Quote Originally Posted by Falen View Post
Yes, but, in respect, do you agree or disagree that making it like more flowing, two-sided dialogue could make it a better experience for the reader?
I'd love to see something like this, not only because it would make the conversation seem a bit more natural, it would also keep the player involved and let you develop a sense of character for your...uh...character. When I see my character not talking in cinemas over and over, it really gives the impression that she's a mute.

They really put a lot of work into the flavor of the writing and I'm grateful for that, but it could stand to be a little less verbose, or at least involve the player a bit more.

Also, there are way too many alliterations, especially in enemy names. It's cute here and there, but they've gone wayyyy overboard.