Making berserk 90 sec cooldown would work. Since infuriate approaches 30 secs with trait. More like 40ish. Would actually work well.
Making berserk 90 sec cooldown would work. Since infuriate approaches 30 secs with trait. More like 40ish. Would actually work well.
Everyone, myself included, wants to get rid of Shake it Off because there's no situation where it's worthwhile. And, we all want Bloodbath back. I understand why we lost it since it was a cross class skill, but why not replace Shake it Off with our own version of Bloodbath?
Take care of two things at once and help out the healers by alleviating some of their stress.
Noooohohoho. 6 fell cleave+berserk every minute would be absurd. The amount of dps increase this would give is way too high. On top of the fact that this also buffs the cd of Infuriate leaving to even more fell cleaves through the remaining minute and further increases the dps of war. War is far from 2.0 level of terrible but this kind of dps increase would just shove warrior right back into must have OT status and that's not something anyone actually wants.
I'm not a fan of the "delete x" meme because its lazy. Why not simply buff Shake if Off instead? Make it have a Hallowed Ground-type effect that blocks 100% of all detrimental statuses for like 10s. This would actually be useful, as you could pop it for TBs that would require a swap due to vulnerability ups and bypass them. It wouldn't mitigate any damage per se, but that would still be really useful.
Yeah it didn't need to be deleted like we have 1 less skill but might as well be because it needs to be completely changed and probably re named so it might as well be deleted.I'm not a fan of the "delete x" meme because its lazy. Why not simply buff Shake if Off instead? Make it have a Hallowed Ground-type effect that blocks 100% of all detrimental statuses for like 10s. This would actually be useful, as you could pop it for TBs that would require a swap due to vulnerability ups and bypass them. It wouldn't mitigate any damage per se, but that would still be really useful.
I'm starting to think unchained needs to just be completely replaced. Its not nearly as useful as Inner Release is. Maybe unchained could be our blood bath since it is helpful in terms of recovery/mitigation. There's no reason to be able to use bloodbath while in DPS stance. This would actually balance it well. Unchained as it is right now isn't all that useful. Obviously unchained would need renamed... It doesn't have to be bloodbath though, let the dps keep that name. Give ours a different name and a different feel to it, maybe the lower our HP is the stronger the HP gain from an attack or something.
Oh, and stance dance beast gauge loss needs to go or be lowered to a 10-20 flat rate. I can accept 10-20 to discourage it slightly but half is stupid.
I'd like to see Shake It Off changed to consume 50 Beast Gauge, give you an 8 second buff that makes you immune to all the status effects it currently cleanses, and then when it expires, you get the 50 Gauge back.
That would give it a number of interesting uses:
- Use it to 'hide' 50 Gauge from a stance swap, to facilitate swapping.
- Use it before an IR/Berserk, to let you stack some extra Gauge into your IR window
-Use it right before IR expires, so you can spend 25 Gauge to get 50 back
I'm not sure how much mileage you can really get out of the skill without letting you use it to remove unremovable effects, but there's plenty of room for extra Gauge manipulation tools on WAR.
I have personally thrown this skill of my toolbars. If it was a lower level skill I would not mind it working like you say, but imho a lvl68 skill should be a good and useful skill from day one, not something they have to remove since they just threw some random crap on a class and called it a day. I have said it before and will say it again, I do not understand how this skill made it into the game, let alone survived the meeting during which it was first mentioned.I'm not a fan of the "delete x" meme because its lazy. Why not simply buff Shake if Off instead? Make it have a Hallowed Ground-type effect that blocks 100% of all detrimental statuses for like 10s. This would actually be useful, as you could pop it for TBs that would require a swap due to vulnerability ups and bypass them. It wouldn't mitigate any damage per se, but that would still be really useful.
This exacty. Jt is a 68 skill that has zero use at end game, thats a huge problem and should never be the case. I could maybe see if it was like a lvl 10 skill but its not.I have personally thrown this skill of my toolbars. If it was a lower level skill I would not mind it working like you say, but imho a lvl68 skill should be a good and useful skill from day one, not something they have to remove since they just threw some random crap on a class and called it a day. I have said it before and will say it again, I do not understand how this skill made it into the game, let alone survived the meeting during which it was first mentioned.
Jojarth's idea on reworking Inner Release gave me an idea as well. Instead of halving beast gauge cost, it could grant +20 gauge on all TP costing abilities instead. Adds a whole new dimension to game play by allowing abilities that normally do not generate gauge to do so.
In any case, I would also echo what others have said and have Inner Release and Unchained be on different recast timers OR have them share the same recast, but on a lower CD. On top of this, I would add a buff to both of them that lets you ignore the stance dance penalty while any of these buffs are running.
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