 100% believe that a Monk and it's utility will outdo a samurai. As it should do. But any fight a monk is forced to lose GL3 The samurai's pure dps will out do it and the utility it brought. In casual content Monk is perfectly fine. But my experiences are strictly from raid/extreme perspectives because that's where real balance and viability should come in.


    I don't expect any groundbreaking changes to monk. But things like the slowdown from Riddle of Fire being reduced to either 5% instead of 15% and the damage scaled back to 20% instead of 30% would at least help a little. I mean ideally i don't want any slowdown but if i have to compromise I'd rather have less damage % buff and remain faster. than have more damage and be even slower because Monk doesn't feel good being so slow. that's just an example and something they could do with numbers. Brotherhood is another thing they can easily change to affec the whole raid. I'm not asking for an overhaul but I am asking for our job identity back and to not be the clunky mess it feels like right now.

    To summarize:
    Monk's DPS is perfectly fine, but it's utility needs to not be so restricting to physical. RoF needs %changes on the speed and damage to balance things out to not make us so slow. PB needs to have a reduced CD 90s maybe or RoE should instantly refresh GL timer upon use. Those are the quick fixes i'd make to monk as of right now just to make it play better.
    (6)

  6. #26
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sora_Oathkeeper View Post

    RoE is niche at this point and it sucks to get a crit adlo on you during a phase change and not receive earths reply. Perfect Balance's CD is still too long it should be 80-90s at minimum and 2 mins at max. This isnt an instant GL3 CD it still takes a minimum of 5 GCDs to get all debuffs and buffs up. Comparing similarly to samurai that has meikyo shisui on a 80s CD and Hagakure on 40s and they directly compliment each other and is a huge potency boost for sam. It is a smack in the face to monks to suffer the 180s on PB after
    Meikyo while similar is not a 1:1 comparison to PB. I would argue that if PB were on the same CD as Meikyo, it would actually be better.
    (0)

  7. #27
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Leonus View Post
    Meikyo while similar is not a 1:1 comparison to PB. I would argue that if PB were on the same CD as Meikyo, it would actually be better.
    the main comparison to meikyo shisui was that it directly benefits hagakure usage giving it a straight 90 kenki when both used together because they both align so well.

    Whereas Perfect balance is so lengthy that we can't realistically use it to benefit Tornado Kick because generally mechanics force us to lose GL3. It was more about the correlation between the two but meikyo shisui has the added synergy with hagakure
    (0)

  8. #28
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Leonus View Post
    Meikyo while similar is not a 1:1 comparison to PB. I would argue that if PB were on the same CD as Meikyo, it would actually be better.
    I don't see how, as a burst cooldown Perfect Balance is kinda weak even when you take all Self buffs into account. Two Crit Bootshines at approximately 340 potency and a Tornado Kick at 531 while the remaining three GCDs get Monk Back up to speed isn't that strong. Compare Meikyo which is two 484 potency actions, a 411 potency action and a 1306 potency Iaijutsu with Kaiten. The reason Monk Needs PB's recast reduced isn't Meikyo, it's Blood of the Dragon and Enochian which are both on 30 second recasts.

    PB's cooldown being so massive serves no point but to arbitrarily bar monk from getting up to speed when the boss Jumps at this point.
    (5)
    Last edited by SpeckledBurd; 07-08-2017 at 02:17 AM.

  9. #29
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Only level 61 right now, but I can say that the job is now the most boring its ever been. The abilities which have been culled are the wrong ones. Why Fracture and ToD when they didn't pull One-Ilm-Punch? I even made a post requesting this prior to the SB release that they, for the most part, don't mess too much with MNKs abilities as the class has played very smoothly and perfectly for a very long while now that it needed very few changes to be put in a proper position. IDK, maybe I'm just salty right now but I'm really unhappy playing MNK, really unhappy playing SCH, and can't find a class that works well with me like those two did pre-SB.

    Worst part... I called it: http://forum.square-enix.com/ffxiv/t...m-a-MNK-to-SQX
    (0)
    Last edited by SublimeIbanez; 07-08-2017 at 02:53 AM.

  10. #30
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I'm not as in love with the job as I was before
    (2)

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