Page 66 of 76 FirstFirst ... 16 56 64 65 66 67 68 ... LastLast
Results 651 to 660 of 753
  1. #651
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Turning Ifrit battle into crap Guildleve system? {No, Thanks}
    (7)
    Aion Zwei - Masamune

  2. #652
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aion View Post
    Turning Ifrit battle into crap Guildleve system? {No, Thanks}
    QFT loooooooooooooooooooooool
    (3)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  3. #653
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Murugan View Post
    Plus balancing it is a nightmare, what do you just give the mob % more damage and HP per level, until what point? Until you need the gear from the lower versions to beat it (or at least most do), this isn't innovative it has been done in other MMO's and the results were not good.
    I'm pretty sure WoW hard modes were successful.
    (0)

  4. #654
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Quanta View Post
    I'm pretty sure WoW hard modes were successful.
    I'm pretty sure they weren't and most of the endgame community agrees that they were stupid timesinks that required many shells to complete the exact same fight on "regular mode" gear up, then do a "hard mode" which was essentially the exact same fight only the mob essentially has better gear too (more HP, does more damage etc.). It is lame.
    (0)

  5. #655
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Quanta View Post
    I'm pretty sure WoW hard modes were successful.
    There wasn't an "easy version of the hard mode" though.

    So, moot point.
    (0)

  6. #656
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    I suck at PC FPS games. I played them. I practiced. I got better. I've pushed my Battlefield 3 K/D up to ~1.5 and climbing.

    There's a lesson in there for you.

    If you missed it, it's called "get better".

    Can I get a /thread?
    (5)

  7. #657
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Murugan View Post
    I'm pretty sure they weren't and most of the endgame community agrees that they were stupid timesinks that required many shells to complete the exact same fight on "regular mode" gear up, then do a "hard mode" which was essentially the exact same fight only the mob essentially has better gear too (more HP, does more damage etc.). It is lame.
    I'm pretty sure they were since every boss gains added spells on top of said damage, and health pool. Oh, and the fact that so many people still play it and strive for hard mode content.
    (0)

  8. #658
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Murugan View Post
    I'm pretty sure they weren't and most of the endgame community agrees that they were stupid timesinks that required many shells to complete the exact same fight on "regular mode" gear up, then do a "hard mode" which was essentially the exact same fight only the mob essentially has better gear too (more HP, does more damage etc.). It is lame.
    You're right. I guess that's why they stopped it after Ulduar and didn't carry the concept on to the remaining raids of that expansion, and why it was completely excluded from Cataclysm, and why the upcoming expansion isn't having hard modes available from day one...

    ...Hey, wait a minute...
    (0)

  9. #659
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Lavani View Post
    I'm pretty sure they were since every boss gains added spells on top of said damage, and health pool. Oh, and the fact that so many people still play it and strive for hard mode content.
    Oh, like the rank 50 Ifrit over the rank 30 one.

    Right on man!
    (0)

  10. #660
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DoctorMog View Post
    There wasn't an "easy version of the hard mode" though.

    So, moot point.
    There never is a "hard" version of anything if you know what you have to do.
    (0)

Page 66 of 76 FirstFirst ... 16 56 64 65 66 67 68 ... LastLast