Let me spell it out for you.
"Oh no both healers are dead. Vercure -> Verraise Healer 1-> Swiftcast -> Verraise Healer 2. Well, there's over half my MP pool".
Any other obvious RDM job tips you wanna share? I didn't quite understand the first time you didn't have to hardcast verraise to proc a dualcast for verraise and obviously it never dawned on me Swiftcast nulls the dualcast proc.
Or maybe you just don't pay attention and read in your victim narrative wherever possible. Woe is summoners dps despite being one of the highest. I'm not even against you that it's a difficult job to play and needs some balance added because of this but as it is, even your damage on Susano and Lakshmi shows that the job is still capable of hitting hard.
Jolt 2 and Veraero combined are 4.74 seconds going off my GCD. The fact that over a 3 second tick you get 430 potency over my getting 270 potency over 4.74 seconds brings some real tears to my eye. You seem to think Dualcast just brings you instantly to the next cast.Summoner's dot's are 80 potency per tick btw. Summoner's pet does around 100 potency of a summoner every three seconds, and summoner's have ruin spells. At best, Summoner's getting around 430 potency per 3 second tick. (Shadow Flare Dots pet and ruin 4) Red Mage does 540 potency in the same time using just Jolt 2 and Veraero.
Still more than RDM gets for mana refresh. A 10% MP refresh every minute tied to your core rotation whereas RDM has to wait two minutes from a fresh CD to get their next refresh which, again, if using rezzes as often as you want us to, will leave us with nothing left to attack with.And Summoner has aetherflow which is only 10% mana refresh but has skills that cost more mana.The only real trade off is that Summoner can lose damage and energy drain for more mana.
And what happens when the RDM is out of mana because this isn't the first time it's happened? Then the RDM loses out on a ton of damage because we don't have nice DoTs up doing FaF damage for us.If a healer dies and a caster needs to revive them, what happens if swiftcast is done? Red mage shrugs, casts one spell and Raises them no problem. Summoner is stuck hard casting that raise completely vulnerable during that time. Can't move and at the mercy of mechanics interrupting it.
I won't deny RDM is a less punishing class. SMN is needlessly punishing at the moment. Dualcast makes verraise a distinctly better option than swiftrez. But RDM does not have more DPS than SMN. It's the weakest of the casters presented multiple times in this thread.Red mage is also much less punishing to play, has more dps, and outshines summoner in utility.
You do realize dualcast still hits the GCD right? We're belting spells out, but not at the speed you seem to think we are. We can push ~270 potency per GCD (~2.37s) on average, with maybe up to ~300 potency per GCD once we get to the melee and finisher spells. Combine every dot you have for your SMN, then your GCD attacks, and how much potency per second is that? Now account for the fact that you can have these dots on a lot of enemies, whereas RDM's only aoe is scatter spam, a few moulinets, and Contra Sixte.