


Would be nice if it did work like that but no, it won't save a tank from a 1 shot. You are just seeing it register faster than the HP values are updated.


Allow me to post my two cents:
Besides obviously needing our own Holy at this point, I think Emergency Tactics, our one-time 30s buff, is instead made a toggle buff. This improves SCH's healing potential as now they have an on-demand Medica and Cure II instead of a slightly stronger Cure 1 whenever the fairy gets around to it. The Fairy is supposed to be our Regen. Lacking a really strong, on demand heal that doesn't cost resources makes healing very difficult as I have to pop nearly every single cooldown to do it. On top of this, put the 50 potency lost on Embrace back into Physick. It seems they want SCH to be more of the healing element, not the fairy. This should help in that regard. (tbc)


Also, Dissipation is still horrible and even further flies in the face of what you want SCH to do. Giving us the extra Aetherflow is great if you want us to build up Fairy points... but we can't if the Fairy isn't there! I think maybe making it a free fairy toggle (as in, Eos is switched for Selene and vice versa) would vastly improve its viability. Getting extra Aetherflow (as I'm terribly Aetherflow hungry this expansion) as well as being able to control which Fairy I have active without having to use extra resources (Swiftcast and a chunk of MP) can increase the SCH's flexibility. I may not like Fey's Union, but it's there. This skill does not help it at all.


This may just be a personal thing, but I think the Fairy buffs need work. I mean, why does Eos, the "healing" fairy, have a magic defense buff? Why does Selene, the "support" fairy, have an AoE cleanse? The fairy skills need reworks and reorganization (seriously, who decided it was a good idea to make Eos's first non-Embrace cooldown A PARTY REGEN?!) I think Eos should have an AoE heal cooldown (lv4), AoE Cleanse cooldown (lv20), and AoE Regen cooldown (lv40) while Selene has a targeted physical damage boost (lv4), targeted magic damage boost (lv20), and targeted heal magic received boost (lv40). That's more "support" oriented. Yes, this takes out the magic defense boost, but, tbh, I think that's something the WHM should have.


I know SCH's original design aspect made it the shield healer vs WHM's regen healer, but, since the introduction of AST and its overbuffed Noct Sect, SCH kinda lost that identity. Instead, AST has better shielding but loses all passive healing to use it. SCH still has passive healing in the fairy. Thus, SCH should be a more flexible healer, as in, they can provide big heals, regens, and shields, but they're less effective than the jobs that actually specialize in them. Of course, this is how I feel SCH could define itself from its fellow healers and from SMN further.
This becomes more noticeable in Omega duty finder where people are learning mechanics, but have you died with Lucid Dreaming on cooldown and no BRD or MCH in party? It's miserable. Aetherize does not give you enough MP to resummon your fairy (2400 MP to summon, ilvl 314 full verity/Lakshimi/Susano gear returns 1838 MP without piety melds), and you can't wait around doing nothing hoping to regen your mana supply, so you're double-punished for your death regardless of reason. And in case you want to know how much piety you need to bring Aetherize up to 2400 from 1838, you're looking at needing about 750 of it. You can make up the different with a single energy drain (+1200 mp), but that puts you one again out of mana after the summon with two stacks remaining, which is not great given spell MP costs, so you either blow your other two energy drains to cast 1-2 spells and go without stacks, or use the stacks and heal and just regen naturally. Or you don't resummon the fairy.
It feels bad, man. Really bad. Especially if your death wasn't your own fault.
I imagine this is a problem SMN also feels, because after you res, you have to make the choice of whether you can resummon your pet, and if you feasibly can't due to incoming mechanics (in our case AoE or busters), that's just a horrible feeling.
Last edited by LegoTechnic; 07-05-2017 at 10:24 AM.

On the subject of Infirmity, I actually found something pretty hilarious while levelling an arcanist on Mateus today:
They can't even keep their own content straight anymore. This expac is a complete joke.
3.X SCH was at an almost perfect standpoint, with very few flaws but also not being ridiculously OP.
SCH now can't even handle themselves in terms of healing, and their faeries can't properly assist with keeping the party alive. Back in 3.X, SCH could easily manage an entire 8-man party, now they can't. While we did get one of the buffs we were asking for (Earlier access to a status defect healer), we lost nearly our entire kit.
My suggestion will be broken up into a few posts because of character limit:
ARC / SCH
AetherflowThe reason why I say that is because Scholar's kit heavily relied on constantly pumping out Galvanize while placing your DoTs on enemies to help the party out. Thanks to this nerf, Scholar now faces the issue of almost never having MP, even when they solely focus on healing.
Return it to 20% MP restoration.
Bio I & IIBack in 3.X, SCH commonly used Bio I, II, Miasma I, and Aero from WHM in order to provide DPS support for the party.
De-streamline the Bio chain.
AldoquinAldoquin was perfectly fine how it was back in 3.X.
Decrease the MP cost.
SuccorSuccor is basically useless, and it was useless even back in 3.X, because it was a pitiful heal that lead to a pitiful Galvanize regardless of it being a critical heal or not.
Decrease MP cost, change heal potency from 150 to 250.
SustainIt makes it easier to keep the summons alive without wasting SCH or other healers' time on them.
Bring Sustain back.
EosEos is now the absolute worst healer, worse than the chocobo everyone gets.
Embrace
Return heal potency to 300.
Fey CovenantVery few enemies in the game are even magic casters, and even then they don't do enough damage compared to physical classes to warrant a magic-exclusive defense boost.
Increase physical defense as well as magical defense.
Fey IlluminationGive some use to SCH, please?
Return the healing potency increase to 20%, or at least 15%.
[center]Selene
Silent DuskMay as well make her useful?
Inflict Malady and Heavy
Fey WindNo one even uses Selene...
Increase speed boosts, add increased damage dealt.
Last edited by Flannel; 07-05-2017 at 11:23 AM.
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