If I'm the healer you better goddamn well be pulling the whole dungeon if I demand it!
If I'm tank..I'm at your mercy, and the feeling sucks. Though truthfully the new dungeon mobs hit hurt like hell.
If I'm the healer you better goddamn well be pulling the whole dungeon if I demand it!
If I'm tank..I'm at your mercy, and the feeling sucks. Though truthfully the new dungeon mobs hit hurt like hell.
I don't pull until I hit a wall in leveling dungeons, but after I've done them once or twice, I start pulling multiple packs at once. No sense wasting time. It's really not an issue. I leveled healer first and tanks did that to me and it wasn't a problem. I leveled tank second and I did that to healers and it was no problem, with only a couple of exceptions, which I'd chalk up to inadequacies of those healers.
The dungeon trash doesn't hit hard in the 70 dungeons. We just don't vastly outgear them yet.
Last edited by Nixxe; 07-04-2017 at 02:31 AM.
I like to mix it up but more times than not it's just quicker to do the smaller pulls.
I feel like all these complaints on Str gear complaints are due to misconceptions or getting bad tanks that would probably die anyway even with vit gear. A proper tank using Str gear should be able to handle larger pulls more easily simply by the virtue of things die faster. I have been using str gear when running with friends and they don't find it harder to heal me, sometimes they find it easier (due to my soul eaters and abyssal drains hitting harder and thus restoring more HP). Unless you are waiting for the tank to drop rather low before you heal them (which I admit is a valid strategy to maximize healer dps windows) and you like that extra HP so you can spend more time dps'ing (again, valid argument), there shouldn't that much difference healing a str tank and a vit tank in dungeons, if they are properly using cooldowns.
Cooldown rotations are a must when doing these large pulls. Knowing your party's damage and figuring if they are capable of downing the mobs within your cooldown rotation is vital. There is no excuse for not actively using your cooldowns. If a tank is doing these large pulls, and they aren't properly using their cooldowns, call them out on it (Str or Vit).
Not every str tank is someone who only cares about big numbers or is a sheep that follows the meta. Some of us actually knows how to properly play as a tank wearing str accessories and can make the pros outweigh the cons.
Last edited by Yahallo; 07-04-2017 at 02:47 AM.
Oh, I agree entirely that it's not my job to save the party. Where I disagree with you, is in the fact I rather NOT wipe.Don't "help" the healer. I know RDM seems like it has decent vercure (at least compared to Physick on Summoner), but you're pulling down your DPS, and the healer does have a handle on things. If the party dies because the tank bites off more than they can chew, or the healer decides to DPS instead of heal/blows all their cooldowns in stupid ways, it's not your job to save the party.
As my main is PLD, you are wrong on one thing. With the level 64 trait "Divine Magic Mastery", PLDs can cast more than two Clemencies before running out (actually, it's possible to cast five of them), and they regenerate MP quite fast thanks to the Goring Blade and Royal Authority combos, too. But that's still nowhere near as good as a dualcasted Vercure. I'll agree entirely that neither are healers, however.
In either cases, though, I've stumbled upon some healers where, had I done what you suggest, a wipe on a boss when it's almost dead could've happened. And I'm sorry to say, but I prefer winning clutch and botchy than redoing the fight just to make a point and make my healer "git gud". Granted, on an actual raiding static, that would been entirely different.
I'm leveling my Paladin currently, at 68, and I've made large pulls in every dungeon so far without issue. If for whatever reason a healer isn't able to keep me up (only one so far) then I'll just revert to smaller pulls for that particular healer. If you had to help keep a tank alive with vercure, then either the healer messed up, the tank wasn't using CDs/dodging AoEs, or both!
Thankfully that healer was not me, as you would be stuck with Eos solo healing you!
Yeah but you're a paladin. If you missed the memo, they are sort of god tank in stormblood. When it comes to dungeons, the amount of mitigation paladins have over warrior and dark knight is...unmatched.
Last edited by Coatl; 07-04-2017 at 02:54 AM.
While it's true I've seen the problem more often with Warriors and Dark Knights... it happened with a PLD too, but that one may have been because of lack of proper cooldown usage.Thankfully that healer was not me, as you would be stuck with Eos solo healing you!
Yeah but you're a paladin. If you missed the memo, they are sort of god tank in stormblood. When it comes to dungeons, the amount of mitigation paladins have over warrior and dark knight is...unmatched.
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