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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aleph_null View Post
    SE's intends and pov are irrelevant to the meta.
    By the same token, your Meta is irrelevant to SE and they will design gear and encounters around their design imperatives. They will balance skills, stats and potencies based on their criteria, not the DPS meta. If their goals conflict with the DPS meta, guess who wins?

    Quote Originally Posted by Umbreon_skystorm View Post
    one of our major problems is that SE gave us the DPS candy back in 3.X and they stole it from us on 4.0; it was nice to see we skipping a mechanic with high dps because the tank can help with significant amount of damage among the DPS classes, but now since the tanks got this nerf on damage it feels like we are just there to tank it, I know we are tanks but come on... We want to be rewarded with the high knowledge of the class and how the mechanics works, so I think we just need some candy back,
    For DDs, their 'candy' is big gaudy damage dealt numbers. For a tank, what is 'candy'? How about shrugging off damage that would have killed everyone else? Not to mention that tank DPS should only be compared to other tank DPS. It can still be candy, but what scale do you measure by? Relative performance of course, but relative to who? If you're in the top 5% of tanks for DPS, is that candy enough, or is the fact that your PS might be 25% (don't know the real relative difference, that's just a number) below a real DD a problem?

    You don't need the DPS meta to have your candy unless you are trying to keep up with damage dealers specifically designed to maximize damage dealt. If you are measuring relative to other tanks, how the damage is calculated is irrelevant. So, what is that candy and how is it's value measured?

    Since the majority of the increase in damage dealt for DPS is based on their gear, the big gaudy numbers they post are gear dependent. Thinking about tanks for a moment, I'd like to see two numbers every time we are hit. What is the raw damage being one, and how much actually got through our armor, Tenacity, mitigation skills and so on. That is the measure of being a good tank, how much damage can you mitigate? That would be my candy, if I could see on screen that I'm being hit for 50,000 HP, but through various mitigations including armor, the received damage was less than 20K, That tells me that I successfully mitigated (soaked) 30+K HP through my gear and skills. That is a meaningful measure of my ability as a tank.
    (1)
    Last edited by Kosmos992k; 07-07-2017 at 02:33 AM.