
Originally Posted by
SyzzleSpark
I actually LOLed at this for several moments.
Exactly. And @Splitinfinity, because DPS is ever-useful and will never not be, if you make it so that a skilled player can't output more DPS on a tank through motivation, practice, optimization, and experience, than a non-skilled or just unmotivated player, you remove an incentive to tank at all. "Why bother trying to tank well when I'm not actually helping my group clear any faster by doing so?"
The only way this will not be the case is if they make raid boss's DPS higher than our healers' HPS to the point where mitigating that damage becomes a teethgrinding battle for the tank. This would require a redesign of the tanks and the healers from the ground up as well as a redesign of all of the game's current content.I prefer the simpler solution of just allowing tanks to deal good damage if they try. Threads like this basically boil down to a certain segment of the tanking population asking that they not be called out for being lazy within the game's current design, nothing more, nothing less. No one is FORCING them to not be lazy, they just don't like their little feelings getting hurt.
There is no reason why the average healthy, 20-30-something gamer with two hands, two eyes, 10 fingers, a functioning brain, and decent coordination between these elements should have trouble doing this if they put in effort.