

They do, it's called Defense and Magic Defense.Hell, if they actually put scaling mitigation on raid drops that'd be wonderful.
hmm i see future in this:
http://ffxiv.ariyala.com/116ZY
Ok. I get you are so interested spamming the same speech that you completely ignored my question and said everything I already know.
I'm sorry but I must say again. My post is not talking about DPS. If you want to keep going with this there are another topics for you.
That's exactly where the game's going to go if SE ends up locking 270 Slaying and not adding STR/Attack Power to raid accessories, yeah. In that case it's all going to come down to secondaries, which means that pentamelded crafted will always be BiS and raid gear will always be useless.hmm i see future in this:
http://ffxiv.ariyala.com/116ZY

one of our major problems is that SE gave us the DPS candy back in 3.X and they stole it from us on 4.0; it was nice to see we skipping a mechanic with high dps because the tank can help with significant amount of damage among the DPS classes, but now since the tanks got this nerf on damage it feels like we are just there to tank it, I know we are tanks but come on... We want to be rewarded with the high knowledge of the class and how the mechanics works, so I think we just need some candy back, to feel acomplished to do damage, help healer with mitigations and doing our job tanking damage. if the reason was to make tanks do less damage than a Poorly played DPS, they should teach the DPS how to do their job properly (I tanked a lot of Roulette EX tanking the boss without stance and without my emmity combo without effort on 3.X).
Hi there, Nice to meet ya! ^.^ v
To me, the questions the devs should be deciding on are simply:
- How much choice between HP and output do we want to allow tanks?
- Do we want tanks to be (viably) given the option of melding secondary stat materia?
I don't know who "wins" in that scenario but I do know that any game developer who ignores their players, doesn't listen to them when they tell them what they do and do not find fun about the game, and ultimately fails to take into account the way that their game actually works in favour of some prima donna "vision" of how they think the game should work, will inevitably "lose" as soon as those players realize that the developer is no longer trying to make the game fun for them.
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