Gotta get me some free chicken. Yummy.
Gotta get me some free chicken. Yummy.



I don't mind players earning experience from PVP (i.e Shatter).
However, I don't think that 1st, 2nd, and 3rd place should be the same XP amount. 3rd place should be substantially lower than first. It's stupid how many people in Shatter just go full on retard, I'm talking like pants on head retarded, ignoring objectives/callouts because "you don't pay my sub, XP is the same no matter what rank". Or the guys that go AFK or deliberately throw games.
SE, either change the amount of XP gained for placement or remove it entirely.

No as said let the xp. ers from 30 to 69 have there day and let the 70 do the real pvp


Give 1st the max exp bonus and give second and third max bonus to thoses that really participate (with highs scores), and allow for a one hit button report (alliance wide).


Everything that is happening here is solved if the experience gained was based on how the group has remained in Frontline.
Here's some perspective for you.
I like the pvp. I wouldn't throw a match just to get exp and I believe that's wrong. If I didn't get exp all the time, I wouldn't que for it. As much as I like PVP right now, getting my jobs to 70 and getting them raid ready is more important IMO. I'd have to ingore it because it would be a waste of my time when I know I need to get ready for the raid coming. There's a lot I need to do and if pvp didn't offer exp I wouldn't be able to do it.
However I can see why people wouldn't want it.



Rewards should be based on performance metrics like damage / healing done, kills, assist, etc. With a bonus reward going to the winner only.
As I said in another thread, literally this. Also make the bonus reward for winning like a 1.5x boost or something.
That way people who do lots and win get lots of exp, while people who won but didn't do anything still get nothing because they did nothing.
People who lost but did a lot still get a lot, which would be more than people on the winning team who did nothing, since they contributed a lot more.
Do things, get exp; afk, get no exp.
Also known as Yukikaze Yumishi on Midgardsormr.
I'm ok with this. Might actually encourage people to pay attention to the objectives. I'm still in favor of banning people who afk in pvp though. No remorse for those that try to abuse a system.As I said in another thread, literally this. Also make the bonus reward for winning like a 1.5x boost or something.
That way people who do lots and win get lots of exp, while people who won but didn't do anything still get nothing because they did nothing.
People who lost but did a lot still get a lot, which would be more than people on the winning team who did nothing, since they contributed a lot more.
Do things, get exp; afk, get no exp.


Scale rewards based on contribution similar to a FATE and base it on their job so people cannot just run around the map or endlessly just attack ice and sprint past everything else.
Some people are even just tapping a key on the shatter base points and claiming they are defending when they are really just watching youtube and claiming they were ganked when a lone enemy goes to bust them up.
The winner should get a bonus and it should be a significant XP bonus, like 1.5 more.
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