"No dps increase" my ass, your sugestion is clearly made for you to not need to transpose (and lose dps) in a tight situation.
As I said. BLM is fine. Adjust your gameplay.
"No dps increase" my ass, your sugestion is clearly made for you to not need to transpose (and lose dps) in a tight situation.
As I said. BLM is fine. Adjust your gameplay.
Fire IV and Blizzard IV should switch around depending on if you are in UI or AF.
I heard the timer gets more lax if you get more SS OP. The ilvl314 gear really lacks in that. I am facing the same problems right now but who knows how it'll be with new gear packed with SS and actually melded with SS.
My gripe also is the MP pool. If I'm in UI and go T3-F3 or B4-F3 and don't get an MP tick inbetween T3/B4 and Fire3, I effectively lose out on a Fire IV. While they adjusted the cast time on T3, the MP cost is quite huge now for a thunder spell. Getting unlucky with no involvement of mechanics can end up in a DPS loss. That shouldn't be a thing. Reducing B4 MP cost and T3 MP cost would be a solution. Raising max MP by 1000 would be a solution since it'd not give you enough to cast an additional Fire IV but give you enough to let you cast what you are supposed to cast and keep your rotation smooth. Without having to worry about lucky MP ticks.
I have Ley Lines and Between the Lines macroed together, since it only works with Ley Lines active, that solution works just fine for me.
Thanks for your feedback. I believe I said no "direct" dps increase. Additionally, I did say that it would help improve dps by helping with procs and high movement. Ultimately, balancing this change would be up to the developers. If they feel they need to nerf some potencies to accommodate, so be it. Furthermore, I said it would be okay if it was just disabled as well.
BLM is in a good place and I'm not complaining. I'm making an observation and suggesting two possible solutions. Some quality of life improvements shouldn't be disregarded.
I hope this clears up my intent. Thanks again.
Find it odd, that you can't (swiftcast +) fire 1 if you're in any ice astral phase. You end up losing any astral, instead of getting a fire 1 astral.. and therefore lose enochian.
And that last second on enochian is unnerving as he'll.
Besides, forgot to mention (can't edit posts on my mobile), its wierd how often you end up with exactly "zero" mp left after fire 4 or other moves (NOT flares).., you can't even scath or foul or blizzard 1...
It isn't. Per SEs own definition they gave under Yoshidas account for the high dps numbers for SAM, BLM should be top DPS not SAM.
http://forum.square-enix.com/ffxiv/t...80#post4263080
■Balancing DPS Roles■
I already touched upon this in my previous LIVE letter, but I'd like to take the opportunity to clarify balance among DPS roles.
Recently, samurai damage has been the subject of much debate, prompting many comparisons between jobs. In bringing samurai in line with other jobs, however, we not only look at solo damage values, but take all of the following into account:
Damage dealt when solo.
Susceptibility to mechanics (jobs affected more by mechanics deal slightly more solo damage, and vice versa).
Ability to raise a full party's total damage.
BLM is the only dps job without any form of job specific party buff, while being behind in dps compared to RDM which has heals, battle rezz and physical dps buff.
We can also use another metric. In the top 25 speed clears of Lakshmi and Susano there were 0 BLMs, this is btw the only job that was not part of the top 25 speed clears of Lakshmi and Susano.
In the top 50 Clears there was a single BLM.
Last edited by Karja; 07-06-2017 at 04:48 PM.
I agree with some of the positive changes to BLM. Also, since now we sorta have perma Enochian, Fire IV's potency got reduced. To compensate, we should get Astral Fire to increase to 30 seconds instead of 13 seconds. That'll give us time to run around, do mechanics, and still be able to use Transpose if necessary.![]()
+1 for this great suggestion, mostly qol, but it would makes a lot more sense to merge the two.
For the rest of the improvement, i would day:
- Expand AF timer by a few second, so we can breathe while doing mechanics.
- We need to add 350MP to our max MP so the 6 FIV rotation can be a thing without having to wait a random server tick.
- Restore FIV and BIV old potency! We as BLM dont bring any DPS increase to the group, so there is no point to bring a BLM if we cant do more than a RDM. We should be where the SAM is, DPS wise.
Compagnie libre Storm, serveur Ragnarok
http://www.stormffxiv.com
You would need 360mp to use blizzard 3 and if you don't want to wait for the mana tick to use foul I think you need 600mp. I don't think 350 mana would do anything for the mana tick.+1 for this great suggestion, mostly qol, but it would makes a lot more sense to merge the two.
For the rest of the improvement, i would day:
- Expand AF timer by a few second, so we can breathe while doing mechanics.
- We need to add 350MP to our max MP so the 6 FIV rotation can be a thing without having to wait a random server tick.
- Restore FIV and BIV old potency! We as BLM dont bring any DPS increase to the group, so there is no point to bring a BLM if we cant do more than a RDM. We should be where the SAM is, DPS wise.
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