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  1. #1
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Hikuras View Post
    But THATS the reason why everyone is having this issue. The meta is WRONG. Look at the thread, SE is finally taking a stand against the speed runners and told them to STOP. How? By making things hit harder and punishing you for trying to heal/tank like you did in HW. This is good and hopefully people wake the fuck up instead of running in these dungeons like they are superman.
    Except "STR meta" isn't that relevant to this topic. "Speedrunning meta" isn't the same thing. I'm pretty sure tanks running with VIT accessories are still getting wrecked for speedrunning leveling dungeons. Any tank just wearing STR accessories while pulling everything in leveling dungeons is either someone who just cares about big numbers and doesn't care about the healer and/or a sheep who follows the meta blindly, considering how hard trash hits. Honestly though, it was really stupid for SE to change something that was working, for a tangential reason (brink of death).

    If SE really wants people to stop speed running all they need to do is put gates between each pack of mobs.

    Quote Originally Posted by Evaddaragon View Post
    -snip-
    I think it really depends on the party but in pugs I think smaller pulls are better. Caster LB helps a ton with larger pulls though, and it is possible to be more efficient with larger pulls, but you need good AoE DPS, a good tank and a good healer.
    (5)

  2. #2
    Player
    Hikuras's Avatar
    Join Date
    Apr 2017
    Posts
    137
    Character
    Hikaru Matsumura
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by YitharV2 View Post
    Except "STR meta" isn't that relevant to this topic. "Speedrunning meta" isn't the same thing. I'm pretty sure tanks running with VIT accessories are still getting wrecked for speedrunning leveling dungeons. Any tank just wearing STR accessories while pulling everything in leveling dungeons is either someone who just cares about big numbers and doesn't care about the healer and/or a sheep who follows the meta blindly, considering how hard trash hits. Honestly though, it was really stupid for SE to change something that was working, for a tangential reason (brink of death).

    If SE really wants people to stop speed running all they need to do is put gates between each pack of mobs.
    Well either way the change they made I feel is the best change. And it still means people need to wake up and actually change instead of doing the same thing hoping it'll work this time when it will never work the same again.
    (1)

  3. #3
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,540
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    If I have the AOE DPS available and the healer is OK with it, I'll usually do double packs in SB dungeons. If the healer is uncomfortable / new or we don't have the DPS, I'll stick to single packs.
    (1)

  4. #4
    Player
    Nikolas's Avatar
    Join Date
    May 2017
    Posts
    77
    Character
    Nikolas Flamel
    World
    Diabolos
    Main Class
    Paladin Lv 70
    I pull each mob as they come in the leveling and the 70 dungeons. Nice and steady. I really don't like it when it takes three times longer to kill multiple mobs than it does to kill them one group at a time. Also, dead. Don't like being dead.
    (7)

  5. #5
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    3 mobs will die as fast as 6 mobs if DPS use their AOE skills. No point to drag the dungeon twice longer.
    (3)

  6. #6
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    I do small pulls nowadays since Im sure healers love it when 2 or 3 monsters get a direct hit crit on me at once and eat my hp so I just do small pulls unless its just 2 mobs then I'll more likely add more to it.

    Mega pulls are terrifying now and its so risky with direct hit in the mix.
    (8)
    Oh hey nothing was here

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    With a competent tank and (especially non-SCH) healer, large pulls are not a problem whatsoever in SB leveling dungeons.
    (2)

  8. #8
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I'd take it further and add a trait called Brittle.

    When being hit by more than 4 enemies at once, defense and vitality decrease significantly for x amount of seconds. Casting DPS get their AoE doing less damage versus more enemies. Should work in reverse.
    (2)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  9. #9
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Hyperia View Post
    If I have the AOE DPS available and the healer is OK with it, I'll usually do double packs in SB dungeons. If the healer is uncomfortable / new or we don't have the DPS, I'll stick to single packs.
    Yea as a healer if I see like a SMN/BLM/SAM I always tell the tank to pull as much as they want lol but any other class I'm a little weary
    (0)

  10. #10
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    This is a bit of a sore subjectvas I got my second kick ever in this game because my level 64 AST didn't have the spell-speed and power to carry a DRK that was trying to pull everything in Shisui of all places.

    The thing is, after his first, I assume, kick attempt failed (he hovered at the entrace silently for a while), he pulled small up until the first boss, and we were fine. He never put up Grit, but maintained Darkside. But, as soon as he could big pull again, same story as before and kick. Ugh!

    The whole Speed Runner meta hit high gear with the initial release of Soldiery and Brayflox Longstop HM. It was quickly discovered and spread that it was possible to run the place in under 15 minutes if you can coordinate mass pulls. Suddenly everyone could very easily cap tomes as it was less of a time sink.


    Fastforward to now, and it looks like SE is forcing a hard change on that. Tome gear is cheaper, dungeon trash hits harder.

    I really hope tanks adjust.
    (11)

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