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  1. #51
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    My biggest problem with FF xiv is that my char cant talk at all. Or rather doesnt.
    (0)

  2. #52
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Lebannen View Post
    My biggest problem with FF xiv is that my char cant talk at all. Or rather doesnt.
    Quote Originally Posted by Pollyanna View Post
    I'd love to see something like this, not only because it would make the conversation seem a bit more natural, it would also keep the player involved and let you develop a sense of character for your...uh...character. When I see my character not talking in cinemas over and over, it really gives the impression that she's a mute.
    And do you know why they do it like that?

    Because people that care what their character is like, and think up their personality, perhaps a backstory, or just like to imagine responses to dialogue and quests are as their character would be, get more than a little uncomfortable when the writers start telling them just how their character ought be speaking and behaving. The generally silent protagonist is the best answer available until someone comes up with a way for quests to be much, much more dynamic (which if you ask me is one of the current model's bigger flaws). They'd sure as hell write Forra completely wrong, I can say that for a start.

    This is an MMORPG with free character creation, not one of those cheaper ones with little to no character customisation excused by taking character writing away from the player. I hate to use a tired and unkind turn, but if that's such a problem, why not go play Rusty Hearts, or Talesweaver, or Trickster, or any of the plethora of other chargen-less MMOs that take characterisation away from you?

    Now, if there were more options with more effects in the dialogue, like if that scene where you get yelled at by a padjal for using the echo on her had actually let you go with one option or the other instead of forcing you to use the echo (which is bad enough) - that would be nice.
    (3)
    Last edited by Fensfield; 11-02-2011 at 06:42 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  3. #53
    Player
    Pollyanna's Avatar
    Join Date
    Jul 2011
    Posts
    6
    Character
    Lulu Luciferin
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fensfield View Post
    And do you know why they do it like that?

    Because people that care what their character is like, and think up their personality, perhaps a backstory, or just like to make what few choices are given them in dialogue and quests as their character would, get more than a little uncomfortable when the writers start telling them just how their character ought be behaving. They'd sure as hell write Forra completely wrong, I can say that for a start.
    Right now they're telling me that my character is very patient and willing to listen silently to however much dialogue any given person has to spew at me. They're also telling me that she responds mutely to adversity. (And when she talks to other humans, they don't respond, so she's either talking in her head or so annoying that almost everyone ignores her)

    But in saying so, I have to admit that I understand your point. When I see my character in certain situations, I think "that isn't how she should be acting", so I'm sure that feeling would pass over to certain dialogue choices as well.

    Regardless, I still think I would enjoy the game more with dialogue trees. Having more natural conversation with at least some choices that fit my character would be a big enough positive to outweigh the choices that don't fit. It's not a big enough priority that it would drive me to another game, though.
    (3)

  4. #54
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Pollyanna View Post
    Regardless, I still think I would enjoy the game more with dialogue trees. Having more natural conversation with at least some choices that fit my character would be a big enough positive to outweigh the choices that don't fit. It's not a big enough priority that it would drive me to another game, though.
    Now, this I can agree on. As I said in my previous post:
    Now, if there were more options with more effects in the dialogue, like if that scene where you get yelled at by a padjal for using the echo on her had actually let you go with one option or the other instead of forcing you to use the echo (which is bad enough) - that would be nice.
    Did you ever play Mabinogi? I often refer back to it, but they had a very nice way of handling interactivity with NPCs in a format that makes complex dialogue trees (especially meaningful ones) difficult and expensive (although not impossible).

    Until someone figures out a way for NPCs to respond and change dynamically based on player choices, I think Mabi's answer is one more MMORPG's ought consider learning from.
    (0)
    Last edited by Fensfield; 11-02-2011 at 07:17 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #55
    Player

    Join Date
    May 2011
    Posts
    106
    I hate npc's dialogue in LL. It all I aarrr am arrrr a piaaaarrrrrr. Hate it so I don't even bother to read it there. Main reason I deleted my LL char and made one in Uldah.
    (4)

  6. #56
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Thread title is misleading, the writing in this game is excellent in fact. That it is long is another thing, I suppose they could let us manage how much dialogue we'd like to actually read. Personally I have to read all of it and in such games with trees like Mabinogi and Bioware games I end up clicking through every possible choice... So to me the way FFXIV does it is fine.

    Your character is not mute, you're supposed to fill in the blanks in your own head. Welcome to old school RPGs where the game let's you use your imagination, a dying breed.
    (3)
    Last edited by Cendres; 11-02-2011 at 10:18 PM.

  7. #57
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Seif View Post
    Where are the good writers? I think we can tell with 100% certainty that they aren't working on the XIII games... did SE fire them?
    Huh, XIII, XIII-2 and Versus XIII (thus far) has good writing, just because you dislike it doesn't mean it's bad.
    (6)

  8. #58
    Player
    Alicia_WM's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Alicia Silvermoon
    World
    Goblin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gavyn View Post
    Such as the beginning of one of the Grand Company quests saying the word "thousand" twice in a row and making no sense in doing so.
    A thousand thousand is a million.
    (4)

  9. #59
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I'm all for lore, but when I walk up to a ! over an NPC and get a diatribe of Old English in my face telling me his life story where all he's essentially telling me is that he needs me to deliver some parcels - I feel like the game's writer took his job a little too seriously.

    It gets really bad when you can't tell the personality of one character to another. Everyone just vomits these paragraphs of ye olde English and it feels forced. For good writing, it should only take a sentence or two for players to get an idea of who they're talking to, what they're like, and what they want. Not everyone you meet randomly on the street will just give you paragraphs of info without any provocation.

    At least make it a conversation, if you're going to.

    Huh, XIII, XIII-2 and Versus XIII (thus far) has good writing, just because you dislike it doesn't mean it's bad.
    You made me nearly spill my morning coffee.


    (see kids,? one sentence and you know 3 things about me already. that's good writing)
    (5)
    Last edited by Denmo; 11-02-2011 at 10:17 PM.

  10. #60
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I don't catch the problem... I'm Swiss and I can undestand every word I'm reading.
    (4)

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