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  1. #91
    Player
    Blonde_Huntress's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Blonde Renwynd
    World
    Famfrit
    Main Class
    Astrologian Lv 68
    As someone who has played all 3, my thoughts are that if ANY of the magic DPS needs some love it's SMN.

    However, even then I don't think any of them are so far gone that they can't be redeemed--all 3 are playable.

    BLM should get some CD/damage buffs. It SHOULD be the highest magical damage dealer at the cost of utility.

    RDM is just fine where it is, although I personally wouldn't mind a small (like 20 potency) Scatter buff.

    SMN Bane should revert back to 3.x. Buff Misama/Bio potency by either extending time or actual damage dealt. Remove the damage scaling on Deathflare.


    Just my 2 cents.
    (9)

  2. 07-04-2017 08:15 AM

  3. #92
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    I'm not sure why everyone is so focused on potency buffs/nerfs. Rdm has the lowest damage potential of the casters on a dummy parse. It's right behind smn, and both are a ways behind blm.

    I agree blm needs some love, but there's nothing wrong with its damage potential. Any adjustments should focus on better equipping the class to realize that potential on strenuous fights. Just adding more potency on top will throw things way out of balance on turret fights, and knee-jerk nerfing rdm even lower will ensure that it will never have competitive damage, even when played properly.

    With harder rotations, blm and smn may also need more time to perform to thier potential, but this doesn't seem like an issue of potency to me.
    (4)
    Last edited by Symon17; 07-04-2017 at 09:11 AM.

  4. #93
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Symon17 View Post
    I'm not sure why everyone is so focused on potency buffs/nerfs. Rdm has the lowest damage potential of the casters on a dummy parse..
    See dummy parses should never be taken seriously beyond perfect scenario situations. RDM ST pps is right up there with BLMs in burst, the thing is RDM is the least affected by movement of the three which means its sustained dps doesnt suffer as much or at all in comparison.

    Dummy parses =/= practical application. Movement, phase changes etc can drop the damage of those who have tightly required systems or required rooting. Something rdm does not suffer from.
    (2)

  5. #94
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    I think people are trying to be burst-potency nuts, when each job has different purposes in terms of damage.

    BLM is the SAM of the casters, hitting the hardest per cast and having no true need for build up. It's a very "selfish" job, with its utility affecting itself, such as the very useful Umbral Hearts allowing three additional Fire IVs in our rotation, just like Convert does, but another one. Its rotation in fact became easier in Stormblood!

    SMN is the DRG, decent damage, but a long, very easily and harshly punished build up into a big pile of "bugger off," where at the highest levels of gameplay and higher skilled players, is far greater than what anyone else had to offer.

    RDM... is the MNK and MCH's drunken one night stand baby that turned into a successful business person. It uses massive bursts in small amounts of time, something done by using Dualcast, but needs RNG to get its full potential.If it dies, it loses much of its build up, but it can easily get it back.
    (3)

  6. #95
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Psycofang View Post
    See dummy parses should never be taken seriously beyond perfect scenario situations. RDM ST pps is right up there with BLMs in burst, the thing is RDM is the least affected by movement of the three which means its sustained dps doesnt suffer as much or at all in comparison.

    Dummy parses =/= practical application. Movement, phase changes etc can drop the damage of those who have tightly required systems or required rooting. Something rdm does not suffer from.
    I agree that parses aren't the end-all-be-all, and practical fights should definitely be taken into account when balancing. That's why I stand behind adjusting the classes in a way that better allows them to reach their potential in real situations. I also think we need to consider long term when making decisions. A class with a simpler rotation will hit its peak much faster.

    Classes like BLM and SMN will take a bit more time to see players reaching those higher numbers, but it doesn't mean that day won't come. Buffing and nerfing potencies now just means that once people master fights with the new BLM and SMN, their numbers will be through the roof, and RDM will have an unfairly low potential by comparison.
    (2)

  7. #96
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    The best way to fix blm is to literally just lower the CDs on triple and leylines. That will artificially but effectively increase their relative and practical pps in a real scenario.

    SMN? Dunno how to fix that and potency buffs doesnt fix how ruthless them missing an aetherflow ability is or popping baha too late/soon.

    Its hard to not train wreck that job.
    (0)

  8. #97
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Umm... BLM isn't "supposed to be" close to any Melee DPS in damage. The heirarchy goes:

    Melee DPS = King of damage
    Caster DPS = Queen of damage
    Ranged DPS = Joker of damage

    This is due to required positioning, distance and skill/spell times.

    Now, I haven't tested it, but if BLM is doing significantly less damage than RDM, then they should be buffed to RDM levels, yes. But BLM should most definitely not be at SAM levels.
    (0)

  9. #98
    Player
    Symon17's Avatar
    Join Date
    Jun 2011
    Posts
    93
    Character
    Mikah Frost
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kaedan View Post
    Umm... BLM isn't "supposed to be" close to any Melee DPS in damage. The heirarchy goes:

    Melee DPS = King of damage
    Caster DPS = Queen of damage
    Ranged DPS = Joker of damage

    This is due to required positioning, distance and skill/spell times.

    Now, I haven't tested it, but if BLM is doing significantly less damage than RDM, then they should be buffed to RDM levels, yes. But BLM should most definitely not be at SAM levels.
    It seems like Square Enix disagrees. BLM has the second highest damage potential in the game and is expected to output numbers comparable to SAM. It was like that in 3.X too, only with BLM~MNK.
    (3)
    Last edited by Symon17; 07-04-2017 at 10:20 AM.

  10. #99
    Player
    ZeroAmano's Avatar
    Join Date
    Nov 2013
    Posts
    33
    Character
    Zero Amano
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Blonde_Huntress View Post
    As someone who has played all 3, my thoughts are that if ANY of the magic DPS needs some love it's SMN.
    However, even then I don't think any of them are so far gone that they can't be redeemed--all 3 are playable.
    BLM should get some CD/damage buffs. It SHOULD be the highest magical damage dealer at the cost of utility.
    RDM is just fine where it is, although I personally wouldn't mind a small (like 20 potency) Scatter buff.
    SMN Bane should revert back to 3.x. Buff Misama/Bio potency by either extending time or actual damage dealt. Remove the damage scaling on Deathflare.
    Just my 2 cents.
    TBH if you think RDM is just fine where it is then you are completely wrong.
    BLM Fire4/Bliz4 pot 260 and RDM valaero/thunder plus proc stone either fire or jolt2 is 300+270 (plus proc is 50% chance)
    even BLM have leylines that reduce spell casting time it still DOESN'T match the DPS where the RDM is going.
    I think they need to reduce the RDM pot to 240 and 260 level (because the dual casting) then we can talk again or simply reduce the proc chance from 50% to 30%.
    Although RDM playstyle is right at it should be that's true.
    Also Scatter is good enough as it should be.
    (0)
    Last edited by ZeroAmano; 07-04-2017 at 10:43 AM. Reason: word limit

  11. #100
    Player
    ZeroAmano's Avatar
    Join Date
    Nov 2013
    Posts
    33
    Character
    Zero Amano
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Psycofang View Post
    The best way to fix blm is to literally just lower the CDs on triple and leylines. That will artificially but effectively increase their relative and practical pps in a real scenario.
    SMN? Dunno how to fix that and potency buffs doesnt fix how ruthless them missing an aetherflow ability is or popping baha too late/soon.
    Its hard to not train wreck that job.
    If they are not going to put BLM Fire4/Bliz4 pot back as it where should be then lower the CDs on leylines is a good thing to do or extend the duration is a good way too.
    since we have between the lines but when you dodge AoE and teleport back then realize the time is going off quickly
    (0)
    Last edited by ZeroAmano; 07-04-2017 at 10:38 AM.

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