Over the lifetime of 4.0 our crit will go up, though. This means our crit chance goes up, and hopefully FC will be popping up just like in PVP
Over the lifetime of 4.0 our crit will go up, though. This means our crit chance goes up, and hopefully FC will be popping up just like in PVP
Also, I can see the RoF getting it's speed hastened with a level 71-80 trait
Really doesn't help that it can vastly effect our ability to help clear content. I did the new version of Stone, Sea, Sky with mine and depending on my Crit and DH luck, I'd either clear from 1s to 10s left.
A good suggestion I've heard is every Bootshine crit giving us Chakra. It's not nearly as ridiculous as every Couerl strike, and the change would more alleviate bad RNG rather than over boost our numbers.

the RNG of deep meditation needs to be increased or made to every crit. all i will complain about...good day


I don't think anyone wants to wait 2-3 years for our Job feel to get fixed.
The same with our useless actions, they said they wanted to remove the useless action in Stormblood. They should actually make the actions useful or change them instead of making half hearted appeals at them being useful with traits like Tackle Mastery or changes like One Ilm Punch's dispel being a stun.
Feel like the dev team did come up with good monk ideas but Ivon Coeurlfist barged in, decked the devs in the face, and took all the good stuff with him to the Temple of the Fist laughing all the way.
Yeah. I'd have loved Hurricane Kick as an AOE version of Tornado Kick. Or a ranged attack. But we got a knockback on Earth Tackle so... there's that...
i personally prefer to them change the punishment from using RoF, rather than wait 2-3 years to lower it, dunno, like, when used it decreases your critical hit chance by 50% or something like that(of course i am not saying what that could be the punishment, or in that amount, is just a idea), the skill speed punishment is dumb and bad, since makes monk unfun as soon as you use RoF
monk is all about hit as fast as posible whit weak-ish attacks, there is already a slow hitter in the game, and is dragoon, and i prefer what monk don't hit as slow as dragoon, it was one of the few reasons i never liked dragoon(the other was because of their insane long rotation)
Last edited by Xau; 07-10-2017 at 06:41 PM.
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