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  1. #1
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kabooa View Post
    The only way you don't contribute to a clear is if you don't do anything.
    I'm not sure what world you live in but. . . if you're not doing 50k damage per swing, you're not contributing to the raid. /s
    (0)
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  2. #2
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    I'm not sure what world you live in but. . . if you're not doing 50k damage per swing, you're not contributing to the raid. /s
    Again, tanks aren't asking for dps numbers. We want a metric that shows progression. If I can take a hit at 7k hp I can take the same hit with 25k hp. That's not something we can measure to gauge how well we are playing. If anything people are asking that tanks get carried. We just have to stand there and don't die. Not really the contribution we were hoping for.
    (2)

  3. #3
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Gravton View Post
    We want a metric that shows progression.
    Yeah, and that metric should lean more towards damage reduction since we're the ones taking the hits. If tenacity wasn't complete dribble then upgrading VIT accessories would mean increased health from more vitality and reduced damage taken and a slight increase to damage dealt from tenacity.
    (0)
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  4. #4
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Yeah, and that metric should lean more towards damage reduction since we're the ones taking the hits. If tenacity wasn't complete dribble then upgrading VIT accessories would mean increased health from more vitality and reduced damage taken and a slight increase to damage dealt from tenacity.
    That's what I'm saying. Mitigation isn't a metric. If I can tank the content to get me the higher vit gear, I don't need the gear to tank the content. it doesn't make clearing the content go any faster. It isn't any more satisfying taking a tank buster with higher vit. It just means I can start ignoring mechanics and be lazy.
    (2)

  5. #5
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gravton View Post
    That's what I'm saying. Mitigation isn't a metric. If I can tank the content to get me the higher vit gear, I don't need the gear to tank the content. it doesn't make clearing the content go any faster. It isn't any more satisfying taking a tank buster with higher vit. It just means I can start ignoring mechanics and be lazy.
    I think what he means is that the metric in which to judge a Tank should be some sort of mitigation. Be that though skills, gear, etc. IMO a lot needs to change if SE wants the "tank dps" mindset to go away, its a fundamental problem in the Tank skills / game mechanics. Simply taking away the damage and giving us a tenacity stat without doing much else isn't enough.
    (4)

  6. #6
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Inuakurei View Post
    I think what he means is that the metric in which to judge a Tank should be some sort of mitigation. Be that though skills, gear, etc. IMO a lot needs to change if SE wants the "tank dps" mindset to go away, its a fundamental problem in the Tank skills / game mechanics. Simply taking away the damage and giving us a tenacity stat without doing much else isn't enough.
    Yeah I really like the way TERA did it, in which a perfect tank would take 0 damage. It says a lot about game design when a good tank is almost solely measured by how much DPS they do. That being said, the meta in TERA is also tanks doing a large amount of DPS.

    However I don't see them going the route TERA did because it had a pretty high learning curve.
    (0)

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Gravton View Post
    That's what I'm saying. Mitigation isn't a metric. If I can tank the content to get me the higher vit gear, I don't need the gear to tank the content. it doesn't make clearing the content go any faster. It isn't any more satisfying taking a tank buster with higher vit. It just means I can start ignoring mechanics and be lazy.
    Following that logic, what's the point of gearing up with +damage? You can clear the content without that shiny new gear and it won't do anything for you. There's nothing satisfying about dropping an instance two seconds faster or getting a crit with 50 more points of damage.
    (2)

  8. #8
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Following that logic, what's the point of gearing up with +damage? You can clear the content without that shiny new gear and it won't do anything for you. There's nothing satisfying about dropping an instance two seconds faster or getting a crit with 50 more points of damage.
    Actually, there is xD you feel better cuz you hit harder hence finish stuff faster...
    (2)

  9. #9
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Nowakii View Post
    Actually, there is xD you feel better cuz you hit harder hence finish stuff faster...
    Nope. I couldn't care less. 41k, 34k, idgaf what the numbers are so long as the thing dies. Why? How is that fun when I couldn't care less about epeen?

    Hell, I turned off floating numbers because it's pretty pointless.
    (0)