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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ametrine View Post
    I feel like this is part of SE's plan to demolish the mass pull meta.
    Pretty much this. Same reason why mobs hit considerably harder this time around. Problem there though is that if this is what SE really wants, then they need to make a proper statement about it and specifically tell people "don't try to mass pull" since players won't learn otherwise.

    As for the solution posed by the OP, I think it's important to remember that there was a reason why tanks were switched back to STR for a damage stat. The issue from this has been decreased enmity despite being partially relieved by directly increasing the enmity caused by select skills, but this is something they'd have to do every single patch in order to keep up, making threat generation pointless at nearly all lower levels.

    The proper solution then would be something that increases enmity, but not increase damage as to follow the likely mentality of the devs. The easiest routes then would be either to make VIT increase the amount of enmity generated from skills, either all or just the skills which specifically have increased enmity modifiers or to buff tank stances to increase enmity generated based on VIT. The end result of either one would be an adequately scalable and reliable system for enmity generation while making sure tanks aren't making dps players feel pointless.
    (0)

  2. #2
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    The proper solution then would be something that increases enmity, but not increase damage as to follow the likely mentality of the devs. The easiest routes then would be {snip} to buff tank stances to increase enmity generated based on VIT. The end result of either one would be an adequately scalable and reliable system for enmity generation while making sure tanks aren't making dps players feel pointless.
    I think this is the better idea for SE's philsophy as it would also then force players to stick to tank stance for enmity, which seems to be another thing they want.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by YitharV2 View Post

    The reason I'm not quite sure about that theory is because they gave healers the ability to DPS more easily, so why wouldn't they want tanks doing DPS when they're okay with healers doing DPS.
    Because healers AREN'T able to DPS more easily. Baddies are hitting much harder now, forcing us to focus far more time on healing. The only deal is we aren't stance dancing cleric to maximize our outputs.
    (0)

  4. #4
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ametrine View Post
    Because healers AREN'T able to DPS more easily. Baddies are hitting much harder now, forcing us to focus far more time on healing. The only deal is we aren't stance dancing cleric to maximize our outputs.
    You do have a point. Stuff does hit harder now. I guess my point was they removed cleric stance which sort of helped because some healers wouldn't DPS just because cleric stance would act stupid sometimes. But maybe he's right that they don't want tanks doing DPS. It is kind of weird they made healer DPS more fluid but made stance dancing really clunky on WAR.
    (0)

  5. #5
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Not a tank, but from the original post the problem is that Tanks are having a hard time generating enmity? Why not just increase the enmity generation on the skills themselves? Or on fending gear add something like +10 enmity generation, or something.
    (0)

  6. #6
    Player

    Join Date
    Sep 2013
    Posts
    261
    I hold aggro easily, i don't know if you guys SUCK at tanking, but you might want to git gud and upgrade your weapon even if it isn't BiS. Weapon Dmg > BiS Scrub. Weapon should always be the priority when gearing a tank, with left side close second and right side last. I see too many noob gearing the right side first, which are the main people that usually struggle with enmity.

    Bye .
    (1)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RubenSnizzle View Post
    I hold aggro easily, i don't know if you guys SUCK at tanking, but you might want to git gud and upgrade your weapon even if it isn't BiS. Weapon Dmg > BiS Scrub. Weapon should always be the priority when gearing a tank, with left side close second and right side last. I see too many noob gearing the right side first, which are the main people that usually struggle with enmity.

    Bye .
    if they dont do anything to scale enmity/damage done, in your fending accessories, good luck holding hate by 4.4, while dps and healers main stat keeps going up via the right side gear. Ifyou dont think this will matter, how much more damage are tanks getting with level 60 accessories?
    (0)

  8. #8
    Player

    Join Date
    Sep 2013
    Posts
    261
    Quote Originally Posted by ADVSS View Post
    if they dont do anything to scale enmity/damage done, in your fending accessories, good luck holding hate by 4.4, while dps and healers main stat keeps going up via the right side gear. Ifyou dont think this will matter, how much more damage are tanks getting with level 60 accessories?
    By 4.4, i'll have a 4.4 weapon. Im full VIT and i don't lose aggro on any content that i have done so far. Only way i can see people losing aggro is if they don't know how to open a battle or handle 3+ mob, which is their own fault for not asking tanking advice from people or searching for it, instead of complaining on forums about something that's working as intended.


    The issue is the player.
    (0)

  9. #9
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RubenSnizzle View Post
    By 4.4, i'll have a 4.4 weapon. Im full VIT and i don't lose aggro on any content that i have done so far. Only way i can see people losing aggro is if they don't know how to open a battle or handle 3+ mob, which is their own fault for not asking tanking advice from people or searching for it, instead of complaining on forums about something that's working as intended.


    The issue is the player.
    The "issue" is that tanks want to do more damage. Full stop.
    The only reason this aggro thing even started is because part of the community is extremely toxic towards tank (and healer) DPS, so tanks need to come up with an excuse like "oh less damage means I can't keep aggro that well" when in reality all tanks want is to do more damage than they did with considerable less effort 10 levels and one expansion ago.
    (2)

  10. #10
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ameela View Post
    The "issue" is that tanks want to do more damage. Full stop.
    The only reason this aggro thing even started is because part of the community is extremely toxic towards tank (and healer) DPS, so tanks need to come up with an excuse like "oh less damage means I can't keep aggro that well" when in reality all tanks want is to do more damage than they did with considerable less effort 10 levels and one expansion ago.
    Well to be fair even the JP community was saying that aggro would be a problem. See my comment here.

    Aggro was an issue while maximizing DPS though so it wasn't entirely an excuse. It was true to an extent.

    From here:

    It could be harder to hold enmity for a good tank, though. The way tank AP scales right now has DPS pulling ahead in scaling. In current AP ratios, left unchecked, DPS would have been ridiculously ahead of tanks. WAR/NIN shenanigans are the only reason enmity is currently a non issue while maximizing dps, not because of Tank AP on gear being decent.

    I mean, yeah, I could sit in tank stance spamming Butcher's all day and never lose hate, but that's not good play.
    For me personally, I just like using my full kit. I don't care about the AP nerf in terms of actual DPS ceiling, because I'm not hitting 3k anyways.

    But I do agree a portion of the community is very toxic towards tank and healer DPS.
    (0)
    Last edited by YitharV2; 07-06-2017 at 12:53 PM.

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