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  1. #11
    Player
    Kothos's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Kothos Dullmill
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jonnycbad View Post
    You get STR upgrades on left side gear from raids, you're fine. Besides tanks job is to absorb damage, dealing it is just an afterthought.

    You're tanks not DPS, and raids are calculated based on basic tank damage output in tank stance nd DPS's damage rotations. Healers damage isnt taken into account, and obviously raid will be balanced around tank DPS in full VIT gear. So don't worry, babe.
    And the same mantra is spoken. Could please tell me your experience with tanking so I can understand you
    (0)

  2. #12
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Hell, if they actually put scaling mitigation on raid drops that'd be wonderful.
    They do, it's called Defense and Magic Defense.
    (1)

  3. #13
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kothos View Post
    And the same mantra is spoken. Could please tell me your experience with tanking so I can understand you

    Tank DPS is the meta that *players* derived. But from SE's point of view it's not necessary, it's extra. They said raid boss HP is not alculated based on damage dealt by tanks in DPS stance, but players push MT DPS anyway to beat content faster. Beating content faster or at minimum iLVL is something 1-5% of the player base cares about. SE did not intend for people to beat Gordias sdavage at i170 or whatever the min iLVL was upon release, they expected players to be i190 first from stocking up on gordias normal gear. But players did it anyway at the min ILVL by overmelding gear and pushing tank DPS and using potions.

    That's all well and good and from the players POV tank and healer DPS is integtral for that, but not to SE. So saying tank DPS being lower due to STR is a developer's oversight: it's not. It's players assuming the developers should play by the players' rules and not vice versa.

    I doubt SE intends for a MT to just do 1 enmity combo in tank stance at the start of the fight and then rock DPS stance the rest of the fight. That's not tanking, that's not managing enmity. That's DPSing with using defensive cooldowns occasionally to lower your healing burden sometimes.
    (2)

  4. #14
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    hmm i see future in this:
    http://ffxiv.ariyala.com/116ZY
    (2)

  5. #15
    Player
    Kothos's Avatar
    Join Date
    Nov 2015
    Posts
    32
    Character
    Kothos Dullmill
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jonnycbad View Post
    snip.
    Ok. I get you are so interested spamming the same speech that you completely ignored my question and said everything I already know.
    I'm sorry but I must say again. My post is not talking about DPS. If you want to keep going with this there are another topics for you.
    (3)

  6. #16
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Eliroth-Kaminari View Post
    hmm i see future in this:
    http://ffxiv.ariyala.com/116ZY
    That's exactly where the game's going to go if SE ends up locking 270 Slaying and not adding STR/Attack Power to raid accessories, yeah. In that case it's all going to come down to secondaries, which means that pentamelded crafted will always be BiS and raid gear will always be useless.
    (6)

  7. #17
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jonnycbad View Post
    snip
    SE's intends and pov are irrelevant to the meta. I don't care what they want me to do, I care about what I, and the people in my group can do. If I can hold enmity, mitigate and survive using dps stance and 5 slaying accs while allowing the healers in my group to do good amount of damage than that's what I'll do. Of course there will be tradeoffs between hp threshold, extra mitigation (tank stance uptime) and healer dps, but you can figure out the balance by trying out things.

    It's the dev's oversight if what they intend us to be able to do doesn't match what we can actually do, and it's on them to fix/change/leave it. I don't care if the devs don't want me to do zero enmity combo in the entire fight, but if I can get away with that then I will. I don't care if the devs don't want my group healers to spend half their casts on dps spells, but if they can then they will.
    (8)

  8. #18
    Player
    Umbreon_skystorm's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    121
    Character
    Illuseon Madolche
    World
    Lamia
    Main Class
    Dark Knight Lv 87
    one of our major problems is that SE gave us the DPS candy back in 3.X and they stole it from us on 4.0; it was nice to see we skipping a mechanic with high dps because the tank can help with significant amount of damage among the DPS classes, but now since the tanks got this nerf on damage it feels like we are just there to tank it, I know we are tanks but come on... We want to be rewarded with the high knowledge of the class and how the mechanics works, so I think we just need some candy back, to feel acomplished to do damage, help healer with mitigations and doing our job tanking damage. if the reason was to make tanks do less damage than a Poorly played DPS, they should teach the DPS how to do their job properly (I tanked a lot of Roulette EX tanking the boss without stance and without my emmity combo without effort on 3.X).
    (6)
    Hi there, Nice to meet ya! ^.^ v

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    To me, the questions the devs should be deciding on are simply:

    - How much choice between HP and output do we want to allow tanks?
    - Do we want tanks to be (viably) given the option of melding secondary stat materia?
    (0)

  10. #20
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aleph_null View Post
    SE's intends and pov are irrelevant to the meta.
    By the same token, your Meta is irrelevant to SE and they will design gear and encounters around their design imperatives. They will balance skills, stats and potencies based on their criteria, not the DPS meta. If their goals conflict with the DPS meta, guess who wins?

    Quote Originally Posted by Umbreon_skystorm View Post
    one of our major problems is that SE gave us the DPS candy back in 3.X and they stole it from us on 4.0; it was nice to see we skipping a mechanic with high dps because the tank can help with significant amount of damage among the DPS classes, but now since the tanks got this nerf on damage it feels like we are just there to tank it, I know we are tanks but come on... We want to be rewarded with the high knowledge of the class and how the mechanics works, so I think we just need some candy back,
    For DDs, their 'candy' is big gaudy damage dealt numbers. For a tank, what is 'candy'? How about shrugging off damage that would have killed everyone else? Not to mention that tank DPS should only be compared to other tank DPS. It can still be candy, but what scale do you measure by? Relative performance of course, but relative to who? If you're in the top 5% of tanks for DPS, is that candy enough, or is the fact that your PS might be 25% (don't know the real relative difference, that's just a number) below a real DD a problem?

    You don't need the DPS meta to have your candy unless you are trying to keep up with damage dealers specifically designed to maximize damage dealt. If you are measuring relative to other tanks, how the damage is calculated is irrelevant. So, what is that candy and how is it's value measured?

    Since the majority of the increase in damage dealt for DPS is based on their gear, the big gaudy numbers they post are gear dependent. Thinking about tanks for a moment, I'd like to see two numbers every time we are hit. What is the raw damage being one, and how much actually got through our armor, Tenacity, mitigation skills and so on. That is the measure of being a good tank, how much damage can you mitigate? That would be my candy, if I could see on screen that I'm being hit for 50,000 HP, but through various mitigations including armor, the received damage was less than 20K, That tells me that I successfully mitigated (soaked) 30+K HP through my gear and skills. That is a meaningful measure of my ability as a tank.
    (1)
    Last edited by Kosmos992k; 07-07-2017 at 02:33 AM.

  11. 07-07-2017 02:29 AM

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