Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 57

Thread: BLM Suggestion

  1. #21
    Player
    Alkel's Avatar
    Join Date
    Oct 2011
    Posts
    808
    Character
    Alta Kelma
    World
    Ragnarok
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Tingaling View Post
    You would need 360mp to use blizzard 3 and if you don't want to wait for the mana tick to use foul I think you need 600mp. I don't think 350 mana would do anything for the mana tick.
    Yea, im not sure to remember the exact number, but you got the idea
    +360 mp to not fall @ 0 mp, and having more to be able to cast foul immediately after Blizzard 3 would be pure gold!
    (0)
    Compagnie libre Storm, serveur Ragnarok
    http://www.stormffxiv.com

  2. #22
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by rxnin View Post
    I agree with some of the positive changes to BLM. Also, since now we sorta have perma Enochian, Fire IV's potency got reduced. To compensate, we should get Astral Fire to increase to 30 seconds instead of 13 seconds. That'll give us time to run around, do mechanics, and still be able to use Transpose if necessary.
    Yeah, and let's make enochian never drop in a fight. Oh yeah, we also could use a pentacast ability so we don't have to deal with more mechanics, and why not have Foul avaiable at all times? So our rotation can be Blizzard 3>Foul>Foul>Foul>Foul>Foul>Foul>Foul>Foul.....
    (0)

  3. #23
    Player
    Tingaling's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Riru Chan
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Id be happy with just a bonus 600 mana and maybe 15 secs on the astral/umbra since its a very tight fit for 6 f4's in normal rotation without any ogcd's. You know, 2 seconds for leeway movement. It's not a huge buff but it'd get your rotation out without waiting for the tick before you start F3(which i never do) and a big QoL upgrade overall. Other than these two, BLM feels fine overall. The damage on black mage is fine imo. So far in the story mode raids I sit at 4.2k+ dps on v1/4 and I don't think it really needs to be higher than that. I'm sure some samurai's beat me but we're supposed to be second to samurai because we have the benefit of range. That's just my 2 cents
    (0)

  4. #24
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Keeping enochian while going through your rotation is already too easy. If you happen to risk losing AF/UI just hit Transpose. Yes, Transpose is a DPS loss but clearly it would be the player's fault/lack of skill for letting the AF/UI timer get to that point.

    I agree that BLMs should be doing more damage over RDM given that we have no raid utility. I'd suggest they give back the 20 potency they took off Fire4 or maybe even increase it further. We should be doing more DPS than an RDM on a perfect run. I don't care if I have to work thrice as hard on a fight if that means being able to outperform RDMs by 500+ DPS.
    (0)

  5. #25
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    The issue is the steep punishment BLM has for messing up, versus the dps loss of "safe play".

    To play aggressively in order to maximize dps (3 F4 per F1) you run the risk of completely losing AF and Enoch if a mechanic forces you to move during your F1 cast. The only way to prevent that is to refresh AF/UI more often than required, Transpose to save your stack (which often means a short fire cycle and the awkward slow cast re-windup), or losing your buffs outright and hoping that Enochian has refreshed.

    I am not saying that BLM is "the" most punished class when it comes to buff reapplication, as Monk probably takes the longest to refresh their's, but for BLM the sum of those buffs is +80% from AF3, +5% from Enoch, and effectively + (260/180)/(3/2.5)=20.4% main spell potency... which comes to a total of (1.8*1.05*1.204) 228% of normal damage when fully buffed vs unbuffed.

    So yeah, show me a class whose output drops by 56% when they lose their buffs.
    (3)

  6. #26
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Gosh, no offense, but all these threads seem to have suggestions that ultimately boil down to making BLM very easy to execute.
    We ain't RDM guys, and I sure hope we'll never be. Having to work the extra mile for our dps is one of the most attractive aspects of the job (and why I've always defended we need a seriously high dps ceiling to make up for it).
    The fact our dps drops that sharply if we play wrong is, imho, part of our identity.
    You need to put your heart into this job to shine in it (similar to SMN and MCH now, or so I'm lead to believe).
    This is the chessmaster job- you need to have a rigorous plan, to know every possibility and solution beforehand, to predict everything.
    And is it glorious when it works out and you laugh as a mechanic comes around and it's all already set so you never stop casting.

    My little silly tirade aside, imho we need only this:

    - 600 base MP so we're not at the mercy of mana ticks;
    - 1 more second on AF/UI (bringing us to 3.2+ levels relative to our rotation);
    - A mechanic in which using Fire with an Umbral Heart stack extends AF for an additional 1~2 seconds (allowing us to go F4x2>F>F4x4 if we need to due to mechanics (aka if you have churning blowing up on the third cast and you need to use Fire or you lose AF III, for example));

    Give me this and my 20 potency on the IV spells back and I'm probably happy.

    Also...

    Quote Originally Posted by soslinky View Post
    Keeping enochian while going through your rotation is already too easy. If you happen to risk losing AF/UI just hit Transpose. Yes, Transpose is a DPS loss but clearly it would be the player's fault/lack of skill for letting the AF/UI timer get to that point.

    I agree that BLMs should be doing more damage over RDM given that we have no raid utility. I'd suggest they give back the 20 potency they took off Fire4 or maybe even increase it further. We should be doing more DPS than an RDM on a perfect run. I don't care if I have to work thrice as hard on a fight if that means being able to outperform RDMs by 500+ DPS.
    I have some AF upkeep calculations in another thread (the BLM needs love one) that would put this claim into perspective. "Your own fault" here translate to "you didn't stop your AF rotation halfway and lost one or more Fire IVs because you had to move". Since, you know, we have a window of ~1s to do stuff. Yup, that's our opening, 1s in a AF phase that lasts 20.5s.
    A good BLM will keep these to a minimal, but god, is it constricting/sluggish at times.
    (0)
    Last edited by Galvuu; 07-07-2017 at 04:31 AM.

  7. #27
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    I believe you can macro leylines

    Like
    /micon "ley lines"
    /merror
    /ac "let lines"
    /ac "between the lines"

    If lines is on cool down it will cycle though to btl
    (0)

  8. #28
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Genoreaper View Post
    I believe you can macro leylines

    Like
    /micon "ley lines"
    /merror
    /ac "let lines"
    /ac "between the lines"

    If lines is on cool down it will cycle though to btl
    Wouldn't this mess you up if you happen to press this macro, proceed to cast fire4, then you suddenly get interrupted because your macro is set to cast between the lines?
    (0)

  9. #29
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Kenji1134 View Post
    The issue is the steep punishment BLM has for messing up, versus the dps loss of "safe play".

    ---

    So yeah, show me a class whose output drops by 56% when they lose their buffs.
    Pre-SB losing Enochian would be as shitty as it would get. But now, thanks to the increased AF/UI time, Transpose, Tri-cast, or even Swiftcast, getting back Enochian will take you 3seconds (Any Fire/Blizz spell that gives you stacks). Of course, losing Enochian would still penalize you but it isn't as big compared to HW times.

    As for a class whose output drops when they lose their buffs, SMN is now king.
    (0)

  10. #30
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by soslinky View Post
    snip
    This is actually not necessarily true.
    Before, if you lost AF and had 4 seconds left on Enochian you were done for, and would be locked, at worst, 40ish seconds out of it (unless you just used the cd and dropped it immediately, in which case I ask "what the hell are you doing).
    But Eno dropped because you lost AF/UI.
    Now... it's the same? If you use Eno and lose AF/UI, you can still end up being locked out of it for 15~20 seconds.

    Sure, you can hit transpose and preserve it at the cost of dps.
    But before you could also keep Swiftcast for any "oopsies" and as long as eno had 5ish seconds on it, you were saved.

    In either case, losing AF/UI was the issue. In some cases, this is better now (because transpose), but in others it's worse.
    If you get gaol'd by Susano EX, you're 100% losing AF and Enochian with it, for example (and it feels extra bad if you had the Polyglot timer on like 25s and just narrowly missed on a Foul charge).
    That's absolutely frustrating in new BLM.
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast