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  1. #41
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aurelius View Post
    Just trying to understand why tanks are having such a problem with this.
    I have myself all tank and healer classes 60+ and one reason why i want damage for tank/healer is if dps players not perform very well in current dungeons, you can atleast yourself speed up the run if you perform well yourself. During lvl 50 patch i have seen where one aoe pull take like two hallowed ground because none of dps classes know how to do dps and nobody did aoe damage. This is like biggest nightmare playing as tank. But if dps classes in your party can perform optimally i have no problem.
    (1)

  2. #42
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Ferth View Post
    Honestly it feels like the problem was that in HW tanks had to forego tank stances and push as much dps as possible for raid tier content and SE didn't like it.
    Yup, that's the only reason I can see as to why they undid the change. By switching back to STR, they cut our damage in half. So they don't us doing big Deeps, fine. At least make our secondary stat more worthwhile. Tenacity feels like it's killing me more than helping me...
    (1)

  3. #43
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Sunako View Post
    I have myself all tank and healer classes 60+ and one reason why i want damage for tank/healer is if dps players not perform very well in current dungeons, you can atleast yourself speed up the run if you perform well yourself. During lvl 50 patch i have seen where one aoe pull take like two hallowed ground because none of dps classes know how to do dps and nobody did aoe damage. This is like biggest nightmare playing as tank. But if dps classes in your party can perform optimally i have no problem.
    This. Like I get that this a team game, but when you use DF, you're basically rolling a die.

    This is from TERA, but point still stands. I remember a few months ago, a friend who tanks on WAR was saying how he was doing more DPS than a Ninja in Xelphatol.
    (0)

  4. #44
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayerinn View Post
    You are right, they didn't ask to do as much damage as a DPS and that was not my point. If tanks cared about enmity then they would ask for higher enmity multipliers - not to do more damage to keep enmity. SE gave tanks more enmity - they should be happy but they are here asking for changes to tank damage while tanking...hmmmmm. You should not be concerned about your damage numbers while tanking only holding threat...yet, here we are talking about tweaking stats to give tanks more damage they don't need to fulfill their primary role.
    Because once you have enmity on the boss, what else is there to do but focus on damage? If the outgoing damage isn't going to kill you and aggro isn't an issue, damage is the next step to optimizing. They have fulfilled their primary role. What you're asking is they just be satisfied basically doing nothing but press a cooldown every time a buster goes out. That's a great way to ensure queue times become even worse as most people find just maintaining aggro boring.
    (2)

  5. #45
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ayerinn View Post
    Hmm is it? I thought people were saying nearly 600 was 1%...was it bugged and they fixed it?
    well this is what i read from reddit, i m not sure about that.

    https://www.reddit.com/r/ffxiv/comme...city_datadump/
    (0)

  6. #46
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by FallenArisen0990 View Post
    So change it back and make the new gear give less VIT. Problem Solved.
    Not sure this would help, as the fights are tuned to hit pretty hard.

    On a sidenote: I simply MUST know where your sig comes from.
    (0)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  7. #47
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    if you're a tank please to dont use STR.

    I have seen low hitpoint warriors go down to 5000 hitpoints in less than a second at level 70. Please dont be this tank
    (1)

  8. #48
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I want to share a perspective just to clarify some points and ideologies that I think people are missing. In a raid environment damage is very important and everyone takes a role in contributing that damage, tanks and healers included.

    Everyone is contributing to the same cause: completion of the raid instance! As such everyone wants to deal good damage, and do not like when they are nerfed. I personally do not understand the idea that tanks should be happy with just holding hate..as it's not particularly hard if that's your only objective. However, that's just my personal belief and is not my main point.

    The most important to realize is that the role hurt the most by these changes is the off-tank, as it is not holding threat for the majority of the instance and is essentially a DPS with a DPS mentality. Their accessories are objectively useless for them, and will continue to be until they make accessories give damage. I just want you to consider that.
    (1)
    Last edited by Coatl; 07-06-2017 at 04:28 AM.

  9. #49
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by HyperSMB View Post
    Not sure this would help, as the fights are tuned to hit pretty hard.

    On a sidenote: I simply MUST know where your sig comes from.
    I just feel the PR response is just pure bs. This was clearly done to cut the damage from Tanks. I'm willing to accept the damage lost if I had something else in it's place. Also the Sig is from a scene in Dissidia 012 where Prishe gives WoL a name.
    (0)

  10. #50
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by YitharV2 View Post
    Yeah, as it is, it seems like Crit or DH are better melds. It seems like they're leery about making gear affect your ability to tank? But I don't really understand. Making it reduce 10% of damage would be like having Storm's Path debuff again.
    I'd really like to see them use Tenacity a bit more effectively than Det and Crit, and also use traits to help rebalance some of the differences in tht tanks to let each shine in their own way. It's not the whole solution, but it is at least based on something specific to tanks.
    (0)

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