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  1. #1
    Player
    Nujana's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    23
    Character
    N'jana Sakata
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    SCH is my main since I started FF14 (late 2.x) and it was the first I brought to 70.
    I really did feel the nerfs hit hard in the leveling dungeons, where I had to make use of all my tools, just to keep the tank alive at big pulls. Having to actually look at my mana was also new to me. It got a LOT better since reaching 70 though and having 18k+ MP at my disposal - but I do still have to make regular use of LD.

    But what really bothered me is, that when I logged onto my lvl62 AST, running a few dungeons, I felt like the "better" healer/shielder in every aspect PLUS throwing buffs all over the place. Its just mind-boggling how the heals/shields on my lvl62 AST are stronger or as strong as on my lvl70 SCH. Maybe this is also a scaling issue-but it feels really weird.
    SCH is not "unviable", I was still able to clear the content, but it is in a kind of weird spot right now.
    I recommend everyone saying SCH is "strong" to play any of the other healing jobs and then coming back.
    (5)

  2. #2
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MsTanya View Post
    If that was the original potency on the tether and not a bug I would suggest doing the same...just don't go getting used to it. inb4 the only change we see is the guaranteed crit tether bug fixed.
    Which worries me, but this right now makes up a little bit for the sheer clunkiness of the ability.

    It wouldnt surprise me honestly if it was simply a mistype on the dev's side, though.
    (1)

  3. #3
    Player
    MsTanya's Avatar
    Join Date
    Jun 2017
    Posts
    100
    Character
    Tanya Fierlaine
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SublimeIbanez View Post
    Which worries me, but this right now makes up a little bit for the sheer clunkiness of the ability.

    It wouldnt surprise me honestly if it was simply a mistype on the dev's side, though.
    I agree right now the tether is actually worth using but if it goes back to being worse than physick spam then why bother...
    (1)

  4. #4
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SublimeIbanez View Post
    Which worries me, but this right now makes up a little bit for the sheer clunkiness of the ability.

    It wouldnt surprise me honestly if it was simply a mistype on the dev's side, though.
    It's quite amazing to see it go from 5.5k a tick to nearly 9k. I think it should be a very high heal considering you're only allowed 3 ticks of it per minute. It's not even oGCD too. Given that this uses gauge, I think the potency, with direct hit, is fine. We just need to increase the range to Bahamut levels (100y) and we're pretty good on that skill. Perhaps other ways to raise the gauge might be nice too, say a x% chance every time embrace is cast (since SE loves RNG procs these days).
    (1)

  5. #5
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by AmelieR View Post
    That is just NOT true. Physick (400) heals or me for ~7500 and Fey Union (480) for ~5500. Fey Union can crit for ~8500 but that's the exception, not the rule. Maybe you should test it out for yourself first?

    Edit: On top of that it seems that Fey Union isn't affected by Rouse or Fey Illumination since it's an ability. I did test it and noticed an increased heal with Embrace, but not with Fey Union, rendering that skill even more useless.
    Quote Originally Posted by MsTanya View Post
    Fey union heals for 5.5k per tick at ilvl314 physick does 7300 and its 480potency for tether 400potency for physick, it is NOT player potency based.
    There are a couple of ways I can respond to this but I'll go with being civil.

    I performed my tests at level 70 just after getting the skill and the new artifact gear (my ilvl was 286 at the time). Physick healed in a range between 5900 and 6350, with crits generally landing between 9000 to 9300. Fey Union healed in a range between 6950 and 7650, and I have personally never seen it crit during any of my testing, though I will confirm that it is unaffected by Fey Illumination and Rouse. I was thinking that maybe this was an ilvl issue and that there was a bug where it scaled depreciatingly with ilvl, but at my current ilvl of 294 it is still performing as I would expect. I will in fact post a video capture of ilvl 286 testing.

    https://www.youtube.com/watch?v=VsQ-9-_-PXw

    Out of curiosity, I then stripped naked and tested with everything gone except the book, and while my physick fell to something like 1800, Fey Union healed for as much as 8000.

    "Hmm", I thought.

    I then resummoned the fairy while naked and tried again, and suddenly fey union was healing for 1200. Upon re-equipping my clothes and restoring Physick to 6500 range, Union continued to heal at about 1200. Resummoning the fairy again while clothed and trying once more, Fey Union returned to my current ilvl's 8k or so. Stat-snapshotting on summon confirmed, I guess.

    In all testing I do in full gear Fey Union has always healed at player potency level, and I have not as of yet been able to recreate either of your results. I cannot explain why Union exhibits the fairy tax while naked either, but in gear I have never seen it perform incorrectly. I will test again when I have more Materia VI melded to see if that is bugging it.
    (2)
    Last edited by LegoTechnic; 06-27-2017 at 03:34 PM.

  6. #6
    Player
    AmelieR's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    27
    Character
    M'yana Thul
    World
    Shiva
    Main Class
    Machinist Lv 90
    Quote Originally Posted by LegoTechnic View Post
    There are a couple of ways I can respond to this but I'll go with being civil.
    I really appreciate your civil tone. But as we all now learned, those constant 8.5k heals are most likely based on an internal calculation bug, causing melded Direct Hit to overwrite the fairy's crit chance. God knows how that happend. I bet you an arm and a leg that even SE doesn't know how they screwed that up. But I have to say that this bug will be useful until they change Fey Union for the better - or make it even worse. We'll see.

    Quote Originally Posted by MajikNET View Post
    Ultimately, SCH used to feel like the "in-control" healer, while WHM was more of a "deal with it when it happens" healer. Now I simply don't ever feel like I have much under control and when stuff does hit the fan, I've very limited ability to deal with it, and that's a fun-killer...
    Yeah, we're now pretty much as reactive as a WHM, but with less control therefor. You could say we're now 'out of control' healer. Best we can do is pray and pet Eos - maybe she will feel loved again.
    (1)
    Last edited by AmelieR; 06-27-2017 at 11:03 PM.

  7. 06-27-2017 03:39 PM

  8. 06-27-2017 03:41 PM

  9. #9
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LegoTechnic View Post
    And this is my answer. I am still wearing my ilvl 270 belt with a single Direct Hit +12 materia melded. Taking this belt off and resummoning the fairy reduces Fey Union to ticks of around 5500, and putting it back on restores it to player potency levels.

    This appears to be a bug where Fey Union requires Direct Hit melded somewhere to perform correctly? It is clearly a bug though. I'll post them a video if it isn't already in the bug report forums.
    Quite possible. It could also be a mistype by the devs when inputting the base stats required for Fey Union to function? Either way, let's hope the 8k ticks remain post fix.
    (1)

  10. #10
    Player
    MajikNET's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    18
    Character
    Russell Tyler
    World
    Omega
    Main Class
    Scholar Lv 70
    I've been maining SCH since the 3.x patches, so no-where near as long as a lot of you, but the general feeling I get is that I've lost the pure "satisfaction" from being a preemptive mitigation healer. At the end of 3.5, there was a real sense of achievement in learning a fight, preempting a big tank-buster with an Adlo or throwing out a Succor for reasonable AOE mitigation and watching as the HP bars in my party took a negligible ding. I was rewarded for anticipating what was coming and setting my team up for success.

    Now, however, I can use the same tactics as before, "feel" prepared yet then find myself scrambling to throw out a hastily timed Lustrate or Indom and pray that it crits. Whatever happened, the level of incoming damage seems to completely outstrip my ability to mitigate by an order of magnitude at times, especially on big pulls, and I run the risk of running out of tools to deal with it. There's many factors going on, which fairy is out, how much mitigation the tank is using, whether the poor BLM is out-aggroing the tank, so it's not always the same, but it's that lingering sense the the pure satisfaction has gone - it's almost tiring at times.

    If the devs want to focus on anything:
    • Adlo & Succor need a better pay-off for the MP - I'd vote for reworking the LVL 68 trait so that it buffs shield potency across the board; I "feel" that I care less about the ability to generate AF stacks and more about improving the robustness of my shields, especially given the spike in the incoming damage curve
    • Excog, to mimic a lot of the discussion, needs a better reward - I would love to see it perhaps give timed Invulnerability/1HP stacks to mitigate repeated tank-busters, assuming the target was above 50% HP when it's deployed (Akh Morn would be a great example as it's their new favourite wipe-mechanic) or let us use it to mitigate split-damage mechanics in those odd situations where the target is a million miles away from the group etc. Something genuinely useful and unique.
    • Fey Union, I think, just needs rough edges smoothed over - tether range or auto-reposition would be fine, responsiveness absolutely needs addressing; I've lost count of the times I've deployed it and then realised it never did anything...

    Ultimately, SCH used to feel like the "in-control" healer, while WHM was more of a "deal with it when it happens" healer. Now I simply don't ever feel like I have much under control and when stuff does hit the fan, I've very limited ability to deal with it, and that's a fun-killer...
    (3)
    Last edited by MajikNET; 06-27-2017 at 08:18 PM.

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