I believe you can macro leylines
Like
/micon "ley lines"
/merror
/ac "let lines"
/ac "between the lines"
If lines is on cool down it will cycle though to btl
I believe you can macro leylines
Like
/micon "ley lines"
/merror
/ac "let lines"
/ac "between the lines"
If lines is on cool down it will cycle though to btl
Wouldn't this mess you up if you happen to press this macro, proceed to cast fire4, then you suddenly get interrupted because your macro is set to cast between the lines?
Sorry, I may have chosen my words poorly. What I meant to say is that thanks to the new tweaks to the AF/UI timer and the safety net which is Transpose, it increases the frequency of Enochian being available when you need to use it, i.e. after getting Gaol. This is in contrast to Heavensward Enoch being on CD every 3 AF cycles thus screwing you over if you lose it in between.
I don't think so? Because it's not a autorun <wait> macro. I use a few similar ones on my classes I'll test at home after work bUT should only activate when pressed, if lines is off cooldown, it will activate. If lines is on cooldown when pressed it wI'll use the second ability.
I used this also with combo skills
Just tested it out and it works like a charm. Thanks!
edit:
Scratch that, it sometimes won't activate. Ah macros, they never work properly when you need them to.
Last edited by soslinky; 07-07-2017 at 06:54 AM.
Can try adding a <wait ."Whatever the global cool down is">
Also did you try spamming it or cast run away like real fight then hit again?
I'll work with it after I get out, now just theorizing. Won't be perfect but should help with bloat


I wonder, what are the odds of adding to the Enhanced Enochian Trait that while Enochian is up, using F4 gives you a buff that makes the next F3 instant, but does not remove the mana cost. Sort of a nerfed Firestarter.
An F4 enhanced F3 will be detrimental to the fire rotation via a higher mana cost, but it means you have the option of sustaining Enochian during a short movement phase. Of course at the end of the fire rotation you will probably not have enough mana to cast F3, so this is not a catch-all "make blm super easy" enhancement, but an option to trade some mana and potency for a stack refresh while running.
Of course a normal Firestarter proc will overwrite this new one, so the normal turret rotation is unaffected, but this would add a safety net to BLM for the myriad of movement heavy fights.

My suggestion is to increase the timer for the astral or umbral stack from 13 to 15 secs.

A few things id like:
1.This. The fact that 6 fire IVs is now needed for top dps we have very little leway for messing up. Bringing the timer up to 15 will make it a lot less stressful to keep up plus it allows better use of thundercloud procs.
2. On the topic of enochian refreshing AF/UI, Id say that if it did that Enochian should be back to 60 seconds as having what is practically the effect of casting a fire/ice spell on ogcd is too strong to be only 30 seconds.
3. Transpose should be a 10 second cd if the stack timer isn't extended to 15 seconds. Having 1 second to use transpose sucks during mechanic heavy fights or phase changes. While it didnt have much use once you got fire/blizzard III and werent using flare, its become essential yet again due to how enochian works. It may be a dps loss but its not AS MUCH of a dps loss as dropping enochian and losing a potential foul.
4. If we are going the route of utility, Leylines should give 5% spell speed up for others not under the effect of Leylines. It's small, but currently we are somewhat lacking in magic dps increases, a fair bit of raid utility is focused on buffing physical damage. I know its an aoe magnet, but we have between the lines, which leads me to...
5. As someone early int he thread suggested, make Between the lines replace leylines when leylines is up. Its just such a silly oversight that's almost as bad as impact being a different skill from jolt II.
On the topic of reducing button bloat, I love how pvp mades Enochian turn into blizzard IV when in UI and fire IV when in AF, This cuts down on 2 buttons!!
6. Make Manaward activate faster. Its simple really, I feel it has a slower activation than anything else in this game.
7. This is my last one. Give us 600 more mana at level 70. That's it. This lets us cast blizzard III and foul if we get the bad side of a mana tick, so we can still cast 6 fire IVs instead of 5
I think potencies are fine, they were reduced to make up for the inclusion of other skills. Fire IV got nerfed cause instead of 4 (sometimes 6) you get 6 (sometimes 8) casts. Flare and Fire II got nerfed for including Thunder II/IV and Foul.
@NinjaDecoy
#1, #2, and #3 - I feel that the current timers are fine given that we are able to fit everything in AF while starting off at rock-bottom SpS levels for 4.0 (scaled). If the SpS stacked Omega gear is any indication, further patches will make it way better. Also, at what point do we suggest tweaks to the timer til it reaches "holding enoch is so ridiculously easy that I can maintain AF/UI stacks even if I intentionally place myself in a bad position".
I do however support #7. I hate that my DPS output is being hampered by something totally uncontrollable.
As for the potency buff, I'd like my 20 potency back. Turret BLM should not be as easily out-DPS'd by a healing, raid-buffing, dead-raising mobile caster with an absurdly simple DPS rotation that has no penalizing buff timers to maintain and possesses procs that expire in 30secs.
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