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Thread: BLM Suggestion

  1. #51
    Player
    JaySpinx's Avatar
    Join Date
    Dec 2015
    Posts
    2
    Character
    Jaydon Spinx
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    If they reduced sharpcast time to say 30 seconds you could choose to do f4-f4-f1
    -f4-f4-f1p-f4-f4 every rotation if needed, that would help a lot. Also reducing swiftcast time would help.
    (0)

  2. #52
    Player
    JaySpinx's Avatar
    Join Date
    Dec 2015
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    2
    Character
    Jaydon Spinx
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    F3p ^^ was supposed to be, can't find how to edit on my phone
    (0)

  3. #53
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Load of BLM Ideas:

    Combine leyline and the teleport to it into one button.
    Allow teleport to leylines for a few seconds after the effect ended.
    Grey out Ench if it is active so i can't fat finger it >_> Or make it give 5 secs to your Astral/Umbral Timer if clicked
    Make Foul insta cast, or make foul restore a handful of MP.
    Each foul reduces the CD of Triple Cast, AM and ley Lines by 5 seconds.
    Foul adds a fire res debuff to the targets.
    F4 Crits have a chance to reset Augmentation Cooldown.
    Each hit with scathe adds 1 second to your Umbral/Astral Timer.
    (0)

  4. #54
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by soslinky View Post
    @Nezia

    What is your honest opinion of SE giving back the 20 potency they nerfed from Fire4? Would it make BLM too strong or too weak? Use the existing fights available as a factor in making this decision. Also, what do you mean by 'fights where very few movement was required'? Which fights were those? Midan, Creator, HW Trials EX. All of them required BLMs to run or die. If they release a Striking Dummy EX then yes, BLMs might be DPS king next to SAM.
    Reverting the nerf on fire IV would be like a 5% dps increase at most, BLM would still be weak.

    Also, Lakshimi for example does not need that much movement, when marked you can just stand and let others with more mobility move, you can also stand in places such that her pushbacks will not harm you.
    (0)

  5. #55
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Just spitballing here.

    Greatly reduce Triple Cast's cooldown and give it an MP cost? If the issue is that Black Mage can't be doing its !@#% because mechanics make you move every 15 seconds, having Triple cast be like, 30% of your maximum MP but basically be available on demand would alleviate most of that, no? Triple cast as it is now is a minor gain for raw dps (You're casting on the GCD instead of at Fire 4 / Flare's cast time), but having it be, say, a 15 second cooldown with a 30% mana chunk gives you a few options for its use.

    1. Minimizing Ice time. Instant casts pretty much removes the MP tick issue. With good spell speed, okay latency, and quick fingers, you can TC Blizz4, TC Thunder4, and use the last one Fire 3 to transition.
    2. Prepping two quick Fire4s (Triplecast, Fire 3, Fire 4 x 2)
    3. On demand mobility (Burn 30% of your MP to have 3 Fire stance spells while avoiding mechanics)

    While it breaks the paradigm of 'abilities don't cost MP/TP', that's kind of Black mage's thing. MP means nothing to you in the long run, but it means everything in the here and now, and giving Triplecast a high cost with a low cooldown gives it a more interesting application instead of "Nothing happens for 90 seconds so I can use this, otherwise wait for the heavy movement part and use it"
    (1)

  6. #56
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    And yet BLMs are losing to RDMs in DPS on Lakshmi. Again, we're back to the question of what's really wrong with BLM in 4.0. Is it that we are being punished too much for movement or is it that our spell potency being too weak?

    Back in HW I would agree with the people who said that losing enoch was a heavy penalty and it was true. You had to keep enoch off-cooldown and make sure you never drop it every three AF cycles. The good thing about 3.0 BLM was that this risk of heavy DPS penalties was balanced by the enormous amount of DPS we were able to dish out.

    But now in 4.0 we're being out-DPS'd by RDM, a batman utility belt in the form of a caster, in Lakshmi. Please don't misunderstand me and think I want RDM to get nerfed. They're fine as they are. It's just that we need BLM to get buffed, without affecting BLM's core gameplay mechanic.
    (1)

  7. #57
    Player
    NinjaDecoy's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    12
    Character
    Ninja Decoy
    World
    Zalera
    Main Class
    Black Mage Lv 70
    I think it purely comes down to potency. While movement hurts, it wouldn't hurt so much if the potency values were higher just so that even in movement situations we can beat rdm in dps. Right now if we can stand absolutely still for 80% of the fight we may only get slightly over rdm in dps, which means its not movement that's killing us, but potency. BLM still boils down to knowing when to use Triple/swift cast and to position yourself ahead of time to be in a good spot. the 20 potency lost of fire IV was actually closer to i thinkk 36 potency due to how the AF multiplier works.
    (0)

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