

NO. NOOOO. NOOOO!You say your not complaining about the numbers, and yet you're very clearly upset about not doing dps comparable to a full dps, going off of your own past posts and the posts here in this thread, so which is it? You can't say you aren't complaining about the numbers, while simultaneously asking SE to make your numbers bigger.
It's about wanting to contribute to the clear, and also about being tired of getting continually punished for playing according to the meta. Not about wanting to be more Samurai than a Samurai.


The only way you don't contribute to a clear is if you don't do anything.



Some people contribute more by not doing anything than by doing something wrong.
It's why people often tell carries in T9 to just kill themselves in the death walls before the meteors pop. That is, of course, if you're "technical" about contributing. Even your passive job buff technically contributes.

Again, tanks aren't asking for dps numbers. We want a metric that shows progression. If I can take a hit at 7k hp I can take the same hit with 25k hp. That's not something we can measure to gauge how well we are playing. If anything people are asking that tanks get carried. We just have to stand there and don't die. Not really the contribution we were hoping for.

Yeah, and that metric should lean more towards damage reduction since we're the ones taking the hits. If tenacity wasn't complete dribble then upgrading VIT accessories would mean increased health from more vitality and reduced damage taken and a slight increase to damage dealt from tenacity.
YouTube.com/c/iBluairjgr


I think the biggest problem is that as the expansion goes on DPS will start doing more and more damage while tanks will start being left behind and tank DPS will end up being useless.
Since tanks won't be gaining any damage from their right side I think it's safe to say that each tier of gear will have really negligible damage boosts, which in turn means that tanks will always be hovering around the 2k-3k DPS mark, what this means is that by the time we get to the second or third Omega tiers the fights are going to be designed with 4 people doing around 5k-6k DPS in mind, so the damage tanks contribute by actually doing their DPS rotation will start mattering less and less until it reaches the point where a run will only be a few seconds shorter if the tank just spams their enmity combo while in tank stance for the entire run, and that just isn't fun.


There's a difference between contributing 'nothing' and contributing 'to the wipe'.Some people contribute more by not doing anything than by doing something wrong.
It's why people often tell carries in T9 to just kill themselves in the death walls before the meteors pop. That is, of course, if you're "technical" about contributing. Even your passive job buff technically contributes.

That's what I'm saying. Mitigation isn't a metric. If I can tank the content to get me the higher vit gear, I don't need the gear to tank the content. it doesn't make clearing the content go any faster. It isn't any more satisfying taking a tank buster with higher vit. It just means I can start ignoring mechanics and be lazy.Yeah, and that metric should lean more towards damage reduction since we're the ones taking the hits. If tenacity wasn't complete dribble then upgrading VIT accessories would mean increased health from more vitality and reduced damage taken and a slight increase to damage dealt from tenacity.
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