Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 152

Hybrid View

  1. #1
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nora_of_Mira View Post
    while I love the idea of being a "good noodle", what if instead, they just allowed the "role in need" to have 2 earnable daily roulette rewards per roulette? Like, a tank does 50/60 roulette, gets their daily reward, then is allowed 1 more if they queue again as the same role. On paper, tanks/healers would essentially queue twice and allow more DPS to get their daily roulettes off. (is this a good noodle or a bad noodle?)
    Love this idea. IMO I would queue twice as a tank. More XP.

    Another Idea that was brewing in the back of my mind: provide an XP token for the in need role. that token can then be applied to whatever class you would like (switch to said class, use token, BAM experience!) it can be scaled to level just like they do the beast quests and such. As a main tank who enjoys playing plenty of DPS alts, I would enjoy this as it gives you reason to play tank more often to benefit your DPS, and doesn't penalize DPS players at all.

    EDIT: Just a note on 'penalizing' DPS players. I do agree that any endgame bonus wouldn't work, as it would penalize pure DPS players. Tanks would gear up their DPS classes far faster then a pure DPS class could. Not a good idea. but XP tokens are far more neutral, they can be applied to heal roles as well as DPS roles (even tank roles, level your tank faster), and even at level cap you would have the bonus to give to a DPS alt class. Now that I think about it, the dual roulette would also impact the tomes negatively. I think the XP token is a better idea, and far more flexible and useful then any item based rewards (which really are one shot and your done).
    (0)
    Last edited by Temjiu; 07-01-2017 at 07:26 AM.

  2. #2
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Temjiu View Post
    Love this idea. IMO I would queue twice as a tank. More XP.

    Another Idea that was brewing in the back of my mind: provide an XP token for the in need role. that token can then be applied to whatever class you would like (switch to said class, use token, BAM experience!) it can be scaled to level just like they do the beast quests and such.
    Maybe if those tokens could only be used on DPS jobs, might not be a bad idea. Run the content as a tank, get the token, use it on a DPS and get commensurate exp, scaled to the DPS's level. Effectively it would be leveling your DPS by running an instance as a tank or healer.
    (1)

  3. #3
    Player
    Temjiu's Avatar
    Join Date
    Dec 2014
    Posts
    154
    Character
    Kulthoen Akkiran
    World
    Lamia
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Naberrie View Post
    Maybe if those tokens could only be used on DPS jobs, might not be a bad idea. Run the content as a tank, get the token, use it on a DPS and get commensurate exp, scaled to the DPS's level. Effectively it would be leveling your DPS by running an instance as a tank or healer.
    Those were my thoughts too. It doesn't penalize those who queue as DPS, and I for one would queue far more often as a tank if I could benefit my DPS jobs as a result. Especially once you hit levle cap, and there's not much more benefit outside of some lore tokens (that many tanks will max out on rapidly anyways, even with no extra lore token bonus). But...if i could queue up with my tank at 70, and it would benefit my DPS class im trying to catch up...
    (0)

  4. #4
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Temjiu View Post
    Quote Originally Posted by Naberrie View Post
    Maybe if those tokens could only be used on DPS jobs, might not be a bad idea. Run the content as a tank, get the token, use it on a DPS and get commensurate exp, scaled to the DPS's level. Effectively it would be leveling your DPS by running an instance as a tank or healer.
    Those were my thoughts too. It doesn't penalize those who queue as DPS, and I for one would queue far more often as a tank if I could benefit my DPS jobs as a result. Especially once you hit levle cap, and there's not much more benefit outside of some lore tokens (that many tanks will max out on rapidly anyways, even with no extra lore token bonus). But...if i could queue up with my tank at 70, and it would benefit my DPS class im trying to catch up...
    Seems a few people are having the same ideas.

    It would help dps queues a lot though. I mentioned earlier in the thread (Click here) something like this would have a two fold positive effect on dps queue times and it would.

    firstly. if players could get decent exp on there dps classes by rolling as tanks and healers and getting faster queues. then it would increase the number of tanks and healers in the queue.. positive result is that dps in the queue would get groups faster because there's more tanks and thus more groups being made

    secondly giving players the option to roll as tanks and healers and level there dps. would ultimately reduce the number of dps in the queue. if 50 players want to level a dps job in levelling roulette and 10 of them decided to go tanks and get the scroll or whatever similar item for there dps. then the dps queue is already down to 40 people just from 10 of them changing to tank.

    if we then put 20 of those queieng dps in parties with those 10 extra tanks then we've potentially slashed the dps queue from what would have been 50 players down to just 20... positive result = even shorter queues and thus lower waiting times for everyone. even those dps at the back of the queue. because now there significantly less people in front of them...

    and everyone gets to level there beloved dps jobs at the same time. ultimately EVERYONE one wins including the dps at the back of the queue
    The main thing with something like this is it would be a pretty easy thing to implement because of it's simplicity.
    (0)
    Last edited by Dzian; 07-01-2017 at 07:10 PM.

  5. #5
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    We are what 8 days out from official launch? Give it time. The dps queues will normalize. If you recall in HW the dps queues got pretty short with all the tanks and healers running about then went back to normal. Already seen many tanks and healers bemoaning the queue time for dps and talking about who they switch back to heals/tank once the new classes are leveled.
    (1)

  6. #6
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    Agree more with the idea of increasing the "Adventurer in Need" bonus. It's not an elegant solution, but I'd like to see a tier of bonuses -- tier 1 gets more of a bonus than tier 2. Yeah, that will pretty obviously work out to rewarding tanks more than healers, but at least healers will get something.

    Honestly, playing a tank is not that fun right now. I see no issue with giving them more incentive.

    (But also: yes to healer mounts. Something more than a unicorn would be nice!)
    (2)

  7. #7
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    How about instead of incentives in duty finder (which we already have in roulettes), we got incentives in pre formed parties. If tanks and healers were encouraged to preform, with say a bonus per dungeon if they do, that might work for awhile.
    (0)

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    At the end of the day, there's pretty much a set group of players willing to play tanks and healers as their mains (ie, "past the leveling phase"), and not a whole lot of incentives will change that, nor get them to group with randoms over a group of buddies (pretty much all the tank mains I know have their pick of the litter when it comes to grabbing skilled DPS from the FC for roulettes).

    I think Zojha's solutions are the most elaborate to construct, but also the most effective. Make FATEs easier, more fun, not huge HP sponges if more than two people are clearing them etc. Introduce more hunt logs, or challenge log entries, to help DPS get extra exp. Fix PotD so it doesn't actually require tanking or healing to make serious progress. And maybe up the dungeon format to 1/1/3, or even 1/1/4, so that every healer and tank WILLING to queue for duties inherently has their value spread across more of the DPS pool.
    (4)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    You know what actually might help a little? Two tier Adventurer in Need rewards.

    What I am referring to is this;

    I play PLD, my wife plays WHM. I Q and almost always get an extra reward for the run, because I am a tank. But, healers are similarly in short supply, and my wife misses out since she's a healer not a tank. She has very little additional incentive to Q as healer unless she's playing with me. I think that in general, the low incentive for healers to run in DF is not helped by the fact that the acute shortage of tanks means that healers never see the additional AiN bonus.

    So, let's say that the Adventurer in Need bonus goes 100% to the #1 role in need, and 80% to the 2nd role in need. This might incentivize more healers to run, and might also help reduce Q times a bit.
    (9)

  10. #10
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    They need to separate time stones to work only for the job you played. Playing a healer to gear your ninja is a screwed up system
    (0)

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread