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  1. #11
    Player
    Kellysto's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Khelys'to Doarha
    World
    Moogle
    Main Class
    Monk Lv 70
    If you loved the HW MNK, you'll probably like the SB one, the only thing who really changes the gameplay is the loss of Touch of Death, and the more frequent use of Forbidden Chakra; But MNK is almost the same that it was in 3.x. Consider that the job is still fun, but we didn't get many new toys to play with... RoF slows us but it's a really strong ability, RoE is pretty situational but still used sometimes, Brotherhood isn't that strong but still is a party-wide buff. However, Tackle Mastery's utility is literally a riddle.
    (0)

  2. #12
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kellysto View Post
    If you loved the HW MNK, you'll probably like the SB one
    I mained monk properly since 2.1 and raided throughout the entirety of coil and most of alexander and for me personally i really thought the changes we got in HW were needed. But they didnt exactly change anything about the class. Just added certain things for downtime to help lessen the burden of losing GL3.

    However


    4.0 feels like they gave us gimmicky job aesthetics and a contradiction to what we previously were. And honestly its put me off enough to change from playing monk for 4 years. Riddle of fire's brutal. Yeah its a buff and nice to hit hard. But at the same time it feels like a debuff to be put back to being so slow again. It messes with DoT timings and doesnt reeeeeeally do anything to enhance on what monk was previously in fact it feels like a step back.

    RoE is niche at this point and it sucks to get a crit adlo on you during a phase change and not receive earths reply. Perfect Balance's CD is still too long it should be 80-90s at minimum and 2 mins at max. This isnt an instant GL3 CD it still takes a minimum of 5 GCDs to get all debuffs and buffs up. Comparing similarly to samurai that has meikyo shisui on a 80s CD and Hagakure on 40s and they directly compliment each other and is a huge potency boost for sam. It is a smack in the face to monks to suffer the 180s on PB after 4 years.

    If PB was 90s we could use TK on our last second of RoF and gain our stacks back for a noticeable dps increase. Right now the stars need to align for it to be a dps increase at the end of RoF. Making tornado kick still just as niche as ever.

    Brotherhoods CD while really having nice alignment for monks with RoF doesnt align well with other raid buffs devaluing it even more. Not only is it under a 1% raid dps buff it also doesnt affect magic or the monk. This 'utility' is severly lacking. It needs to affect everyone to even be worth it.

    Not going to talk on tackle mastery. I liked someone elses idea. Give us a proc for keeping gl3 up for 30s that allows the use of tornado kick without consequences. No one wants tackle mastery. It is crap. Do you hear me SE. Its bad and not useful.

    If i sound like im complaining about monk it's because i am. Since 4.0 monk just feels like everything has some sort of negative consequence attached to it. Whether its abilities forcing you out of fists of fire, slowing you down or straight up getting rid of your stacks, we cant even use sks efficiently now becausr crit is the clear winner because of the rng nature of deep meditation. Maybe people that play monk for more casual content find it fine. But its not okay currently as it is in end game trials. Yeah it can clear stuff no problem but it has no job identity anymore and is full of contradictions in it's kit. And i complain because i love the job and want to see it return to greatness
    (18)

  3. #13
    Player
    Meui's Avatar
    Join Date
    Aug 2013
    Posts
    210
    Character
    Noi Ze
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sora_Oathkeeper View Post
    Nailed it!
    Everything. All of the above. I can't hit Like on this post enough.
    (4)

  4. #14
    Player
    TheRedMage's Avatar
    Join Date
    Jun 2017
    Posts
    25
    Character
    Rummy N'kalah
    World
    Shiva
    Main Class
    Monk Lv 70
    Less than I did in ARR and HW, but it's fun enough, I guess...

    I do feel majorly gypped about our SB skills and our skill losses.
    (2)

  5. #15
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    I like it, it's cool, they fixed our TP issues so Skill Speed goes nicely on us, in fact TP are so hard to use now, it has made purification useless. Tackle Mastery is as useless as it looks, you're gonna use the Fire Tackle everytime... Fists of Wind is only useful for world stuff cause sprint got kind nerfed or out of Battle. Once you have enough Skill speed and Crit, RoF doesn't feel that bad imo, and it's satisfying as f to see some 10k TFC or even more.
    One Ilm Punch is as useless as it used to be if not more actually...
    (1)

  6. #16
    Player
    LydiaF's Avatar
    Join Date
    Nov 2014
    Posts
    27
    Character
    Lyden Fasfurl
    World
    Spriggan
    Main Class
    Warrior Lv 90
    Glad to hear then that MNK still feels great and plays similarly to before when considering moment to moment gameplay. Sad to hear it's much the same (if we exclude what appears to be a dysfunctional tackle mastery system) with just a few resource gathering passives.
    That said, it is upsetting to hear the majority of folks feel like all the new toys in SB play against the MNK's identity or failed with gaining proper utility.

    I was wondering if the RNG layering for Deep Meditation and Brotherhood are noticeably affected by lvl 70 crit stats or if it still feels like they need fine tuning regardless of lvl 70 gear?

    All this said, I will be very interested to see what SE has collected from these forms and data bases and see what they deem change worthy and/or adjusting.
    (0)

  7. #17
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Monk to me is still fun (Im lv69 so maybe it will change with Brotherhood) but it feels like 3.0 Monk minus my dots ;_; but it feel so slow and clunky when i pop RoF. Wish they would adjust that
    (0)

  8. #18
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Our "best" abilities are gated behind RNG. RNG gated DPS. On a class that hasn't had RNG mechanics in it's half decade of existence prior. That alone says a lot about 4.0 MNK. Still the king of useless buttons. Less buttons to hit (Though I do need to watch CDs so I'm still watching just as many timers, if not more, ironically). Tackle Mastery is a joke (Such a waste of good potential for giving Fists a good use). Riddles are "good" in that they do give us a boost. RoF is great for hitting like a DRG, and being as slow, and RoE is really nice but nice when it's used. I get that they wanna gate GL more than other class buffs, since it's so ridiculously strong, but just give us a refresh or GL freeze if you're gonna allow us to have it more. Something actually good. We're still gonna be swinging at the #2 spot regardless.

    If I'm being honest, I don't even want any kind of damage boost. I just want all out skills to have good use. I could live with RoF if I didn't have to pray to RNGsus all the time and still SMH at One-Ilm Punch.
    (3)
    Last edited by KingFrost; 07-07-2017 at 11:21 PM.

  9. #19
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KingFrost View Post
    Our "best" abilities are gated behind RNG. RNG gated DPS. On a class that hasn't had RNG mechanics in it's half decade of existence prior. That alone says a lot about 4.0 MNK.
    The stupid thing is during 3.0 so many people had good ideas how to incorporate chakra building just into our basic rotation by having it give a stack every time you refresh GL3. Or my early idea when we saw footage of monk was to get one every crit bootshine, like the rear combo bonus could be "guaranteed critical hit and chakra granted from rear". Like there was options to not make it RNG but they went with RNG anyway /shrug.

    Man, i'd even take One Ilm Punch be combo-less and give a guaranteed chakra stack. We don't need a 100% stun on that attack, it's stupid and still useless. my idea is for those times when you're at 4 stacks or even to delay your combo in RoF because there's that awkward moment where you have like 7s left on demolish but 5s left on RoF and you're not going to get back round to demo fast enough, so end up awkwardly clipping it at 5~s. My version of formless One Ilm Punch would help to get that Demo timed properly and also grant a chakra but just keep the potency low enough so that it's only used for advanced players to make full use out of. The real kicker is they actually added in new visual effects to One Ilm Punch but we never get to see it anyway since it's so useless /o\ smh

    Really feel like SE dropped the ball completely on Monk this expansion. So much pointless button bloat for things that could have been fixed with just traits. and we could have actually got REAL dps attacks like every other job.
    To put things into perspective. EVERY job got some new kind of damaging ability. EXCEPT Monk. Even healers and tanks got new attacks to use T_T Like wtf... just so disappointing when you really think about it.
    (6)

  10. #20
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    If it's any consolation, our number of useless abilities could be potentially awesome if we ever get an overhaul. They just need number tweaks to be good and no one will miss the old versions! Cheap and effective.

    AoE chakra move? Arm of the Destroyer or Tornado Kick! Greased Lightning refresh? Riddle of Wind! Anything remotely useful to out kit via formless skill? One-Ilm Punch!!

    The sad thing is a stun and silence are actually great utility, we just have them implemented in such stupid ways.
    (3)

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