Except:
The highest sustainable aoe HPS in the game
The highest sustainable single target HPS in the game
Arguably the best aoe burst HPS in the game
The best aoe healer DPS in the game
Joint best single target healer DPS in the game
The best MP conservation in the game by a country mile
Joint best MP recovery in the game
The absolute best healer for 4 man dungeons by a country mile
Significantly less reliant on cooldowns compared to SCH/AST
Your blind hatred of WHM's current state is actually getting rather old now. Open your eyes and wake up already. The job is fantastic fun to play, it's accessible, forgiving and easy to pick up now, but it's unique cooldowns give it a decently high skill ceiling for more advanced players to shine despite it's lack of more complex abilities and mechanics compared to AST and SCH. Yes it got a couple of wonky 'marquee' abilities that are rather lacking right now, but the core kit is so fantastic that frankly I don't care.
I entirely agree that SCH/AST will end up being the speed run kings. But outside of that WHM is very solid and in a far better place than SCH is right now (And for multiple reasons). WHM will offer far more room for recovery during early progression as well as being significantly more forgiving of mistakes within less skilled and experienced groups.



Reply With Quote

