Gotta get me some free chicken. Yummy.
Gotta get me some free chicken. Yummy.
I don't mind players earning experience from PVP (i.e Shatter).
However, I don't think that 1st, 2nd, and 3rd place should be the same XP amount. 3rd place should be substantially lower than first. It's stupid how many people in Shatter just go full on retard, I'm talking like pants on head retarded, ignoring objectives/callouts because "you don't pay my sub, XP is the same no matter what rank". Or the guys that go AFK or deliberately throw games.
SE, either change the amount of XP gained for placement or remove it entirely.
No as said let the xp. ers from 30 to 69 have there day and let the 70 do the real pvp
Give 1st the max exp bonus and give second and third max bonus to thoses that really participate (with highs scores), and allow for a one hit button report (alliance wide).
Everything that is happening here is solved if the experience gained was based on how the group has remained in Frontline.
Here's some perspective for you.
I like the pvp. I wouldn't throw a match just to get exp and I believe that's wrong. If I didn't get exp all the time, I wouldn't que for it. As much as I like PVP right now, getting my jobs to 70 and getting them raid ready is more important IMO. I'd have to ingore it because it would be a waste of my time when I know I need to get ready for the raid coming. There's a lot I need to do and if pvp didn't offer exp I wouldn't be able to do it.
However I can see why people wouldn't want it.
Rewards should be based on performance metrics like damage / healing done, kills, assist, etc. With a bonus reward going to the winner only.
Scale rewards based on contribution similar to a FATE and base it on their job so people cannot just run around the map or endlessly just attack ice and sprint past everything else.
Some people are even just tapping a key on the shatter base points and claiming they are defending when they are really just watching youtube and claiming they were ganked when a lone enemy goes to bust them up.
The winner should get a bonus and it should be a significant XP bonus, like 1.5 more.
I'd rather have PvE rewards tied to a contribution metric rather than a strict "Last place gets jack squat." While I do agree people shouldn't be rewarded for doing nothing, at the same time there can only be one winner in a match. PvE rewards in this game tend to be that if you spend your time and enough effort, you get your rewards. In PvP however, even if you're at the top of your game you could wind up against a team as equally skilled as you are.
I would love to see PvP as something that draws people in with quick xp for DPS, requires them to participate, and then hooks them with close and exciting matches. For this to happen, it needs to be a viable method of xp, even for people new to PvP.
Also on a side note, AFKers CAN be on teams that win if everyone else carries them and the other team sucks. I've seen it happen.
Think we're over complicating the issue here.
Exp for PvP isn't the issue. It being the fastest method to level is.
Reduce (not eliminate) the overall exp regardless of winning or losing and those who are afking or not caring will stop joining... leaving only those interested in PvP to play.
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