Results 1 to 10 of 88

Hybrid View

  1. #1
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rhyn View Post
    About Onslaught.
    Why should our gapcloser have a potency of 40 if it had no cost?
    The reason why I ask is because DRK have one with a 30sec recast that has 200 in potency, so why should our that we gain at a higher level be worse?
    (0)

  2. #2
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Soraki-Muppe View Post
    Why should our gapcloser have a potency of 40 if it had no cost?
    The reason why I ask is because DRK have one with a 30sec recast that has 200 in potency, so why should our that we gain at a higher level be worse?
    Because making these abilities high enough potency to be part of a rotation (oGCD spam) is not good design. Then you will not have them when you need to use them as they're intended. It is the DRK ability that is poorly designed, not mine (assuming it's oGCD, I'm not familiar). *edit* Some quick googling reveals that Plunge is indeed used as oGCD spam so it also needs the minimum range treatment.

    But you're right I guess, it is probably possible to make their potency decent when you have the minimum range to prevent making them a oGCD spam ability. If you make it too high you'll have people running out to charge back in again as part of their rotation though.
    (0)
    Last edited by Rhyn; 07-07-2017 at 06:49 PM.

  3. #3
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rhyn View Post
    Because making these abilities high enough potency to be part of a rotation (oGCD spam) is not good design. Then you will not have them when you need to use them as they're intended. It is the DRK ability that is poorly designed, not mine (assuming it's oGCD, I'm not familiar). *edit* Some quick googling reveals that Plunge is indeed used as oGCD spam so it also needs the minimum range treatment.
    If it had zero cost in beast then yes I would use it oGCD whenever there was no reason to save it, most of us would save it if we needed to pick something up with it. Personally I see no problem with allowing WAR to use said skill whenever it is off cooldown for zero cost in beast gauge, it would be our one and only oGCD offensive skill that cost no resources.

    Quote Originally Posted by Baci View Post
    Make onslaught cost no beast gauge and have no potency. Not every skill needs to have a potency to fullfill its purpose. I thought SE knew this when they stripped the potency from stuns/silences
    In that case I would rather see them make this a role skill and give us something else instead.
    (0)
    Last edited by Soraki-Muppe; 07-07-2017 at 07:25 PM.