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  1. #31
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Hyrist View Post
    Shut, you're never going to get people that way. And This isn't a "Go hard or go home" game. Same thing for Storymode raids.
    Don't get me wrong, PvP has his casual side as well and it's perfectly fine. I may have used a poor choice of word, but what I meant is that PvP should be able to drag more people byt itself, not just by being another PotD. New players that will eventually come there for a first time by curiosity before everything else. But showing them a Frontline were people just "guard base", or a 8v8 where half of the team is throwing match. They'll just end up not going there anymore once they'll reach 70.


    I think lots of people only see rewards as the only effective way to drag players in this mode, it's true it has a role in this, but that's not the only reason. Leaving aside Garo event and right now the exp gain, there were 2 moments in 3.x series where people started playing a lot frontlines again; 1st it was between 3.0 and 3.1, pops were not so bad despite having the stupid GC restriction, ofc, not much during night (ppl still need to sleep). 2nd was when shatter went out. I think most people wanted at least to give it a try by curiosity. And basically, none of those moments brought any new reward but tomestones ( that was already a thing during ARR, correct me if I'm wrong please)

    So ofc, both of them were followed by down time, mostly because PvE got new content that changed people priorities. But IMO, the fact that at that time we still had GC restriction could have stopped some people to keep playing pvp casually. It was kinda a snowball effect: ppl stop queueing because they are doing new PvE content >>matchmaking goes slower >> less pop >> people find wait too long >>Shittier matchmaking >> less pops etc...

    What I'm trying to say is that rewards aren't the only thing that brings people to pvp. However, the stupid GC restriction was the main cause that let those modes die.
    Devs got it at 3.5, Garo event has been possible because they removed GC restriction. Otherwise, it would have never worked. Put it back now and no one will go in frontlines for xp, no matter how good it is.

    [EDIT] However, I stay on my position concerning 4v4 ranked. This the only competitive mode in pvp, people don't go there to get XP, tomes or training (except during pre season ofc). More over, since it's out, matchmaking got worse and worse at the point that having the rank gold in season 3/4 means nothing regarding players skills (30% winrates needed). So yeah, the only people that go there are those that want to try to climb the rank, if that's not the case, just don't.

    [EDIT 2]
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Rewards should be based on performance metrics like damage / healing done, kills, assist, etc. With a bonus reward going to the winner only.
    This is probably the best idea that dev should look into seriously if they want to keep exp as a reward that, while punishing afkers, reward those who actively participate in the match; They should also add the same bonus that is going for tomes: if you lose, next time you win, your xp is increased by x %. That is encouraging for any player that is giving his best.
    (3)
    Last edited by Shut; 07-03-2017 at 09:10 AM.

  2. #32
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rilasha View Post
    As I said in another thread, literally this. Also make the bonus reward for winning like a 1.5x boost or something.

    That way people who do lots and win get lots of exp, while people who won but didn't do anything still get nothing because they did nothing.

    People who lost but did a lot still get a lot, which would be more than people on the winning team who did nothing, since they contributed a lot more.

    Do things, get exp; afk, get no exp.
    I'm ok with this. Might actually encourage people to pay attention to the objectives. I'm still in favor of banning people who afk in pvp though. No remorse for those that try to abuse a system.
    (0)

  3. #33
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Unbalancing the NON-PvP related rewards (PvP related would be PvP xp and Wolf Marks) would be a HUGE mistake and kill off PvP participation. Enforcing a minimum level of activity would be a good idea but is very hard to implement beyond the afk timer that already exists. Also, this problem must be more prevalent on data centers other than Primal as I have seen very few people actually AFK at least on my teams.
    (0)

  4. #34
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ayerinn View Post
    Unbalancing the NON-PvP related rewards (PvP related would be PvP xp and Wolf Marks) would be a HUGE mistake and kill off PvP participation.
    lol? Current non pvp related rewards, classes/job experience points is unbalanced, it's either remove it or, in case of frontlines, 1st gets xx rewards, 2nd gets less than 1st, 3rd gets less than 2nd; in case of feat training 8v8, the winners get xx rewards and the losers either get nothing or less than winners; in case of ranked feast 4v4, remove exp completely, maybe tomes too, you're there to win, not gain coins tbh.
    (2)

  5. #35
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hyrist View Post
    I, honestly don't agree with the concept of nerfing EXP at all.
    Aaaaand that's the measure they are taking, unfortunately...

    "The following adjustments and changes have been made to PvP encounters:

    Class/Job EXP gained from participating in PvP encounters has been adjusted to take match durations into account.
    Victories and losses will now award different amounts of EXP."

    Source: http://na.finalfantasyxiv.com/lodest...75523012584b54

    I hate AFKers and people who don't try in PvP too but honestly all they needed was a kick and be done with it. I don't get why everyone else has to suffer because of it. I love PvP and getting EXP while having fun at the same time? Count me in! It was just the perfect combo, specially to level DPS jobs. The DPS queues are awful. Bored of PVE? Some people are not PvPing solely because they are bored of PvE, it's because the DPS queues for anything are awful at the moment! And honestly PvP is..actually fun. I was planning on leveling my SAM with PvP after finishing my 2nd job, now I am afraid it won't be as gratifying with the nerfed exp if my team ends up losing even if we try our best (and talk about slower progress...). I hope it's not a painful nerf. We can never have nice things because there's always that one... who ruins it for the rest.

    I knew measures were needed but they could've done it in a better way. Instead of nerfing, like someone else said, should've been based on healing/damage metrics so AFKers get nothing at all.
    (1)
    Last edited by Tyla_Esmeraude; 07-04-2017 at 02:59 PM.

  6. #36
    Player
    Yoruno's Avatar
    Join Date
    Aug 2016
    Posts
    85
    Character
    Rem Minase
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tyla_Esmeraude View Post
    Aaaaand that's the measure they are taking, unfortunately...

    Think you spelt fortunately wrong. PVP should've never been the best way to level. 2 weeks into a new expansion experiencing huge levels of congestion brand new fates are actually dead in some areas because people are spamming shatter. There's something CLEARLY of conflict there. And yes, it MIGHT be unfair that you come last because you get a bad team and it wasn't your fault thus not getting the outcome you wanted. But veteran PVP'ers have been dealing with it for years and we just got on with it. You can too now
    (5)
    Last edited by Yoruno; 07-04-2017 at 06:25 PM.

  7. #37
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Yoruno View Post
    *snip* But veteran PVP'ers have been dealing with it for years and we just got on with it. You can too now
    Well, I won't be using PvP much if at all for leveling now (which is fine I'm not big on PvP.) There will be a ton of people like me who actively participated that will now not bother queueing because I'm not going to get less XP for the same amount of work just because my team is lazy/bad/a few afk's or the usual reason - way less healers than the opposing teams. Honestly I don't really enjoy the new PvP system all that much anyways (I like the combos and less button bloat but ironically without all my utility tools it is boring and annoying) so it will be back to only queueing on a max level job for the free daily roulette tomes, win or lose. I just hope queue times don't go back to being atrocious...
    (2)

  8. #38
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The correct course of action would have been to remove the five minute timer off of PvP duty kick restrictions. If someone was afking, vote-kick them out immediately and hope for someone better. Can't do that in current incarnation in PvP.

    Other, non punishment oriented incentives could have also been added for victors. Such as first place players get Wolf Commendations that can be traded in for EXP bonuses for matches, or perhaps traded in for some Exclusive rewards, rather than just Wolf Marks.

    There were plenty of better ways of doing this than what was taken. The adjustment was a knee-jerk nerf to a knee-jerk reaction to what was going on. It was far too reactionary and understudied. But, that's what we'll have to deal with in the meanwhile. Hopefully their next adjustment comes with a bit more education and effort behind it.
    (2)

  9. #39
    Player
    Rusheel's Avatar
    Join Date
    May 2014
    Posts
    22
    Character
    Rusheel Vasscus
    World
    Coeurl
    Main Class
    Archer Lv 70
    Better yet if you get vote kicked from pvp you dont gain any exp for a set amount of time.
    (2)

  10. #40
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    This could have been fixed by them adding a measure to detect if someone contributed to the match...
    (2)

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