Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 59

Thread: BLM Suggestion

Hybrid View

  1. #1
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    The suggestion for leylines to be merged with between the lines is a brilliant and simple way to reduce ability bloat further. Great suggestion.
    (4)

  2. 06-30-2017 05:33 AM
    Reason
    Double post

  3. #3
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    "No dps increase" my ass, your sugestion is clearly made for you to not need to transpose (and lose dps) in a tight situation.

    As I said. BLM is fine. Adjust your gameplay.
    (2)

  4. #4
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Inuk9 View Post
    "No dps increase" my ass, your sugestion is clearly made for you to not need to transpose (and lose dps) in a tight situation.

    As I said. BLM is fine. Adjust your gameplay.
    Thanks for your feedback. I believe I said no "direct" dps increase. Additionally, I did say that it would help improve dps by helping with procs and high movement. Ultimately, balancing this change would be up to the developers. If they feel they need to nerf some potencies to accommodate, so be it. Furthermore, I said it would be okay if it was just disabled as well.

    BLM is in a good place and I'm not complaining. I'm making an observation and suggesting two possible solutions. Some quality of life improvements shouldn't be disregarded.

    I hope this clears up my intent. Thanks again.
    (0)

  5. #5
    Player
    Karja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Karja Ashdale
    World
    Odin
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Inuk9 View Post
    "No dps increase" my ass, your sugestion is clearly made for you to not need to transpose (and lose dps) in a tight situation.

    As I said. BLM is fine. Adjust your gameplay.
    It isn't. Per SEs own definition they gave under Yoshidas account for the high dps numbers for SAM, BLM should be top DPS not SAM.

    http://forum.square-enix.com/ffxiv/t...80#post4263080

    ■Balancing DPS Roles■

    I already touched upon this in my previous LIVE letter, but I'd like to take the opportunity to clarify balance among DPS roles.

    Recently, samurai damage has been the subject of much debate, prompting many comparisons between jobs. In bringing samurai in line with other jobs, however, we not only look at solo damage values, but take all of the following into account:

    Damage dealt when solo.
    Susceptibility to mechanics (jobs affected more by mechanics deal slightly more solo damage, and vice versa).
    Ability to raise a full party's total damage.

    BLM is the only dps job without any form of job specific party buff, while being behind in dps compared to RDM which has heals, battle rezz and physical dps buff.

    We can also use another metric. In the top 25 speed clears of Lakshmi and Susano there were 0 BLMs, this is btw the only job that was not part of the top 25 speed clears of Lakshmi and Susano.
    In the top 50 Clears there was a single BLM.
    (6)
    Last edited by Karja; 07-06-2017 at 04:48 PM.

  6. #6
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Fire IV and Blizzard IV should switch around depending on if you are in UI or AF.
    I heard the timer gets more lax if you get more SS OP. The ilvl314 gear really lacks in that. I am facing the same problems right now but who knows how it'll be with new gear packed with SS and actually melded with SS.
    My gripe also is the MP pool. If I'm in UI and go T3-F3 or B4-F3 and don't get an MP tick inbetween T3/B4 and Fire3, I effectively lose out on a Fire IV. While they adjusted the cast time on T3, the MP cost is quite huge now for a thunder spell. Getting unlucky with no involvement of mechanics can end up in a DPS loss. That shouldn't be a thing. Reducing B4 MP cost and T3 MP cost would be a solution. Raising max MP by 1000 would be a solution since it'd not give you enough to cast an additional Fire IV but give you enough to let you cast what you are supposed to cast and keep your rotation smooth. Without having to worry about lucky MP ticks.
    (0)

  7. #7
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I have Ley Lines and Between the Lines macroed together, since it only works with Ley Lines active, that solution works just fine for me.
    (0)

  8. #8
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Find it odd, that you can't (swiftcast +) fire 1 if you're in any ice astral phase. You end up losing any astral, instead of getting a fire 1 astral.. and therefore lose enochian.

    And that last second on enochian is unnerving as he'll.
    (0)

  9. #9
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Shiroe View Post
    Find it odd, that you can't (swiftcast +) fire 1 if you're in any ice astral phase. You end up losing any astral, instead of getting a fire 1 astral.. and therefore lose enochian.

    And that last second on enochian is unnerving as he'll.
    Besides, forgot to mention (can't edit posts on my mobile), its wierd how often you end up with exactly "zero" mp left after fire 4 or other moves (NOT flares).., you can't even scath or foul or blizzard 1...
    (0)

  10. #10
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    I agree with some of the positive changes to BLM. Also, since now we sorta have perma Enochian, Fire IV's potency got reduced. To compensate, we should get Astral Fire to increase to 30 seconds instead of 13 seconds. That'll give us time to run around, do mechanics, and still be able to use Transpose if necessary.
    (0)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast