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  1. #1
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I agree that Balance needs to go, tbh. By now, Astrologian's healing kit is so powerful that it can easily compete with the other two even without Balance.

    Hell, even just having Arrow is still gonna make it borderline mandatory, but it wouldn't be 100% necessary like Balance makes it atm.
    (3)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  2. #2
    Player
    jmanfrw's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    26
    Character
    Bael Hobbs
    World
    Coeurl
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Fernosaur View Post
    I agree that Balance needs to go, tbh. By now, Astrologian's healing kit is so powerful that it can easily compete with the other two even without Balance.
    Why would they ever remove balance? the whole cards system is what makes the job, it's the whole theme. Nerf shields a bit because they are insta-cast and so should be weaker than cast shields that just makes sense.

    Don't go slashing the unique aspects of the job it's the healing that needs de-tuning, the cards are the utility, the thing to consider when choosing which healers to role with but should come at a cost of more demanding healing. Cards are still RNG so inherently not to be relied on. The new spells have helped game the cards better but it's still all on a die somewhere and to nerf an RNG aspect is always a harsher nerf than any static element, because now that great thing you might get is the meh thing you might get.
    (0)

  3. #3
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by jmanfrw View Post
    Why would they ever remove balance? the whole cards system is what makes the job, it's the whole theme. Nerf shields a bit because they are insta-cast and so should be weaker than cast shields that just makes sense.
    Because The Balance has become the absolute center of the healer meta, and it's made it unhealthy as hell. Not only community-wise, but also in terms of gameplay. Balance is a better DPS cooldown than ANY cooldown a DPS has ever had in the history of the game save for maybe Darkside and NIN's poisons, which are a passive now. But Balance gave the same % bonus as Quelling Strikes, can give the same % as traited Blood for Blood, etc, and all this for double or almost triple the duration depending on the Royal Road effect.

    Think of this for a moment, a healer can give better DPS cooldowns than what the DPS actually have/had for themselves, and for a longer time.

    The problem with this is that the other healers have no answer to this either, so it's pretty centralizing.

    Balance being a mini Battle Litany would make it much better than what it is right now imo. Though AST's personal DPS would need to be buffed a bit to compensate.
    (3)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  4. #4
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Fernosaur View Post
    Balance being a mini Battle Litany would make it much better than what it is right now imo. Though AST's personal DPS would need to be buffed a bit to compensate.
    That seems the most likely change with 4.05: Balance back to 10% with a small buff to AST's personal dps.

    In the long run, SE will need to find a way to balance AST's healing vs WHM and SCH healing and AST's damage contribution against WHM and SCH damage contribution. More healing vs more dps can never be balanced.
    (2)