Quote Originally Posted by savageink View Post
Scaling content to player numbers already happens in limited ways in the game. And the characters themselves scale in varying ways depending on which content you do. Adding 2 more DPS slots to a dungeon instance wouldn't be that unreasonable.
As a healer main, oh hell yes it would. I already consistently have to blow oGCD's saving only 2 DPS from death due to AoE...I don't have enough patience to deal with 4 running around getting themselves nuked.

You are asking healers to take on extra burden to cover the community obsession with DPS and not offering healers anything in return for the adjustment if DPS slots were added.

Doesn't seem fair now does it?

EDIT: That isn't even taking into account how tanks would have to possibly deal with 4 openers on 4 different targets and still somehow maintain aggro on a pull.