
I'm pretty sure they were since every boss gains added spells on top of said damage, and health pool. Oh, and the fact that so many people still play it and strive for hard mode content.I'm pretty sure they weren't and most of the endgame community agrees that they were stupid timesinks that required many shells to complete the exact same fight on "regular mode" gear up, then do a "hard mode" which was essentially the exact same fight only the mob essentially has better gear too (more HP, does more damage etc.). It is lame.
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