NO. NOOOO. NOOOO!You say your not complaining about the numbers, and yet you're very clearly upset about not doing dps comparable to a full dps, going off of your own past posts and the posts here in this thread, so which is it? You can't say you aren't complaining about the numbers, while simultaneously asking SE to make your numbers bigger.
It's about wanting to contribute to the clear, and also about being tired of getting continually punished for playing according to the meta. Not about wanting to be more Samurai than a Samurai.


The only way you don't contribute to a clear is if you don't do anything.

Again, tanks aren't asking for dps numbers. We want a metric that shows progression. If I can take a hit at 7k hp I can take the same hit with 25k hp. That's not something we can measure to gauge how well we are playing. If anything people are asking that tanks get carried. We just have to stand there and don't die. Not really the contribution we were hoping for.

Yeah, and that metric should lean more towards damage reduction since we're the ones taking the hits. If tenacity wasn't complete dribble then upgrading VIT accessories would mean increased health from more vitality and reduced damage taken and a slight increase to damage dealt from tenacity.
YouTube.com/c/iBluairjgr

That's what I'm saying. Mitigation isn't a metric. If I can tank the content to get me the higher vit gear, I don't need the gear to tank the content. it doesn't make clearing the content go any faster. It isn't any more satisfying taking a tank buster with higher vit. It just means I can start ignoring mechanics and be lazy.Yeah, and that metric should lean more towards damage reduction since we're the ones taking the hits. If tenacity wasn't complete dribble then upgrading VIT accessories would mean increased health from more vitality and reduced damage taken and a slight increase to damage dealt from tenacity.

I think what he means is that the metric in which to judge a Tank should be some sort of mitigation. Be that though skills, gear, etc. IMO a lot needs to change if SE wants the "tank dps" mindset to go away, its a fundamental problem in the Tank skills / game mechanics. Simply taking away the damage and giving us a tenacity stat without doing much else isn't enough.That's what I'm saying. Mitigation isn't a metric. If I can tank the content to get me the higher vit gear, I don't need the gear to tank the content. it doesn't make clearing the content go any faster. It isn't any more satisfying taking a tank buster with higher vit. It just means I can start ignoring mechanics and be lazy.



Following that logic, what's the point of gearing up with +damage? You can clear the content without that shiny new gear and it won't do anything for you. There's nothing satisfying about dropping an instance two seconds faster or getting a crit with 50 more points of damage.That's what I'm saying. Mitigation isn't a metric. If I can tank the content to get me the higher vit gear, I don't need the gear to tank the content. it doesn't make clearing the content go any faster. It isn't any more satisfying taking a tank buster with higher vit. It just means I can start ignoring mechanics and be lazy.



Some people contribute more by not doing anything than by doing something wrong.
It's why people often tell carries in T9 to just kill themselves in the death walls before the meteors pop. That is, of course, if you're "technical" about contributing. Even your passive job buff technically contributes.


There's a difference between contributing 'nothing' and contributing 'to the wipe'.Some people contribute more by not doing anything than by doing something wrong.
It's why people often tell carries in T9 to just kill themselves in the death walls before the meteors pop. That is, of course, if you're "technical" about contributing. Even your passive job buff technically contributes.
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