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Thread: Royal Menagerie

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  1. #1
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Age_of_Oblivion View Post
    I think everyone that has already successfully cleared this fight and is saying it was a piece of cake should play it one more time, and see what a joyous cake walk it really is in the DF. I've had 7 groups now and still can't get healers to dodge tails.
    If your healers are dying to the tail hitting them, tell them to do their level 70 job quest because that shouldn't be one shorting anyone from full health. The only things that can one shot you with appropriate gear are falling off the stage, failing the stack marker mechanic, and standing in a water puddle during Judgement Bolt.
    (1)

  2. #2
    Player
    SBC12's Avatar
    Join Date
    Mar 2017
    Posts
    12
    Character
    Tanis Surefooted
    World
    Behemoth
    Main Class
    Bard Lv 80
    I've cleared it multiple times and I only use DF. The first clear rook 3 or 4 tries, but that was just learning mechanics. I would say that I'm an average skilled player at this game, at beast, and it's really not hard now that I know what I'm doing.
    (2)

  3. #3
    Player
    DarthRok's Avatar
    Join Date
    Aug 2015
    Posts
    41
    Character
    Darth Rok
    World
    Zalera
    Main Class
    Gladiator Lv 80
    Really liked the difficulty of this fight. It's about time we had a decent challenge in the MSQ. My wife and I were both able to clear it in DF and PF in less than 3 wipes each time. Please don't nerf this fight, it gives the story some substance.
    (2)

  4. #4
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    It's better to make a PF party if you are failing a lot, and make sure you're ready to learn the mechanics. It's not really that hard, I can promise you that.

    Do not nerf this battle; everyone must step up their game and be ready to do anything you can to clear this trial. Come now, you guys just stepped up another 10 levels after all; It won't be satisfying if all that you get for your journey, your trials, ends up just like HW's Thordan battle in its climax. SE wants you to do your best and come out satisfied!
    (2)

  5. #5
    Player
    Flinch's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Flinch Flinch
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    This just shows a problem with how the game is made. People who have no clue what they are doing, randomly just press buttons and eat every AOE are faced with a fight that actually punishes poor DPS, messing up mechanics and not learning from mistakes. This isn't the fights fault, it's the players' fault for being so bad at the game they consider a fight with a bit more mechanics than a dungeon boss or normal primal "extreme/savage" level (lol) and the devs fault for letting it get to this point, where players who are flat out terrible at the game expect to face roll everything and be carried.
    (3)

  6. #6
    Player
    Furbe's Avatar
    Join Date
    Jan 2017
    Posts
    2
    Character
    Beth Ivy
    World
    Malboro
    Main Class
    White Mage Lv 70
    I have yet to clear it, most grps usually give up after a few wipes and I noticed that most are new to the fight. I wish I worked a better shift so I could use the FC but I don't so I'm stuck with DF. I have only been playing FF14 since Feb so a lot of things are new to me but coming from WoW for 12 years I understand mechanics on most fights but this one is way "overtuned" for a DF grp. I could see it on hard or ex but not when you place a bunch of random people together and expect a good outcome. Since everyone thinks it's fine just the way it is then why not change the mechanics in DF to more forgiving or at least after a wipe give some sort of grp buff to help so people will not leave after a couple of wipes? People play the game to have fun not get frustrated and way that's just my opinion of the RM...
    (0)

  7. #7
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Furbe View Post
    I have only been playing FF14 since Feb so a lot of things are new to me but coming from WoW for 12 years I understand mechanics on most fights but this one is way "overtuned" for a DF grp.
    Every DF group I've ended up there with has been capable of beating it. If you're having much trouble with it, maybe start a party finder so that you can have as many tries as you need with the same group?
    (1)

  8. #8
    Player
    Furbe's Avatar
    Join Date
    Jan 2017
    Posts
    2
    Character
    Beth Ivy
    World
    Malboro
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Taika View Post
    Every DF group I've ended up there with has been capable of beating it. If you're having much trouble with it, maybe start a party finder so that you can have as many tries as you need with the same group?
    Thanks for the advice but our ally guild was doing it so I jumped in with them and finished it with no deaths. But I still stand by it being overtuned for a random pug grp. I'm sure most of the grps I had "could" have beaten it if they stayed together long enough but at what point does "doing the same thing over and over again and getting the same results not lead to insanity"? IMHO it would be easier to herd a bunch of long tail cats in a room full of rocking chairs.
    (0)

  9. #9
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,007
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Furbe View Post
    Since everyone thinks it's fine just the way it is then why not change the mechanics in DF to more forgiving or at least after a wipe give some sort of grp buff to help so people will not leave after a couple of wipes?
    This is already in the game. If you survive a fight long enough and then fail to win, your group(or you in many solo instances) gets a buff to your damage, healing, and health. Its called "The Echo". Its not always active on brand new content, but they usually turn it on the next patch if they started with it off. Then in some cases, they provide even stronger versions of it in later patches. So without them making any changes to this fight at all, it will end up being nerfed three times making it easier for new people to do. The first nerf comes from more people learning the fight, and trial roulette groups getting extra proficient at it. The second nerf is when more and more people have gear higher then ilvl 310, making DPS and healing requirements easier to hit. Those are slowly happening now. Then around patch 4.1, the echo will be turned on and it will get easier still. So no, they dont need to make any extra changes.
    (0)

  10. #10
    Player
    Kalayel's Avatar
    Join Date
    Jun 2017
    Posts
    59
    Character
    Metoria Urundar
    World
    Moogle
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Frizze View Post
    The second nerf is when more and more people have gear higher then ilvl 310, making DPS and healing requirements easier to hit.
    Royal menagerie blocks the access to higher ilvl, in case you forgot. Best they can have is 300.
    (2)

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