Quote Originally Posted by jmanfrw View Post
Why would they ever remove balance? the whole cards system is what makes the job, it's the whole theme. Nerf shields a bit because they are insta-cast and so should be weaker than cast shields that just makes sense.
Because The Balance has become the absolute center of the healer meta, and it's made it unhealthy as hell. Not only community-wise, but also in terms of gameplay. Balance is a better DPS cooldown than ANY cooldown a DPS has ever had in the history of the game save for maybe Darkside and NIN's poisons, which are a passive now. But Balance gave the same % bonus as Quelling Strikes, can give the same % as traited Blood for Blood, etc, and all this for double or almost triple the duration depending on the Royal Road effect.

Think of this for a moment, a healer can give better DPS cooldowns than what the DPS actually have/had for themselves, and for a longer time.

The problem with this is that the other healers have no answer to this either, so it's pretty centralizing.

Balance being a mini Battle Litany would make it much better than what it is right now imo. Though AST's personal DPS would need to be buffed a bit to compensate.