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  1. #1
    Player
    YuyukoYuko's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Yuyuko Yuko
    World
    Leviathan
    Main Class
    Scholar Lv 70

    Please make SMN rotation less rigid. Also, Sustain

    I feel as if our playstyle in 4.0 is far more limited and strict to maximize potency. How can this be done? Change Aetherflow so you can have both 3 Aethertrail and 3 Aetherflow stacks at the same time. Also, give us the ability to Rouse Bahamut. I feel as if too many things get 'locked out' depending on where you are in the rotation.

    Also, please restore Sustain. I feel as if there was no need to remove it, it makes pet health management impossible.
    (6)

  2. #2
    Player
    LastDream's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    149
    Character
    Dreamy Akemi
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Sometimes when you cast Ruin III you can get Ruin IV.
    (0)

  3. #3
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by YuyukoYuko View Post
    Change Aetherflow so you can have both 3 Aethertrail and 3 Aetherflow stacks at the same time.
    I feel that's less about rigidity and more about punishment reduction. You're only going to have overlapping Aetherflow and Aethertrail when you miss an AF skill and have to wait for another Aetherflow to get the last bit of Aethertrail (pushing back DWT and Bahamut). Having the Aethertrails not block Aetherflows is a good way to reduce the punishment, but it might help more if Aethertrail Attunement always procs on an AF skill regardless of if it affects the target (eliminating the hard punishment of having to wait for the next Aetherflow to enter DWT).

    Quote Originally Posted by YuyukoYuko View Post
    Also, give us the ability to Rouse Bahamut. I feel as if too many things get 'locked out' depending on where you are in the rotation.
    I feel like that would only make the rotation more Rigid as well as a straight up buff. If this was the case, players would ALWAYS want to use Rouse for Bahamut to maximize damage (and the 40% increase would be incredibly substantial).

    Quote Originally Posted by YuyukoYuko View Post
    Also, please restore Sustain. I feel as if there was no need to remove it, it makes pet health management impossible.
    To reduce bloat, it could be attached to Physick as a trait that grants the Sustain effect when cast on your personal pet. Or they could just have Physick scale with INT instead of feeling like an incredibly low potency heal.

    Quote Originally Posted by LastDream View Post
    Sometimes when you cast Ruin III you can get Ruin IV.
    "Further Ruin" (Ruin IV proc) actually procs on pet skills and not Ruin III casts.
    (0)
    Last edited by Pyitoechito; 07-08-2017 at 04:36 AM.

  4. #4
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Pyitoechito View Post
    I feel that's less about rigidity and more about punishment reduction. You're only going to have overlapping Aetherflow and Aethertrail when you miss an AF skill and have to wait for another Aetherflow to get the last bit of Aethertrail (pushing back DWT and Bahamut). Having the Aethertrails not block Aetherflows is a good way to reduce the punishment, but it might help more if Aethertrail Attunement always procs on an AF skill regardless of if it affects the target (eliminating the hard punishment of having to wait for the next Aetherflow to enter DWT).
    Both would be best tbh. Letting Aetherflow and Aethertrail be separate would be best because dreadwyrm actively extends the amount of time before you can pop aetherflow. It would also boost Summoner's dps if we had access to fester in dreadwyrm trance were we do the bulk of our damage, and usually contagion to get the most of our damage instead of making them exclusive.
    (0)

  5. #5
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    +1 To refreshing aetherflow stacks. With it summoner rotation will flow more nicely without cancelling 1st dwt early(which is heresy and dps gain lol). Tho I heard that SE might not like us using stacks inside dwt... it could be resolved with restricting use of aetherflow skills in dwt. But at this point I'm super not sure what square even wants from SMN as a job heh... It feels like 4.0 SMN was designed around how old aetherflow worked, but then other department made gauges and it couldn't be implemented at the same time, so we got what we got...
    Wait till they nerf smn even more in 4.05lol
    (0)