Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 40
  1. #21
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Keramory View Post
    Reduce (not eliminate) the overall exp regardless of winning or losing
    Something like 600k for 1st 450k for 2nd and 300k for 3rd could be good balance, not too much but still decent amout even if you happen to lose. Currently it doesnt matter if you win or lose you still get exp worth of 8-9 side quests that surely can take more time than 10-15min FL match.
    (0)
    Last edited by Synestra; 07-01-2017 at 12:23 AM.

  2. #22
    Player
    poffo's Avatar
    Join Date
    Mar 2017
    Posts
    45
    Character
    Jezebeth Soulkeeper
    World
    Zodiark
    Main Class
    Machinist Lv 70
    Just make 30 to 69 be in there own bracket and 70 in a seperat...have i written this before...?...Well it would solve the xp issue it at once.
    (0)

  3. #23
    Player
    Proia's Avatar
    Join Date
    Jul 2017
    Posts
    4
    Character
    Proia Dao
    World
    Gilgamesh
    Main Class
    Rogue Lv 60
    Although I like the idea of encouragement to win, everyone always says "it's based on RNG." In other words there are times where you'll get lucky and be put on a team that participates, knows how to play the mode, have objectives near your spawning point, and win. More than usual though you'll only get one out of all these possibilities in a match.

    So here's my idea. instead of "giving people something because they participated" instead give people exp based on how many points they accrued. Then 2nd gets 50% more and 1st gets 100% more. this way the desire to be first is still there as well as the desire for a long match that was close to have a decent payout to everyone that actually tried their best.
    (0)

  4. #24
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I, honestly don't agree with the concept of nerfing EXP at all. Face it, right now, it draws new players towards PvP content, this means it makes the content more attractive overall - content that, honestly, needed bodies. Penalizing AFK harder and reporting people exploiting the system should be had yes. But we don't, in any way, want to discourage PvP through the leveling process - as that brings new blood into the fold to become PvP fans and serious players. Instead, like the Feast, there should be a Ranked Frontline system for those who desire to play seriously. Have a frontline set of rewards specific to the content and remove exp benefits from that.

    Any argument for nerfing EXP rewards would have the same effect in reducing players who afk, and other poor behaviors when players are wanting to take battles seriously. However instead of discouraging players from playing PvP in total, this idea provides the ideal environment for those who want to play large-number PvP more seriously, while still enticing the bulk of the players to play and possibly become serious. Elsewise, we doom PvP to remain marginalized content with a vast minority of people even trying it out - when the goal here is to get SE to take the content more seriously.
    (3)
    Last edited by Hyrist; 07-02-2017 at 07:24 PM.

  5. #25
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    i think the best solution would o have the the current amount of exp be the baseline 2nd place gets more and first gets more than that that why it still gives enough exp to make people want to do it and gives people doing it for exp incentive to win
    (0)

  6. #26
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Hyrist View Post
    But we don't, in any way, want to discourage PvP through the leveling process - as that brings new blood into the fold to become PvP fans and serious players.
    You start bringing new blood into pvp the moment they like it for what is it, not because it brings xp/tomes or whatever. People that queue only frontlines roulette will keep doing it. those who will queue because they are bored of pve will play a few matches a day. And those who only come here for farming exp will still not care and afk as much as they can. If afkers could do it in dungeon/potd, they would. Only way to get rid of them is to nerf/remove xp. We won't miss them.


    Quote Originally Posted by Hyrist View Post
    Instead, like the Feast, there should be a Ranked Frontline system for those who desire to play seriously. Have a frontline set of rewards specific to the content and remove exp benefits from that.
    This is a really bad idea. Right now, jobs are poorly balanced and you can't balance jobs according to frontlines standards, or you would need have matchmaking puting 2 tanks/2 heals/2melee/2range. And matchmaking was the thing that made frontlines pops so bad before 3.5 and drove out lots of players that had even a tiny bit of interest in FL.

    Quote Originally Posted by Hyrist View Post
    Any argument for nerfing EXP rewards would have the same effect in reducing players who afk, and other poor behaviors when players are wanting to take battles seriously. Elsewise, we doom PvP to remain marginalized content with a vast minority of people even trying it out - when the goal here is to get SE to take the content more seriously.
    Currently, all rewards earned in pvp that aren't mount/glamour are meant for pve (tome/xp). SE is still making pvp as a stepping stone for pve, only exception being ranked feast. Nobody will take pvp seriously as long as it's going that way, and keep gathering people that will just come exp or tomes.

    So at least, reduce xp earned in pvp for last place. In frontlines, those who lost a match are granted a bonus for the next time they win, till then, they must not get full xp.
    In feast: no xp at all for the losing team. It sounds harsh but it's needed:
    1st: 4v4 ranked, no need to say more, you're not here to get xp.
    2nd: 8v8 is supposed to be "training mode", despite the fact they should add a 4v4 training cause it's completely different. Anyway, a new player will never find this mode entertaining as long as people keep throwing match for xp.

    And sincerely, by the time GM starts taking serious actions, half life 3 will be out. Only time they took actions was 1 month after the release of feast, then we never saw them again.
    (4)

  7. #27
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Move to JP datacenter? I've never seen the AFK issue occur. Everyone participates in some capacity - even if that's pretty shocking in some instances.
    (0)

  8. #28
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Shut, you're never going to get people that way. And This isn't a "Go hard or go home" game. Same thing for Storymode raids.

    FFXIV is in large part PvE content. It makes sense that rewards in PvP help go to PvE achievements, especially seeming those are scaling and PvP currently is not. I know you're not going to agree with me on any further points on the topic so I'd rather spare the time enjoying the game than getting into heated debate. Let's just disagree. In the end, it's SE's decision and I don't feel as if following your line of thinking is ultimately a healthy one for the game or the game mode - perhaps the developers will agree with you more. I don't know.
    (0)
    Last edited by Hyrist; 07-03-2017 at 03:26 AM.

  9. #29
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Permaban anyone who afk's in pvp. Problem solved.
    (1)

  10. #30
    Player
    Rilasha's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    R'lasha Nereshyl
    World
    Tonberry
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Rewards should be based on performance metrics like damage / healing done, kills, assist, etc. With a bonus reward going to the winner only.
    As I said in another thread, literally this. Also make the bonus reward for winning like a 1.5x boost or something.

    That way people who do lots and win get lots of exp, while people who won but didn't do anything still get nothing because they did nothing.

    People who lost but did a lot still get a lot, which would be more than people on the winning team who did nothing, since they contributed a lot more.

    Do things, get exp; afk, get no exp.
    (1)


    Also known as Yukikaze Yumishi on Midgardsormr.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast