Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 49 of 49
  1. #41
    Player
    Overheal's Avatar
    Join Date
    Nov 2013
    Posts
    6
    Character
    Adele Balfette
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Things that changed for me:
    - The lilies are bugging me.
    - I almost never used holy now, unless to stun and stop damage.
    - ^ maybe because stone IV felt faster.
    - In dungeon, I almost never cast regen unless it's 2+ packs. I cured, because - the lilies are bugging me.
    - Confession procs trigger me. I need to use it I need to use it I need to use it.
    - Cooldown management felt easier.

    Overall the two new ex are far easier than the two ex back in HW for me.
    (0)

  2. #42
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Naberrie View Post
    I think it's a combination of tanks losing some cross class skills they were used to, changes to skills they were accustomed to, and changes to their stats. Tanks are trying to re-learn, in a way, how to mitigate damage, but they're still pulling like nothing's changed, when it has.
    I am finding this to be true. A skilled/mastered tank lets me perform my job as I did in HW and ARR before it, even when multi pulling. And a good tank will immediately acknowledge "I should not have pulled that much" or will test the group first with smaller pulls before going ham. A still learning/less experienced tank makes me have to spam the crap out of my heals just to keep them at 50%. Doable, but far more common at the moment. The bad tanks, however, are now more blatantly obvious than they ever were because they go from 100% to near 0% in 5 seconds or less.

    It goes both ways though. Some healers are still learning they can't do this or that anymore, and some haven't learned how to properly used the new and adjusted skills (and some skills on both ends are just....not good), so maybe with time it'll even out.
    (0)
    Last edited by Rhindas; 07-01-2017 at 05:12 PM.

  3. #43
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ayer2015 View Post
    Which just means SE needs to implement better ilv sync.
    What they need to do is ilevel sync to the same level of the gear drops for DF or the lowest ilevel geared player (not cleared,) whichever is lower. That would keep ilevel creep from making content too easy too quickly. But that would also make a lot of content not very fun if you get a bad party.

    Hence, syncing to the lowest ilevel geared player if someone has not cleared it is probably the fairest way to avoid making the content too easy. If everyone has cleared it, then it will just sync to the average ilevel.

    And to the thread, no, healing is no harder than it was before. If anything it's easier because that CS mechanic is no longer in the way.
    (0)

  4. #44
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by KisaiTenshi View Post
    What they need to do is ilevel sync to the same level of the gear drops for DF or the lowest ilevel geared player (not cleared,) whichever is lower. That would keep ilevel creep from making content too easy too quickly. But that would also make a lot of content not very fun if you get a bad party.

    Hence, syncing to the lowest ilevel geared player if someone has not cleared it is probably the fairest way to avoid making the content too easy. If everyone has cleared it, then it will just sync to the average ilevel.
    I would happily fail from time to time as a trade off for not falling asleep in content. But this is not that kind of game, and the players would revolt. Maybe for Ex content only?
    (0)

  5. #45
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    If anything it's easier because that CS mechanic is no longer in the way.
    *side-eye*
    (0)

  6. #46
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    I can't speak for other tank classes, but DRK had most of its mitigation placed in a level 70 skill. They're very squishy before max level now.
    (0)

  7. #47
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Good luck healing tanks who chain pull in bardam's and don't know how to rotate cooldowns as a scholar. It's nothing short of a freaking heart attack throughout the entire dungeon.
    (2)

  8. #48
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Selova View Post
    Good luck healing tanks who chain pull in bardam's and don't know how to rotate cooldowns as a scholar. It's nothing short of a freaking heart attack throughout the entire dungeon.
    Oh, I've had this. "You need to Adlo more" from a tank who pulled so much that he was gibbed before the 2 GCDs that it takes for me to Bane. Was the pull after the first boulder after the second boss.
    (0)

  9. #49
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,737
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I've been noticing a little more lag lately, I assume due to the servers being on the other side of the country now. Kinda feels a bit like doing titan around launch did, where you clearly step out of the AoE marker and then like a second later it hits you. And most enemy AoEs seem to go off a little faster now. And my heals don't seem to land as quickly, like there's a slight delay on the tank's HP bar going up that wasn't there before.
    (0)

Page 5 of 5 FirstFirst ... 3 4 5