It makes Lakyshme extreme feel easy ;p

It makes Lakyshme extreme feel easy ;p
This fight feels close to an EX fight, actually. Yes, the mechanics aren't new but sometimes RNG screws you over like, "Hey, dodge my fist in the middle while my tail slams the few remaining tiles. Oh, and take a stack marker as well while everyone's busy surviving the rest."
A fight that hard shouldn't be in the MSQ. That's why EX and savage fights exist, to give the option of a harder fight to those who want a challenge or the "hardcore" elitists. Most people don't play MMO's 36hrs a day. Some won't even play on some weeks. The difficulty should be moderate so that all can advance the MSQ and THEN you can let the difficulty kick in in the optional content. Plus, SE locked the gear or even training for that fight behind that same very fight. That's a bit ridiculous.

You don't need to finish something the first week it comes out, it's the end of the game. Give it some time and continue to try, especially since there is no rush to finish any of the content coming out after it.
Lots of people have serious gripes with how easy 95% of this game is.
It's a beautiful, meaningful and well crafted fight. Every single mechanic in this fight is a known one and obvious at that. People need to stop rush-clearing content Unsync'd and start playing the game if they don't want to hit walls like that.
Steps of Faith was nerfed to oblivion because of complaints, and I'd hate to see this one be served the same treatment.
Thordan was the end of 3.0 and it came out as a total steamroll, surely that's not a direction we should wish for.
I don't think it's really hard IF everyone knows the mechanics (or even 7 out of 8 know them.) I think the biggest issues are a) they're very punishing if you don't do them right, b) counter intuitive to a degree (like the water spout), and c) too many and too random. I think C is the real issue here. You can go several runs and not see a mechanic once. Like, out of the 10 or 20 times I've done it, I've only seen the earth cone mega attack in phase 3 once and I haven't seen the fire one for a while now. It makes the learning curve very high. I don't think it's really good design to structure it like that. Someone can have learned all the mechanics he's seen and still screw up at this new mechanic 5 fights later. Raid wide AOEs and mechanics that can happen at once don't help things either.
It isn't anywhere near an ex fight, most of the stuff is literally just dodging and old mechanics, what makes it hard is the playerbase who have grown accustomed to msq content being completely braindead. I also really doubt there is rng in that fight that can punish you like that, since every fight in this game is heavily scripted to the point when pretty much every move happens in determined order and I doubt the case here would be much different, if you feel there is a stack marker when everyone is busy its most likely by design.

I disagree. Compare the Royal Menagerie to The Pool of Tribute (Extreme) or Omega. The lack of new mechanics does not automatically make it easy. Instead, it is probably the easiest by a long shot while Omega 2 or Omega 4 are probably the difficult ones (O2 in my opinion because of the gravity and upper and lower layer of mechanics that stack on top of one another makes it harder to tell what is going on until you've memorized it). Again, you have seen most of these mechanics before in previous fights, but it does not make it easy. The combination of a bunch of potential one hit kills to keep track of is what makes it difficult and the lack of instant death conditions is what makes it easy. Using that logic, Omega 3 should be hard because of the new mechanics introduced. We have the strange maze, the four role panels, the frog transformation, and the earth and ice panels. But, that is not the case. In fact, Omega 3 is the easiest of all four in my opinion. The entire Omega raid feels easier than the Royal Menagerie right now because of the numerous instant death conditions in the Royal Menagerie because the Royal Menagerie has twice as many mechanics. Your post game dungeons should not be easier than the main story quest and the main story quest boss should not feel like an extra hard bonus boss in a game.It isn't anywhere near an ex fight, most of the stuff is literally just dodging and old mechanics, what makes it hard is the playerbase who have grown accustomed to msq content being completely braindead. I also really doubt there is rng in that fight that can punish you like that, since every fight in this game is heavily scripted to the point when pretty much every move happens in determined order and I doubt the case here would be much different, if you feel there is a stack marker when everyone is busy its most likely by design.



Needs to be nerfed a lot when healers keep leaving then party gets disbanded. Maybe they should remove it from main story and make it like ex primals. Its not right how it is wait 45 minutes to hour in duty finder just have party disbanded after 3 wipes then have to wait another 45 minutes to hour to get in again. Just so can finish story so can buy lvl 70 gear.
Last edited by hynaku; 07-05-2017 at 01:34 PM.



Last edited by hynaku; 07-05-2017 at 02:22 PM.
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