thank you. that's the type of changes i would like to see involving the actual synth, but there does need to be changing to the mini game itself also as it does not require you to actually pay attention to what is going in with the synth. this is what allows people to not pay attention and afk craft with turbo controllers.
the game itself is fine, but i believe it would be a more involved game if they made the orbs more involved in what you actually did. they should make the colors actually mean something. if they made the colors actually matter to what you do on the synth it would make creating a bot harder and stop the turbo crafts.
example now:
white = standard
pearl = standard
flashing = standard
yellow = standard
red = standard
no matter the color you go right through it because it only lowers the success rate by a few percentage points. for each color change drop the percentage by 10-15% and make people actually pay attention. this would make skills such as preserve and hands of the gods a major need to be used at the proper times and force the person to look at when they wish to use them.
the system is boring because it wasn't completely thought out, but it could be greatly improved by just fleshing out the great ideas the original staff had in place without completely gutting the crafting system in place now. as you can see i have most crafts ranked and do not mind the exp being raised on crafts, but would like to see a more involved system put in first because no matter how easy they make ranking the majority will still not craft. changes should be made to make people get reward boosts for effort put in and not reward people that just sat with a turbo controller or a bot and got max ranks.
to show the difference between the full time crafter, the person that hates crafting, and the bot i put out a question.... if you are using all hq mats what is your best set of skills for a max level crafter to use to try and hq an item? i bet not many will be able to give even a few ideas on the best set.