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  1. #111
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Certainly, the time difference is noticable, but our DPS will still be higher per two casts. Remember, you're still waiting by the time the second Fire IV hits, so it's 540/570 potency every 4.17 vs 982 potency every 5.46.

    As for Thunder III's randomness, yes, it's inconsistent due to RNG, but that makes up for its massive power. And Sharpcast T3 is only as situational as having a guaranteed proc every 60s is. I mean, it's not like Verstone and Verfire lack their own (albeit, more guaranteed) procs. Saying Thunder III has no place in discussion is malarkey due to its necessity as a second burst in the BLM's arsenal, one that can be repeatedly spammed when obtained, and is only balanced by the fact that it's RNG-based.
    (3)

  2. #112
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Just ran the numbers through in the time it takes for rdm in 1 minute to pull 5040p in 29.19 (not counting repeated 50% procs) all bad rolls + 4740 in 28.91s

    Blm pulls 5514p in 29.19s + 5195 in another 28.91

    So blm deals 10708 to RDMs 9780 personal dps (not counting raid dps or buffed potencies from embolden gained nor double emboldened finishers nor manafication)

    This under the assumption blm doesnt need to wait nor needs to move blm maintains a 928 potency lead without buffs taken into account.

    Everytime blm has to move(like in susano or generally any raid) they lose 481 potency and are pushed closer to a 333p reset a 0p transpose (dear jesus) or a 320 reset. All it takes it 2 - 3 forced movements to lose the lead or a bad server tick + 2 forced movements.

    For every movement and required cast rdm gains 540/570 on blm or worse
    (3)

  3. #113
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    If i do account for leylines + triple in 2 rotations on an opener its

    Blm pulls 6732p vs rdms 6480 ending at 77 W and 90 B

    So 1 GCD to enter melee state
    Itll take blm 39.98s to pull 7417p and 30.44 to pull 4839p

    Vs RDM 6480p in in the same time and 4701+540+570 during rotation 2 in 21.04s leaving a s gap to fit 1 540p set and 1 570p set in 8.34s using a double embolden and CDs not counting bonus raid damage applied to melees.

    With CDs applied personal dps is blm 12256 vs rdm 11181.6 + 2 melee + tank raid dps.

    This is why i feel like the recast on triple and leylines should be reduced.
    (3)

  4. #114
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Call me simplistic but am I the only one looking at the parses and wondering what the devil some people are complaining about? BLM does more damage than RDM potentially but RDM can surpass them on fights like Lakshmi which are huge AoE dumps and highly demanding movement requirements. So... What is the problem exactly?

    Different classes do better/worse at different encounters and if you look at the numbers, the difference is trivial to say the least. I am really not grasping this whole logic of why BLM must be the top caster of every single fight or sky going to suddenly start falling.

    IMO, the only casters that have any grounds to complain is SMN and even that is less to do with the damage output and more about how sadistically unforgiving it is to play.
    (5)
    Last edited by Amulrei; 07-04-2017 at 09:17 PM.

  5. #115
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amulrei View Post
    Call me simplistic but am I the only one looking at the parses and wondering what the devil some people are complaining about? BLM does more damage than RDM potentially but RDM can surpass them on fights like Lakshmi which are huge AoE dumps and require a whole heap of movement. So... What is the problem exactly?

    Different classes do better/worse at different encounters and if you look at the numbers, the difference is trivial to say the least. I am really not grasping this whole logic of why BLM must be the top caster of every single fight or sky going to suddenly start falling.

    IMO, the only casters that have any grounds to complain is SMN and even that is less to do with the damage output and more about how sadistically unforgiving it is to play.
    RDM also has (potent, instant) cure, (instant) raise, mobility, and buffs all physical damage dealers.

    BLM has the lowest mobility in the game, essentially zero utility that the other magic dps don't have and.. yeah. That's it.
    (4)

  6. #116
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Furious View Post
    RDM also has (potent, instant) cure
    Only really "potent" if doublecast which isn't instant. If we are bringing utility in to the argument, it should also be noted that BLM is pretty much only viable source for Mana Shift.


    (instant) raise,
    As do SMN and while Verraise is more flexible to use, it is worth remembering RDMs also have fewer ways to recover mana to afford to use it.


    mobility
    Are you referring to Displacement? Is melee range backstep really worth being envious of when BLM have Between the Lines with less than 10% of the cooldown?


    and buffs all physical damage dealers.
    This I can agree with as it turns us in to a steroid dispenser for SAM. That said, I am not sure how you can tinker with Embolden without making life harder for other physical DPS and if you go after SAM DPS too hard, they will just be making the same arguments the BLMs are making now.
    (6)

  7. #117
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    The problem is simply that Rdm isn't punished as much by having to do mechanics as Blm is.
    Yoshi defends the dps gap between Sam and the rest by saying that classes without utility and heavily punished by mechanics should do more dps to compensate for that. So why does this not go for Blm as well?
    (5)

  8. #118
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    @Amulrei: mobility refers to Rdm being able to Doublecast every other spell, essentially giving them room to move every other spell. Which makes them extremely mobile compared to Blm.

    Forgive the double post, can't edit on phone and quote isn't working either.
    (2)

  9. #119
    Player
    Mondhimmel's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Mia Morgenrot
    World
    Odin
    Main Class
    Summoner Lv 70
    mobility:

    remember me when im wrong but blm have warp, dots when proc is instand, instand dmg casts- rdm not have dots and for double cast you need stay 2sec ans CAST a spell.

    When i read this, i rly think other Blms only evade or run when need moving....
    (4)

  10. #120
    Player
    Amulrei's Avatar
    Join Date
    Jun 2015
    Posts
    46
    Character
    Amulrei Ebonmoon
    World
    Tonberry
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lelila38 View Post
    @Amulrei: mobility refers to Rdm being able to Doublecast every other spell, essentially giving them room to move every other spell. Which makes them extremely mobile compared to Blm.
    Indeed. Which is compensated by the fact BLM will hands-down do more damage than any other caster in lower movement situations. SMN meanwhile has multiple instant-cast abilities and DoTs that continue to tick when movement is required.

    Each of the three casters has different strengths and do better at different types of encounters. I see no problem with this.
    (7)
    Last edited by Amulrei; 07-04-2017 at 10:43 PM.

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